Age of Mythology: Retold · Unit reference

Unit Statistics

Compare the damage, durability and resource investment behind your army.

Tech Tree

Base units · upgrades and god bonuses excluded. Game data · Build 19.17020.

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Sortable base unit statistics. N/A means unavailable or not applicable.
UnitHPAttack damageHack armorPierce armorCrush armorIntervalRangeSpeedLoSFoodWoodGoldFavorPopTrain time
Attack & availability details

Classical Age · Hades

Trained at: Citadel Center, Fortress, Town Center, Village Center

Max DPS: HandAttack: Myth units ×8

HandAttack · 9 Hack · interval 1.0s · range 0.75
×8.0 vs Myth units

RangedAttack · 12 Pierce · interval 2.0s · range 12.0
×8.0 vs Myth units

Unit Pool: standard

300 9 30% 45% 99% 1s 0.75 5.3 16 75 0 175 2 3 20s
Attack & availability details

Mythic Age · Huitzilopochtli, Quetzalcoatl, Tlaloc

Trained at: Temple

Max DPS: HandAttack: Myth units ×3

HandAttack · 40 Hack · interval 1.0s · range 1.0
×0.5 vs Hero
×3.0 vs Myth units

NavalHandAttack · 40 Hack · interval 1.0s · range 1.0
Special or unsupported attack; excluded from sustained DPS
×0.5 vs Hero
×3.0 vs Myth units

NavalThrow · 150 Hack · interval 1.8s · range 9.0
Special or unsupported attack; excluded from sustained DPS
×0.5 vs Hero
×3.0 vs Myth units

Throw · 150 Hack · interval 1.8s · range 9.0
Special or unsupported attack; excluded from sustained DPS
×0.5 vs Hero
×3.0 vs Myth units

Unit Pool: standard

900 40 50% 65% 80% 1s 1 5.3 20 320 0 0 28 3 18s
Attack & availability details

Age unavailable · Hades

Trained at: Citadel Center, Fortress, Town Center, Village Center

Max DPS: HandAttack: Myth units ×12

HandAttack · 7 Hack · interval 1.0s · range 1.0
×12.0 vs Myth units

RangedAttack · 6 Pierce · interval 1.0s · range 12.0
×9.0 vs Myth units

Unit Pool: standard

190 7 40% 35% 99% 1s 1 4.3 16 100 50 0 0 2 5s
Attack & availability details

Mythic Age · Demeter

Trained at: Fortress

Max DPS: RangedAttack: No counter bonus ×1

RangedAttack · 14 Pierce · interval 1.9s · range 22.0

Unit Pool: standard

120 14 15% 20% 99% 1.9s 22 4.8 26 85 0 75 0 3 10s
Attack & availability details

Classical Age · Anubis, Isis, Set

Trained at: Temple

Max DPS: HandAttack: Myth units ×3

HandAttack · 11 Hack · interval 0.8s · range 0.5
×0.5 vs Hero
×3.0 vs Myth units

JumpAttack · 15 Hack · interval 1.0s · range 11.0
Special or unsupported attack; excluded from sustained DPS
×0.5 vs Hero
×3.0 vs Myth units

Unit Pool: standard

200 11 60% 55% 80% 0.8s 0.5 5 16 100 0 0 15 2 9s
Attack & availability details

Heroic Age · Gaia, Kronos, Oranos

Trained at: Military Barracks

Max DPS: RangedAttack: Infantry ×1.25

RangedAttack · 5 Pierce · interval 1.0s · range 20.0
×1.25 vs Infantry

Unit Pool: standard

65 5 15% 15% 99% 1s 20 4 22 0 60 35 0 2 16s
Attack & availability details

Mythic Age · Atlas, Gaia, Kronos

Trained at: Overgrown Temple, Temple, Temple of Kronos

Max DPS: HandAttack: Myth units ×3

ChargedRangedAttack · 1 Divine · interval 2.0s · range 4.0
Special or unsupported attack; excluded from sustained DPS
×3.0 vs Myth units

