Prostagma? Age of Mythology: Retold tools
All Map Overviews

Pandora’s Box 2 · Final Release · Standard-size 1v1

Haywire

“Expand outwards, away from the chaotic center, where both allies and foes are settled in close proximity.”
Map Scale Above Average 318 × 318 m

Haywire uses a 160-axis source size, corresponding to 318 × 318 m at standard 1v1 scale.

Food Layered outer hunt Food: Layered outer hunt; editorial rating 4 of 5

Deer, boar-or-aurochs, water buffalo, berries, herdables, and predators are pushed through the forest ring.

Wood Forest-ring control Wood: Forest-ring control; editorial rating 5 of 5

Three small start forests, inner forest pieces, and two dozen large outer forest requests make Wood abundant but route-defining.

Gold 66k–78k requested Gold: 66k–78k requested; editorial rating 5 of 5

Inner close Gold and a variable outer-mine layer give a reproducible requested range in complete standard 1v1 layouts.

01 Article

Overview

Haywire is a large land map whose central open ground is framed by a broad forest ring. Gold begins inside that ring, while the later economy and expansions sit beyond it; the practical question is which exits you can keep open as you move outward.

Forest ring and central exits · Pandora’s Box 2 Final Release · Standard-size 1v1 example Click to enlarge
One Pandora’s Box 2 Final Release generation. Forest gaps, resource angles, and completed placements vary by seed. One example generation, not a fixed exit or resource layout.
The centre is not an objective in isolation. Its value is as the link between the early inner economy and the outer settlements, Food, and Gold.
02 Resources

Food

The opening requests 5–7 deer, 5–6 chickens, 6–7 berries, and two to three shared goats or pigs per player. Later layers add deer at 75–120 m, a 50/50 boar-or-aurochs group at 80–120 m, then a boar-and-deer or water-buffalo group at 85–120 m. Two far berry groups, close and outer herdables, and lion-or-crocodile pairs extend the finite land economy. These are requested packages, not guaranteed completed totals.

03 Resources

Wood & Routes

Three 20–25-tile forests are requested near each start. Four small inner forest requests per player fill the interior while twenty-four 80–90-tile outer forest requests define the standard-1v1 ring. The source deliberately cuts player-facing connections through it, so Wood abundance and route control are inseparable.

04 Resources

Gold Mines

A complete standard 1v1 request contains two 3,000-Gold medium starts, two 6,000-Gold inner close mines, six fixed 6,000-Gold outer mines, and a final two-to-four-mine outer branch: 66,000–78,000 Gold requested, with 72,000 as the branch expectation. Close Gold is 45–65 m out in the inner area; later Gold starts from 70 m and avoids settlement, tower, forest-edge, and central-edge space.

05 Objectives

Settlements & Relics

Each player receives a backward settlement request at 70–135 m and a far, highly aggressive request at 125–170 m. Both stay clear of the forest ring’s inner and outer edges. Two relics per player begin at least 80 m out, so the outer ground is the sustained map-control layer.

Sources & methodology

This overview reads the PB2 Final Release Haywire XS/XML and one user-confirmed Final Release Scenario Editor overhead. It reports requested packages and a derived Gold range; constrained placements are not guarantees, and the overhead is one seed.

  • Official game stringQuoted game copy
  • Game script inspectionPlacement rules and requested ranges
  • Scenario Editor observationScenario Editor totals and layout
  • Derived calculationTransparent calculations from sourced values
  • Strategic analysisPlayer-facing interpretation

Haywire · Forest ring and central exits · Pandora’s Box 2 Final Release · Standard-size 1v1 example

Analytical overhead of PB2 Haywire showing its wooded ring, open centre, player bases, inner Gold, and outer settlements.

One Pandora’s Box 2 Final Release generation. Forest gaps, resource angles, and completed placements vary by seed.

Prostagma? is unofficial fan work and is not affiliated with Microsoft, World’s Edge, Xbox Game Studios, or the Age of Empires/Age of Mythology teams.