Player Profile

Shadz

Not enough games for an identity label (20 needed)

Profile ID 1077116344

Steam Name History

Newest first, with the last time each name was seen.

  1. Shadz
  2. Shadz
  3. Shadz

Identity & Playstyle

Identity reads the last 12 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 12 of 12

Not enough games for an identity label (20 needed)

12 of 20 games needed for an identity label.

  • Tsukuyomi 33%4 games
  • Hades 25%3 games
  • Gaia 17%2 games
  • Loki 17%2 games
  • Zeus 8%1 game

Pantheon split

  • Greek 33%
  • Japanese 33%
  • Atlantean 17%
  • Norse 17%
How is this read?

One-trick: top god in at least 90% of the last 12 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 0 of 12

Score split · all 12 known games

Military 39%Economy 61%

Too few wins or losses to balance by result.

Kills per loss
1.70
169 killed · 100 lost per game
Buildings razed
11.2
per game
Most kills
67%
of games

Opening, timing and military need 10 analyzed games.

0 of 12 known games have a parsed replay.

Rating & Form

Ranked Team Supremacy · known rated games

100010501100 Peak 1142
Dec 30Last 12 rated gamesFeb 2
7 days
±0
30 days
±0

Last 10

8–2
  1. W
  2. W
  3. W
  4. L
  5. W
  6. L
  7. W
  8. W
  9. W
  10. W

Games per week

0 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
Search for a player to load recent matches.

Head-to-head

Results between Shadz and the players they have met · Ranked Team Supremacy

Most met · 15 of 17

Shadz1142 · mostly Loki
3–14 meetings
ornskay887 · mostly Hades
Win rate vs
75.0%
Rating gap
+255 you
Last met
Feb 2
Rating swing
+13
  • Feb 2 Marsh TsukuyomivsHades Win +8
  • Jan 28 Steppe GaiavsGaia Win +12
  • Jan 28 Tundra LokivsHades Win +14
  • Jan 28 Megalopolis LokivsHades Loss −21

God matchups

Shadz's gods against every opponent god faced · Ranked Team Supremacy

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsGaiaHadesShennongZeusOranosFreyrFu XiKronosTsukuyomi
Tsukuyomi8 games 100%2 100%1 0%1 100%1 100%2 0%1
Hades6 games 100%1 100%2 100%2 100%1
Gaia4 games 100%2 100%1 100%1
Loki4 games 50%2 50%2
Zeus2 games 100%1 100%1

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • No matchup has 3+ games yet.

Hardest matchups

  • No matchup has 3+ games yet.

Gods & pantheons

Major-god and pantheon results · Ranked Team Supremacy · open a god for its minor-god picks

  • Tsukuyomi4 games 75.0% 3–1 33%

    No parsed replays for this god yet.

  • Hades3 games 100.0% 3–0 25%

    No parsed replays for this god yet.

  • Gaia2 games 100.0% 2–0 17%

    No parsed replays for this god yet.

  • Loki2 games 50.0% 1–1 17%

    No parsed replays for this god yet.

  • Zeus1 game 100.0% 1–0 8%

    No parsed replays for this god yet.

Pantheon split

  • GreekHades, Zeus 4 played · 4–0 100.0%
  • JapaneseTsukuyomi 4 played · 3–1 75.0%
  • AtlanteanGaia 2 played · 2–0 100.0%
  • NorseLoki 2 played · 1–1 50.0%

Maps

8 maps · best and toughest need 10+ resolved results

Valley Of Kings Most played
3 played · 2–167%
Giza
2 played · 2–0100%
Marsh
2 played · 2–0100%
Megalopolis
1 played · 0–10%
Okuchichibu
1 played · 1–0100%
Savannah
1 played · 1–0100%
Steppe
1 played · 1–0100%
Tundra
1 played · 1–0100%
Best map
Needs 10 resolved games
Toughest map
Needs 10 resolved games
Most played
Valley Of Kings 3 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below 75% 3–1
  • Within 100 100% 7–0
  • Opponent 100+ above 0% 0–1

Game length

  • Under 12:00 — 0–0
  • 12–20 min 60% 3–2
  • 20–30 min 100% 6–0
  • 30+ min 100% 1–0

Patch

  • Unlabelled patch 83% 10–2

12 known matches 0 analyzed archive through 2026-10-03 updated 12 hours, 56 minutes ago refresh queued