HandAttack · 50 Hack · interval 1.5s · range 0.5
×0.5 vs Hero
×3.0 vs Myth units

Unit Pool: standard

840 50 60% 70% 80% 1.5s 0.5 4.3 16 0 0 250 25 4 20s
Attack & availability details

Classical Age · Huitzilopochtli, Quetzalcoatl, Tezcatlipoca

Trained at: Dock

Max DPS: No supported sustained counter case

RangedAttack · 8 Pierce · interval 1.425s · range 15.0
Conditional or projectile-count mechanics; sustained DPS unavailable

Unit Pool: standard

290 N/A 50% 30% 5% N/A N/A 5.5 20 0 100 50 0 3 16.5s
Attack & availability details

Mythic Age · Amaterasu, Susanoo, Takemikazuchi

Trained at: Temple

Max DPS: HandAttack: Myth units ×2

HandAttack · 30 Crush, 30 Hack · interval 2.0s · range 5.0
×0.25 vs Hero
×2.0 vs Myth units

Unit Pool: standard

1,000 60 45% 65% 80% 2s 5 3.2 18 250 0 150 30 4 15s
Attack & availability details

Classical Age · Poseidon

Trained at: Citadel Center, Fortress, Town Center, Village Center

Max DPS: HandAttack: Myth units ×7

HandAttack · 12 Hack · interval 1.4s · range 1.0
×7.0 vs Myth units

RangedAttack · 8 Pierce · interval 1.7s · range 12.0
×7.0 vs Myth units

Unit Pool: standard

260 12 35% 30% 99% 1.4s 1 5.6 16 75 0 175 2 3 20s
Attack & availability details

Classical Age · Huitzilopochtli, Quetzalcoatl, Tezcatlipoca

Trained at: Dock

Max DPS: No supported sustained counter case

RangedAttack · 4 Crush, 2 Pierce · interval 1.9s · range 20.0
Conditional or projectile-count mechanics; sustained DPS unavailable
×2.0 vs Abstract Archer Ship

Unit Pool: standard

250 N/A 10% 60% 10% N/A N/A 4.8 24 0 100 50 0 3 16.5s
Attack & availability details

Classical Age · Gaia, Kronos, Leto

Trained at: Overgrown Temple, Temple, Temple of Kronos

Max DPS: HandAttack: Myth units ×3

HandAttack · 11 Hack · interval 1.0s · range 0.5
×0.5 vs Hero
×3.0 vs Myth units

Unit Pool: standard

230 11 40% 50% 80% 1s 0.5 4.2 16 0 0 90 6 2 9s
Attack & availability details

Mythic Age · Horus, Ra, Set

Trained at: Temple

Max DPS: HandAttack: Myth units ×3

AoEAttack · 1 Hack · interval 5.0s · range 2.0
Special or unsupported attack; excluded from sustained DPS
×0.5 vs Hero
×3.0 vs Myth units

HandAttack · 28 Hack · interval 1.0s · range 0.5
×0.5 vs Hero
×3.0 vs Myth units

Unit Pool: standard

700 28 60% 40% 80% 1s 0.5 5.5 16 250 0 0 22 3 24s
Attack & availability details

Mythic Age · Fuxi, Nüwa, Shennong

Trained at: Machine Workshop

Max DPS: AntiWallAttack: Walls · No counter bonus ×1; HandAttack: No counter bonus ×1

AntiBuildingAttack · 75 Crush, 30 Hack · interval 2.1s · range 2.5
Special or unsupported attack; excluded from sustained DPS

AntiWallAttack · 75 Crush, 30 Hack · interval 2.1s · range 2.5

HandAttack · 75 Crush, 30 Hack · interval 2.1s · range 1.3

Unit Pool: standard

500 105 30% 90% 85% 2.1s 1.3 2.6 18 0 200 200 0 4 22s
Attack & availability details

