Identity reads the last 27 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 27 of 27
Flex · 15 gods · top Gaia 11%
Gaia11%3 games
Thor11%3 games
Zeus11%3 games
Isis11%3 games
Susanoo7%2 games
Fu Xi7%2 games
Pantheon split
Atlantean 22%
Egyptian 19%
Greek 19%
Chinese 15%
Norse 15%
Japanese 7%
Aztec 4%
Favorite minor-god paths
Ptah→Sobek→Horus
2 games · 2–0
Bast→Nephthys
1 game · 0–1
Leto→Rheia
1 game · 1–0
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 27 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 10 of 27
Score split · all 27 known games
Economic lean
Military 38%Economy 62%
More military than 9% of Gaia players. Wins and losses weighted equally (44% in wins, 33% in losses).
Kills per loss
0.83
100 killed · 121 lost per game
Buildings razed
6.9
per game
Most improvements
48%
of games
Opening plan · Classical
Aggressive opener
Fight 40%
Expand and fight 20%
Other 20%
Advance 10%
Expand 10%
Town centers before Heroic: 1 60% · 2 30% · 3+ 10%
Age-up timing
Slower ← vs Gaia players → Faster
Classical5:18
Faster than 0% of Gaia players
Heroic13:06
Faster than 15% of Gaia players
Mythic24:46
Faster than 4% of Gaia players
Military
Early military
60%
of games, before Heroic
Myth-heavy
10%
of games
eAPM
38
higher than 63% of under 1200 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked 1v1 Supremacy · known rated games
8009001000Peak 1010
Sep 28Last 27 rated gamesOct 18
7 days
±0
30 days
−10
Last 10
5–5
L
L
W
W
W
W
W
L
L
L
Games per week
14 in 12 weeks
Match History
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Head-to-head
Results between Invisible Beard and the players they have met · Ranked 1v1 Supremacy