Prostagma? Age of Mythology: Retold tools
All Map Overviews

Pandora’s Box 2 · Final Release · Standard-size 1v1

Dry Arabia

“An open map inspired by the classic Arabia map from Age of Empires.”
Map Scale Slightly Below Average 248 × 248 m

Dry Arabia uses a 125-axis source size, corresponding to 248 × 248 m at standard 1v1 scale.

Food Layered desert hunt Food: Layered desert hunt; editorial rating 5 of 5

Opening zebra or gazelle, aggressive heavy hunt, close and far berries, herdables, hyenas, and lions make the requested land Food unusually deep.

Wood Three large starts Wood: Three large starts; editorial rating 3 of 5

Three 90–100-tile starting forest requests per player provide substantial local Wood; no fixed Wood conversion is asserted.

Gold 66k requested Gold: 66k requested; editorial rating 5 of 5

Two medium starts, four forward large mines, and six varied bonus large mines request 66,000 Gold in a complete 1v1 layout.

01 Article

Overview

Dry Arabia is the PB2 package’s pure open-land desert. There is no central water feature or highland system to simplify the map: forward Gold, layered hunt, and the relationship between the two settlement distances decide where the action develops.

Open desert and variable outer resources · Pandora’s Box 2 Final Release · Standard-size 1v1 example Click to enlarge
One Pandora’s Box 2 Final Release generation. Resource angles and completed placements vary by seed. One example generation, not a fixed mirrored lane diagram.
The source intentionally gives settlements and Gold the same opposing-side structure in 1v1, while allowing angular and radial variation. Scout the forward directions rather than assuming a fixed mirrored lane.
02 Resources

Food

The opening combines a 6–8 zebra-or-gazelle group, an aggressive elephant-or-two-rhinoceros group, 5–7 chickens, 6–7 berries, and two to three goats or pigs per player. The outer economy adds close zebra-or-gazelle, far giraffe, elephant-or-rhinoceros, and farther zebra-or-gazelle groups, then close and far berries, herdables, hyenas, and lions. These source requests establish abundance and variation, but not a guaranteed total after constrained placement.

03 Resources

Wood

Three 90–100-tile forest areas are requested around each player. Forests avoid water, impassable ground, settlements, Town Centers, and one another by 32 m. The script gives a clear density and distribution story, but no honest fixed Wood total follows from area requests alone.

04 Resources

Gold Mines

A complete 1v1 request is 66,000 Gold: one medium start per player, two forward large mines per player at 50–80 m, and three bonus large mines per player from 70 m outward. One close mine is fully mirrored and the other uses a semi-mirror; bonus Gold deliberately has wider angular variation. Every request avoids water, impassable ground, settlement space, tower vision, corners, and other Gold by 60 m.

05 Objectives

Settlements & Relics

The first settlement is requested backward at 65–80 m and the second aggressive at 80–95 m. Each side’s settlement and Gold direction are coordinated, but individual placement remains constrained. Two relics per player are requested from 80 m outward, clear of settlements and tower vision.

Sources & methodology

This overview reads the PB2 Final Release Dry Arabia XS/XML and one user-confirmed Final Release Scenario Editor overhead. It distinguishes requested source packages from successful placements and does not use its title to borrow facts from another Arabia map. The overhead is one seed, not a fixed lane diagram.

  • Official game stringQuoted game copy
  • Game script inspectionPlacement rules and requested ranges
  • Scenario Editor observationScenario Editor totals and layout
  • Derived calculationTransparent calculations from sourced values
  • Strategic analysisPlayer-facing interpretation

Dry Arabia · Open desert and variable outer resources · Pandora’s Box 2 Final Release · Standard-size 1v1 example

Analytical overhead of PB2 Dry Arabia showing open Libyan desert, player-side forests, bases, Gold, and outer hunt objectives.

One Pandora’s Box 2 Final Release generation. Resource angles and completed placements vary by seed.

Prostagma? is unofficial fan work and is not affiliated with Microsoft, World’s Edge, Xbox Game Studios, or the Age of Empires/Age of Mythology teams.