Classical Age · Isis, Ra, Set

Trained at: Barracks

Max DPS: HandAttack: Infantry ×4

HandAttack · 5 Hack · interval 1.0s · range 0.5
×4.0 vs Infantry

Unit Pool: standard

85 5 40% 10% 99% 1s 0.5 4.3 16 40 0 30 0 2 11.5s
Attack & availability details

Heroic Age · Huitzilopochtli, Quetzalcoatl, Tezcatlipoca

Trained at: Dock

Max DPS: HandAttack: Myth units ×2

ChargedHandAttack · 100 Crush, 100 Hack · interval 2.0s · range 1.0
Special or unsupported attack; excluded from sustained DPS

HandAttack · 40 Hack · interval 1.5s · range 1.0
×0.5 vs Hero
×2.0 vs Myth units

Unit Pool: standard

700 40 50% 55% 80% 1.5s 1 6 16 250 0 0 15 3 16s
Attack & availability details

Mythic Age · Huitzilopochtli, Quetzalcoatl, Tezcatlipoca

Trained at: Dock

Max DPS: HandAttack: Myth units ×2

ChargedHandAttack · 200 Crush, 100 Hack · interval 2.5s · range 1.0
Special or unsupported attack; excluded from sustained DPS

ConditionalShield · 15 Divine · interval 1.0s · range 6.0
Special or unsupported attack; excluded from sustained DPS
×0.5 vs Hero
×2.0 vs Myth units

HandAttack · 50 Hack · interval 1.0s · range 1.0
×0.5 vs Hero
×2.0 vs Myth units

HandAttackLand · 50 Hack · interval 1.0s · range 1.0
Special or unsupported attack; excluded from sustained DPS
×0.5 vs Hero
×2.0 vs Myth units

Unit Pool: standard

1,000 50 60% 55% 80% 1s 1 6 16 0 0 250 20 3 18s
Attack & availability details

Heroic Age · Coatlicue, Huitzilopochtli, Quetzalcoatl

Trained at: Temple

Max DPS: HandAttack: Myth units ×2

HandAttack · 130 Crush, 25 Hack · interval 2.0s · range 2.0
×0.5 vs Hero
×2.0 vs Myth units

WreckingBallAttack · 200 Crush, 10 Hack · interval 5.0s · range 25.0
Special or unsupported attack; excluded from sustained DPS
×0.5 vs Hero
×2.0 vs Myth units

Unit Pool: standard

960 155 55% 80% 80% 2s 2 3 24 300 0 0 20 4 20s
Attack & availability details

Heroic Age · Nüwa, Rushou, Shennong

Trained at: Temple

Max DPS: HandAttack: Myth units ×2

AreaAttack · 15 Hack · interval 1.5s · range N/A
Special or unsupported attack; excluded from sustained DPS

HandAttack · 15 Crush, 30 Hack · interval 1.0s · range 1.0
×0.5 vs Hero
×2.0 vs Myth units

Maul · 10 Crush, 30 Hack · interval 3.0s · range 10.0
Special or unsupported attack; excluded from sustained DPS
×0.5 vs Hero
×2.0 vs Myth units

Unit Pool: standard

650 45 50% 50% 80% 1s 1 5.2 16 120 150 0 23 3 20s
Attack & availability details

Mythic Age · Freyr, Loki, Odin, Thor

Trained at: Asgardian Hill Fort, Hill Fort

Max DPS: No supported sustained counter case

AntiWallAttack · 16 Crush, 22 Pierce · interval 2.5s · range 30.0
Conditional or projectile-count mechanics; sustained DPS unavailable
×3.0 vs Ship

RangedAttack · 16 Crush, 22 Pierce · interval 2.5s · range 30.0
Conditional or projectile-count mechanics; sustained DPS unavailable
×3.0 vs Ship

