Player Profile

C.F.F

Not enough games for an identity label (20 needed)Military leanAggressive openerFast tech

Profile ID 1077606815

Steam Name History

Newest first, with the last time each name was seen.

  1. C.F.F
  2. C.F.F

Identity & Playstyle

Identity reads the last 17 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 17 of 17

Not enough games for an identity label (20 needed)

17 of 20 games needed for an identity label.

  • Tsukuyomi 59%10 games
  • Kronos 24%4 games
  • Susanoo 6%1 game
  • Gaia 6%1 game
  • Oranos 6%1 game

Pantheon split

  • Japanese 65%
  • Atlantean 35%

Favorite minor-god paths

  • Tsukuyomi InariokamiHachimanOkuninushi 2 games · 2–0
  • Gaia OceanusTheiaAtlas 1 game · 0–1
  • Kronos PrometheusHyperion 1 game · 0–1

Most-picked minor god at each age, following the picks that came before it. Analyzed games.

How is this read?

One-trick: top god in at least 90% of the last 17 games. Main: at least 60%. Pool: top two together at least 80%. Leans: top god at least 45%. Flex: no god above 40% with 4 or more gods at 10%+, or a focus index of 0.15 or lower. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 10 of 17

Score split · all 17 known games

Military lean
Military 51%Economy 49%

More military than 97% of Tsukuyomi players. Wins and losses weighted equally (58% in wins, 44% in losses).

Kills per loss
1.34
112 killed · 84 lost per game
Buildings razed
10.2
per game
Most kills
53%
of games

Opening plan · Classical

Aggressive opener
  • Fight 80%
  • Advance 20%

Town centers before Heroic: 1 90% · 2 10% · 3+ 0%

Age-up timing

Slower vs Tsukuyomi players Faster
  • Classical 3:20 Faster than 90% of Tsukuyomi players
  • Heroic 9:32 Faster than 90% of Tsukuyomi players
  • Mythic 18:50 Faster than 57% of Tsukuyomi players

Military

Early military
90%
of games, before Heroic
Myth-heavy
0%
of games
eAPM
53
higher than 66% of 1200–1499 players

Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.

Rating & Form

All ranked · known rated games

110012001300 Peak 1312
Aug 12Last 17 rated gamesOct 21
7 days
±0
30 days
−90

Last 10

6–4
  1. W
  2. W
  3. W
  4. W
  5. L
  6. W
  7. W
  8. L
  9. L
  10. L

Games per week

11 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
Search for a player to load recent matches.

Head-to-head

Results between C.F.F and the players they have met · All ranked

Most met · 15 of 31

C.F.F1222 · mostly Kronos
1–23 meetings
GabtridSavior1423 · mostly Oranos
Win rate vs
33.3%
Rating gap
+201 them
Last met
Oct 21
Rating swing
+82
  • Oct 21 Megalopolis OranosvsOranos Loss −20
  • Oct 21 Nile Shallows GaiavsOranos Loss −21
  • Oct 20 Alfheim KronosvsOranos Win +123

God matchups

C.F.F's gods against every opponent god faced · All ranked

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsPoseidonGaiaOranosHadesNüwaTezcatlipocaTsukuyomiDemeterKronosRaFreyrLokiZeus
Kronos13 games 100%1 100%1 50%2 100%1 0%2 0%2 100%1 100%1 0%1 0%1
Tsukuyomi13 games 100%3 67%3 100%1 100%1 100%1 100%1 100%1 100%1 100%1
Gaia3 games 0%1 0%1 0%1
Oranos3 games 0%1 0%1 0%1
Susanoo3 games 100%1 100%1 100%1

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • Tsukuyomi vs Poseidon3 games · 3–0100%
  • Tsukuyomi vs Gaia3 games · 2–167%

Hardest matchups

  • Tsukuyomi vs Gaia3 games · 2–167%
  • Tsukuyomi vs Poseidon3 games · 3–0100%

Gods & pantheons

Major-god and pantheon results · All ranked · open a god for its minor-god picks

  • Tsukuyomi10 games · 7 analyzed 90.0% 9–1 59%
    Classical 7 reached
    Inariokami100%100% win
    Heroic 7 reached
    Hachiman100%100% win
    Mythic 2 reached
    Okuninushi100%100% win
  • Kronos4 games · 1 analyzed 50.0% 2–2 24%
    Classical 1 reached
    Prometheus100%0% win
    Heroic 1 reached
    Hyperion100%0% win
    Mythic
    Not reached in analyzed games.
  • Gaia1 game · 1 analyzed 0.0% 0–1 6%
    Classical 1 reached
    Oceanus100%0% win
    Heroic 1 reached
    Theia100%0% win
    Mythic 1 reached
    Atlas100%0% win
  • Oranos1 game · 1 analyzed 0.0% 0–1 6%
    Classical 1 reached
    Prometheus100%0% win
    Heroic 1 reached
    Hyperion100%0% win
    Mythic 1 reached
    Helios100%0% win
  • Susanoo1 game 100.0% 1–0 6%

    No parsed replays for this god yet.

Pantheon split

  • JapaneseTsukuyomi, Susanoo 11 played · 10–1 90.9%
  • AtlanteanKronos, Gaia, Oranos 6 played · 2–4 33.3%

Maps

11 maps · best and toughest need 10+ resolved results

Elysium Most played
2 played · 2–0100%
Ghost Lake
2 played · 1–150%
Megalopolis
2 played · 1–150%
Nile Shallows
2 played · 1–150%
Valley Of Kings
2 played · 2–0100%
Watering Hole
2 played · 1–150%
Alfheim
1 played · 1–0100%
Blue Lagoon
1 played · 1–0100%
Savannah
1 played · 1–0100%
+ 2 more maps 2 games
Tundra
1 played · 0–10%
Yellow River
1 played · 1–0100%
Best map
Needs 10 resolved games
Toughest map
Needs 10 resolved games
Most played
Elysium 2 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below 100% 1–0
  • Within 100 90% 9–1
  • Opponent 100+ above 33% 2–4

Game length

  • Under 12:00 100% 2–0
  • 12–20 min 71% 5–2
  • 20–30 min 67% 4–2
  • 30+ min 50% 1–1

Patch

  • 19.17020 71% 12–5

17 known matches 10 analyzed archive through 2026-10-03 updated 0 minutes ago