Not enough games for an identity label (20 needed)·Boomer·Fast tech
Profile ID 1077512579/
Identity & Playstyle
Identity reads the last 17 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 17 of 17
Not enough games for an identity label (20 needed)
17 of 20 games needed for an identity label.
Quetzalcoatl29%5 games
Zeus29%5 games
Susanoo12%2 games
Fu Xi12%2 games
Poseidon6%1 game
Tsukuyomi6%1 game
Pantheon split
Greek 35%
Aztec 29%
Japanese 24%
Chinese 12%
Favorite minor-god paths
Athena→Apollo→Hephaestus
1 game · 1–0
Patecatl→Coyolxauhqui→Tlaloc
2 games · 2–0
Inariokami→Raijin→Watatsumi
1 game · 1–0
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 17 games. Main: at least 60%. Pool: top two together at least 80%. Leans: top god at least 45%. Flex: no god above 40% with 4 or more gods at 10%+, or a focus index of 0.15 or lower. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 14 of 17
Score split · all 17 known games
Military 45%Economy 55%
Too few wins or losses to balance by result.
Kills per loss
1.54
149 killed · 97 lost per game
Buildings razed
20.8
per game
Most kills
41%
of games
Opening plan · Classical
Boomer
Advance 64%
Fight 21%
Other 14%
Town centers before Heroic: 1 86% · 2 14% · 3+ 0%
Age-up timing
Slower ← vs Quetzalcoatl players → Faster
Classical3:54
Faster than 75% of Quetzalcoatl players
Heroic9:19
Faster than 95% of Quetzalcoatl players
Mythic21:55
Faster than 25% of Quetzalcoatl players
Military
Early military
50%
of games, before Heroic
Myth-heavy
7%
of games
eAPM
80
higher than 96% of 1200–1499 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked Team Supremacy · known rated games
100012001400Peak 1437
Jun 24Last 17 rated gamesOct 29
7 days
+329
30 days
+329
Last 10
8–2
W
W
L
W
L
W
W
W
W
W
Games per week
14 in 12 weeks
Match History
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Head-to-head
Results between Ball and the players they have met · Ranked Team Supremacy