Unit Pool: standard

85 N/A 20% 90% 85% N/A N/A 2.4 40 0 150 150 0 3 17s
Attack & availability details

Heroic Age · Bragi, Freyr, Loki, Thor

Trained at: Temple

Max DPS: HandAttack: Myth units ×2

BuckAttack · 20 Hack · interval 0.2s · range 1.0
Special or unsupported attack; excluded from sustained DPS
×0.5 vs Hero
×2.0 vs Myth units

HandAttack · 30 Crush, 22 Hack · interval 1.0s · range 1.0
×0.5 vs Hero
×2.0 vs Myth units

Unit Pool: standard

720 52 60% 60% 80% 1s 1 5 16 0 0 250 27 3 20s
Attack & availability details

Heroic Age · Gaia, Kronos, Rheia

Trained at: Overgrown Temple, Temple, Temple of Kronos

Max DPS: HandAttack: Myth units ×2

HandAttack · 110 Crush, 20 Hack · interval 1.5s · range 2.5
×0.5 vs Hero
×2.0 vs Myth units

Unit Pool: standard

700 130 30% 75% 80% 1.5s 2.5 3 16 250 0 0 20 4 20s
Attack & availability details

Mythic Age · Zeus

Trained at: Citadel Center, Fortress, Town Center, Village Center

Max DPS: HandAttack: Myth units ×4.5

HandAttack · 7 Divine, 15 Hack · interval 1.2s · range 1.0
×4.5 vs Myth units

JumpAttack · 60 Hack · interval 0.01s · range 12.0
Special or unsupported attack; excluded from sustained DPS
×4.5 vs Myth units

RangedAttack · 16 Pierce · interval 2.0s · range 12.0
×5.0 vs Myth units

Unit Pool: standard

440 22 20% 55% 99% 1.2s 1 6 16 0 0 400 6 4 30s
Attack & availability details

Archaic Age · Freyr, Loki, Odin, Thor

Trained at: Citadel Center, Longhouse, Town Center, Village Center

Max DPS: HandAttack: No counter bonus ×1

HandAttack · 6.5 Hack · interval 0.7s · range 0.5

Unit Pool: standard

95 6.5 35% 5% 99% 0.7s 0.5 4.8 20 50 0 30 0 2 9s
Attack & availability details

Classical Age · Gaia, Kronos, Oranos

Trained at: Dock, Naval Shipyard

Max DPS: No supported sustained counter case

RangedAttack · 8 Pierce · interval 1.5s · range 16.0
Conditional or projectile-count mechanics; sustained DPS unavailable

Unit Pool: standard

290 N/A 50% 30% 5% N/A N/A 5.5 20 0 100 50 0 3 16.5s
Attack & availability details

Classical Age · Amaterasu, Susanoo, Tsukuyomi

Trained at: Guardhouse

Max DPS: RangedAttack: Myth units ×8; RangedAttackFlying: Myth units ×8

RangedAttack · 7 Pierce · interval 1.5s · range 18.0
×8.0 vs Myth units

RangedAttackFlying · 7 Pierce · interval 1.5s · range 18.0
×8.0 vs Myth units

Unit Pool: standard

80 7 15% 25% 99% 1.5s 18 4.2 20 0 60 50 2 3 20s
Attack & availability details

Classical Age · Gaia, Oceanus, Oranos

Trained at: Overgrown Temple, Temple, Temple of Kronos

Max DPS: No supported sustained counter case

Unit Pool: standard

200 N/A 5% 50% 80% N/A N/A 4.8 20 0 100 25 12 2 9s
Attack & availability details

Heroic Age · Isis, Ra, Set

Trained at: Market

Max DPS: No supported sustained counter case

Unit Pool: standard

115 N/A 30% 30% 99% N/A N/A 3.8 16 100 25 0 0 1 18s
Attack & availability details

Heroic Age · Isis, Ra, Set

Trained at: Migdol Stronghold

Max DPS: HandAttack: Archers + Cavalry ×2.5

HandAttack · 8 Hack · interval 1.0s · range 0.75
×1.25 vs Archers
×2.0 vs Cavalry

Unit Pool: standard

135 8 15% 40% 99% 1s 0.75 6 16 50 0 70 0 3 6.5s
Attack & availability details

Mythic Age · Demeter, Hades, Poseidon, Zeus

Trained at: Dock, Naval Shipyard

Max DPS: HandAttack: Myth units ×2

HandAttack · 20 Crush, 35 Hack · interval 1.2s · range 0.5
×0.5 vs Hero
×2.0 vs Myth units

SelfDestructAttack · 100 Pierce · interval N/As · range N/A
Special or unsupported attack; excluded from sustained DPS
×0.5 vs Hero
×2.0 vs Myth units

Unit Pool: standard

900 55 70% 60% 80% 1.2s 0.5 5 16 0 200 0 15 3 9s
Attack & availability details

Mythic Age · Isis, Ra, Sekhmet, Set

Trained at: Siege Works

Max DPS: RangedAttack: Ship ×2.5

AntiWallAttack · 200 Crush, 40 Pierce · interval 4.0s · range 28.0
×2.5 vs Ship

RangedAttack · 200 Crush, 40 Pierce · interval 4.0s · range 28.0
×2.5 vs Ship

Unit Pool: standard

115 240 30% 90% 85% 4s 28 2.4 36 0 200 200 0 5 26.5s
Attack & availability details

Classical Age · Hermes, Poseidon, Zeus

Trained at: Temple, Temple of Demeter

Max DPS: RangedAttack: Myth units ×2

ChargedRangedAttack · 18 Pierce · interval 1.5s · range 10.0
Special or unsupported attack; excluded from sustained DPS
×0.25 vs Hero
×2.0 vs Myth units

RangedAttack · 20 Pierce · interval 1.5s · range 10.0
×0.25 vs Hero
×2.0 vs Myth units

Unit Pool: standard

300 20 15% 20% 80% 1.5s 10 5.5 16 0 180 0 14 3 22s
Attack & availability details

Mythic Age · Helios, Kronos, Oranos

Trained at: Overgrown Temple, Temple, Temple of Kronos

Max DPS: HandAttack: No counter bonus ×1

HandAttack · 80 Crush, 55 Hack · interval 1.5s · range 0.5
×0.25 vs Hero

ShockwaveAttack · 50 Crush, 40 Hack · interval 2.0s · range 2.0
Special or unsupported attack; excluded from sustained DPS
×0.25 vs Hero
×2.0 vs Myth units

Unit Pool: standard

960 135 60% 60% 80% 1.5s 0.5 3.3 16 0 0 300 25 4 18s
Attack & availability details

Classical Age · Huitzilopochtli, Patecatl, Quetzalcoatl

Trained at: Temple

Max DPS: HandAttack: Myth units ×3

HandAttack · 12 Hack · interval 1.0s · range 1.0
×0.5 vs Hero
×3.0 vs Myth units

Unit Pool: standard

260 12 40% 50% 80% 1s 1 5 16 100 0 0 14 2 9s
Attack & availability details

Classical Age · Huehuecoyotl, Quetzalcoatl, Tezcatlipoca

Trained at: Temple

Max DPS: No supported sustained counter case

BeamAttack · 2 Divine, 12 Pierce · interval 2.0s · range 16.0
Special or unsupported attack; excluded from sustained DPS
×0.25 vs Hero
×2.0 vs Myth units

Unit Pool: standard

300 N/A 30% 40% 80% N/A N/A 4.3 22 0 0 145 11 2 14s
Attack & availability details

Heroic Age · Isis, Ra, Set

Trained at: Migdol Stronghold

Max DPS: RangedAttack: Infantry ×1.5

RangedAttack · 11 Pierce · interval 1.5s · range 19.0
×1.5 vs Infantry

Unit Pool: standard

95 11 15% 20% 99% 1.5s 19 5 21 0 100 40 0 3 8s
Attack & availability details

Classical Age · Gaia, Kronos, Oranos

Trained at: Counter Barracks

Max DPS: No supported sustained counter case

RangedAttack · 3 Pierce · interval 2.0s · range 16.0
Conditional or projectile-count mechanics; sustained DPS unavailable
×5.0 vs Infantry
×3.0 vs Ship

Unit Pool: standard

105 N/A 20% 50% 85% N/A N/A 3.8 22 0 115 100 0 4 24s
Attack & availability details

Mythic Age · Artemis, Hades, Poseidon

Trained at: Temple, Temple of Demeter

Max DPS: HandAttack: Myth units ×3

ChargedRangedAttack · 20 Divine · interval 2.0s · range 12.0
Special or unsupported attack; excluded from sustained DPS
×0.25 vs Hero
×2.0 vs Myth units

HandAttack · 28 Hack · interval 1.0s · range 1.0
×0.5 vs Hero
×3.0 vs Myth units

Unit Pool: standard

700 28 60% 60% 80% 1s 1 5.3 16 280 0 0 26 4 20s
Attack & availability details

Heroic Age · Hades

Trained at: Citadel Center, Fortress, Town Center, Village Center

Max DPS: RangedAttack: Myth units ×8; RangedAttackFlying: Myth units ×8

RangedAttack · 13 Pierce · interval 1.5s · range 18.0
×8.0 vs Myth units

RangedAttackFlying · 13 Pierce · interval 1.5s · range 18.0
×8.0 vs Myth units

Unit Pool: standard

350 13 20% 30% 99% 1.5s 18 5.5 20 0 250 100 4 2 25s
Attack & availability details

Heroic Age · Fuxi, Nüwa, Shennong

Trained at: Dock

Max DPS: HandAttack: Myth units ×2

HandAttack · 15 Crush, 35 Hack · interval 1.5s · range 1.0
×0.5 vs Hero
×2.0 vs Myth units

Unit Pool: standard

300 50 40% 60% 80% 1.5s 1 5.2 22 0 150 150 20 3 15s
Attack & availability details

Heroic Age · Fuxi, Nüwa, Shennong

Trained at: Machine Workshop

Max DPS: RangedAttack: No counter bonus ×1

RangedAttack · 8 Pierce · interval 2.8s · range 16.0

Unit Pool: standard

90 8 20% 25% 99% 2.8s 16 3.8 18 0 90 55 0 3 16s
Attack & availability details

Archaic Age · Gaia, Kronos, Oranos

Trained at: Citadel Center, Town Center, Village Center

Max DPS: HandAttack: Abstract Tower ×4

ChopAttack · 8 Hack · interval 2.0s · range N/A
Special or unsupported attack; excluded from sustained DPS

HandAttack · 10 Hack · interval 1.0s · range 0.5
×4.0 vs Abstract Tower

RangedAttack · 20 Pierce · interval 2.0s · range 14.0

Unit Pool: standard

100 10 25% 35% 99% 1s 0.5 3.8 16 85 15 0 0 2 28s
Attack & availability details

Mythic Age · Hades, Hephaestus, Poseidon, Zeus

Trained at: Temple, Temple of Demeter

Max DPS: HandAttack: Myth units ×2

BuildingAttack · 100 Crush, 30 Hack · interval 1.3s · range 0.5
×0.5 vs Hero
×2.0 vs Myth units

HandAttack · 100 Crush, 30 Hack · interval 1.3s · range 0.5
×0.5 vs Hero
×2.0 vs Myth units

Unit Pool: standard

1,300 130 50% 75% 80% 1.3s 0.5 3 16 0 0 350 30 4 24s
Attack & availability details

Archaic Age · Amaterasu, Susanoo, Tsukuyomi

Trained at: Citadel Center, Town Center, Village Center

Max DPS: HandAttack: Abstract Tower ×4

ChopAttack · 8 Hack · interval N/As · range N/A
Special or unsupported attack; excluded from sustained DPS

HandAttack · 6 Hack · interval 1.0s · range 0.5
×4.0 vs Abstract Tower

RangedAttack · 12 Pierce · interval 2.0s · range 12.0

Unit Pool: standard

55 6 25% 35% 99% 1s 0.5 3.8 14 50 0 0 0 1 17s
Attack & availability details

Heroic Age · Gaia, Kronos, Oranos

Trained at: Military Barracks

Max DPS: HandAttack: Archers ×1.5

HandAttack · 13.5 Hack · interval 1.5s · range 1.0
×1.5 vs Archers

Unit Pool: standard

155 13.5 15% 45% 99% 1.5s 1 5.75 14 75 0 40 0 3 16.5s
Attack & availability details

Classical Age · Huitzilopochtli, Quetzalcoatl, Tezcatlipoca

Trained at: Noble's Hut

Max DPS: HandAttack: Archers ×2.5

HandAttack · 7 Hack · interval 1.2s · range 0.5
×2.5 vs Archers

Unit Pool: standard

115 7 10% 55% 99% 1.2s 0.5 5.3 16 35 0 55 0 2 12s
Attack & availability details

Classical Age · Ares, Demeter, Hades, Poseidon

Trained at: Temple, Temple of Demeter

Max DPS: HandAttack: Myth units ×3

HandAttack · 28 Crush, 16 Hack · interval 1.4s · range 0.5
×0.5 vs Hero
×3.0 vs Myth units

Throw · 65 Hack · interval 4.0s · range 1.0
Special or unsupported attack; excluded from sustained DPS
×0.5 vs Hero
×3.0 vs Myth units

Unit Pool: standard

630 44 40% 55% 80% 1.4s 0.5 3.5 16 150 0 0 18 3 20s
Attack & availability details

Heroic Age · Amaterasu, Susanoo, Tsukuyomi

Trained at: Stable

Max DPS: HandAttack: Myth units ×5

HandAttack · 15 Hack · interval 1.5s · range 1.0
×5.0 vs Myth units

Unit Pool: standard

180 15 20% 50% 99% 1.5s 1 5.5 16 50 0 110 2 3 19s
Attack & availability details

Classical Age · Fuxi, Nüwa, Shennong

Trained at: Military Camp

Max DPS: HandAttack: No counter bonus ×1

HandAttack · 9 Hack · interval 1.2s · range 0.5

SelfDestructAttack · 0 Hack · interval N/As · range N/A
Inactive attack

Unit Pool: standard

135 9 30% 25% 99% 1.2s 0.5 4 16 30 0 55 0 2 14s
Attack & availability details

Heroic Age · Amaterasu, Susanoo, Tsukuyomi

Trained at: Market

Max DPS: No supported sustained counter case

Unit Pool: standard

115 N/A 30% 30% 99% N/A N/A 3.8 16 100 25 0 0 1 18s
Metric Guide · How to read these statistics

Base values

All values describe base units. Available by Age is cumulative through the chosen age on the same pantheon/god availability path. Unknown ages do not imply availability. Technologies that unlock units earlier, civilization bonuses and upgrades are excluded. DPS measures direct sustained damage; abilities, splash victim counts, accuracy, chained hits, movement and on-hit damage are excluded. Alternative attacks are evaluated separately. Conditional attacks with unsupported projectile counts or scaling give N/A.

Max DPS

Max DPS checks game unit and building classifications. Bonuses multiply using the shared combat stat rules, only where the classifications coexist. The counter case beside each unit identifies the normal attack and matching classes. It never depends on the units selected for comparison.

Relative value

Muted green marks the most favorable fifth and muted red the least favorable fifth of all units matching the current unit pool, filters and search before pagination; typical values use the neutral surface. Ties share a midrank percentile. Higher HP, DPS, EHP, speed, range and sight trend favorable; lower cost index, cost per population, population, training time and attack interval trend favorable. Raw damage, resource components and armor percentages are uncolored because they need more context. N/A is always neutral. This is relative metric desirability, not an overall verdict on a unit.

Unit Pool

Unit Pool uses game classifications and unit availability, never zero cost or population. Standard has a normal train entry at a playable building. Special / Granted has an explicit spawn, summon, transformation or AnimalOfSet reference and no normal train queue. Scenario / Cheat and Nature follow the game classifications. Unclassified has no established normal or special source; it can include legitimate starting or engine-created units. All includes every unit that the current Compendium allows to open, excluding hidden helpers.

HP
Maximum base hitpoints.
DPS
Direct damage per attack ÷ attack interval. Highest supported normal attack path; paths are never added together. Before armor, accuracy, splash, chained hits or on-hit effects.
Max DPS
Highest normal attack DPS × applicable built-in bonus multiplier. Only combinations co-occurring on a playable unit/building are allowed. Before armor; special abilities are excluded.
Pop
Base population cost. Zero or missing population gives N/A for per-population metrics.
Cost index
Food + Wood + Gold + (Favor × 10). Population and Devotion are not resources in this total. A resource-value index, not equal gathering time or an exchange rate.
DPS / Pop
Normal DPS ÷ positive population cost.
Max DPS / Pop
Max DPS ÷ positive population cost.
Speed
Base movement speed.
Range
Maximum range of the normal attack used for DPS. Other normal attack ranges are listed in attack details.
LoS
Base line of sight.
Train time
Base training time in seconds. Actual production can vary with bonuses.
Attack damage
Sum of direct damage components in the normal attack used for DPS. See attack details for damage types.
Interval
Seconds between attacks for the normal attack used for DPS.
Cost / Pop
Resource-value cost index ÷ positive population cost.
DPS / 100 cost
100 × normal DPS ÷ positive resource-value cost index.
Max DPS / 100 cost
100 × Max DPS ÷ positive resource-value cost index.
Food
Base food cost; absent components of a known priced unit are zero.
Food / Pop
Component resource cost ÷ positive population cost.
Wood
Base wood cost; absent components of a known priced unit are zero.
Wood / Pop
Component resource cost ÷ positive population cost.
Gold
Base gold cost; absent components of a known priced unit are zero.
Gold / Pop
Component resource cost ÷ positive population cost.
Favor
Base favor cost; absent components of a known priced unit are zero.
Favor / Pop
Component resource cost ÷ positive population cost.
Hack armor
Fraction of Hack damage reduced, displayed as a percentage.
Hack EHP
HP ÷ (1 − Hack armor). Direct damage of this type required before other modifiers. Missing or invalid armor gives N/A.
Hack EHP / Pop
Hack EHP ÷ positive population cost.
Hack EHP / 100 cost
100 × Hack EHP ÷ positive resource-value cost index.
Pierce armor
Fraction of Pierce damage reduced, displayed as a percentage.
Pierce EHP
HP ÷ (1 − Pierce armor). Direct damage of this type required before other modifiers. Missing or invalid armor gives N/A.
Pierce EHP / Pop
Pierce EHP ÷ positive population cost.
Pierce EHP / 100 cost
100 × Pierce EHP ÷ positive resource-value cost index.
Crush armor
Fraction of Crush damage reduced, displayed as a percentage.
Crush EHP
HP ÷ (1 − Crush armor). Direct damage of this type required before other modifiers. Missing or invalid armor gives N/A.
Crush EHP / Pop
Crush EHP ÷ positive population cost.
Crush EHP / 100 cost
100 × Crush EHP ÷ positive resource-value cost index.
Divine armor
Fraction of Divine damage reduced, displayed as a percentage.
Divine EHP
HP ÷ (1 − Divine armor). Direct damage of this type required before other modifiers. Missing or invalid armor gives N/A.
Divine EHP / Pop
Divine EHP ÷ positive population cost.
Divine EHP / 100 cost
100 × Divine EHP ÷ positive resource-value cost index.

Unknown or zero denominators give N/A. State-dependent units use their base state; damage from unsupported actions remains unavailable.