Player Profile

Cgr07

Not enough games for an identity label (20 needed)

Profile ID 1075660194

Steam Name History

Newest first, with the last time each name was seen.

  1. Cgr07
  2. Cgr07
  3. Cgr07

Identity & Playstyle

Identity reads the last 12 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 12 of 12

Not enough games for an identity label (20 needed)

12 of 20 games needed for an identity label.

  • Susanoo 50%6 games
  • Kronos 25%3 games
  • Oranos 17%2 games
  • Tsukuyomi 8%1 game

Pantheon split

  • Japanese 58%
  • Atlantean 42%
How is this read?

One-trick: top god in at least 90% of the last 12 games. Main: at least 60%. Pool: top two together at least 80%. Leans: top god at least 45%. Flex: no god above 40% with 4 or more gods at 10%+, or a focus index of 0.15 or lower. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 0 of 12

Score split · all 12 known games

Military 29%Economy 71%

Too few wins or losses to balance by result.

Kills per loss
0.48
90 killed · 187 lost per game
Buildings razed
7.0
per game
Most resources
8%
of games

Opening, timing and military need 10 analyzed games.

0 of 12 known games have a parsed replay.

Rating & Form

Ranked Team Supremacy · known rated games

880900920 Peak 938
Feb 22Last 12 rated gamesJan 28
7 days
±0
30 days
±0

Last 10

3–7
  1. L
  2. L
  3. L
  4. L
  5. W
  6. W
  7. L
  8. L
  9. L
  10. W

Games per week

0 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
Search for a player to load recent matches.

Head-to-head

Results between Cgr07 and the players they have met · Ranked Team Supremacy

Most met · 15 of 47

Cgr07880 · mostly Oranos
0–22 meetings
andrick99ruan1049 · mostly Set
Win rate vs
0.0%
Rating gap
+169 them
Last met
Dec 24
Rating swing
−40
  • Dec 24 Midgard SusanoovsPoseidon Loss −19
  • Dec 21 Marsh OranosvsSet Loss −21

God matchups

Cgr07's gods against every opponent god faced · Ranked Team Supremacy

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsHadesGaiaIsisAmaterasuLokiFreyrKronosTsukuyomiNüwaRaSetThorZeusFu XiPoseidonShennongSusanoo
Susanoo24 games 0%5 0%2 0%2 50%2 0%1 100%1 0%1 100%1 50%2 0%1 100%1 100%2 100%1 0%1 0%1
Kronos12 games 0%1 50%2 100%2 100%1 50%2 100%1 100%2 0%1
Oranos8 games 0%1 0%1 0%3 0%1 0%1 0%1
Tsukuyomi4 games 0%2 0%1 0%1

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • Susanoo vs Hades5 games · 0–50%
  • Oranos vs Isis3 games · 0–30%

Hardest matchups

  • Susanoo vs Hades5 games · 0–50%
  • Oranos vs Isis3 games · 0–30%

Gods & pantheons

Major-god and pantheon results · Ranked Team Supremacy · open a god for its minor-god picks

  • Susanoo6 games 33.3% 2–4 50%

    No parsed replays for this god yet.

  • Kronos3 games 66.7% 2–1 25%

    No parsed replays for this god yet.

  • Oranos2 games 0.0% 0–2 17%

    No parsed replays for this god yet.

  • Tsukuyomi1 game 0.0% 0–1 8%

    No parsed replays for this god yet.

Pantheon split

  • JapaneseSusanoo, Tsukuyomi 7 played · 2–5 28.6%
  • AtlanteanKronos, Oranos 5 played · 2–3 40.0%

Maps

9 maps · best and toughest need 10+ resolved results

Anatolia Most played
2 played · 1–150%
Ghost Lake
2 played · 0–20%
Midgard
2 played · 1–150%
Elysium
1 played · 0–10%
Marsh
1 played · 0–10%
Nile Shallows
1 played · 0–10%
Savannah
1 played · 0–10%
Steppe
1 played · 1–0100%
Valley Of Kings
1 played · 1–0100%
Best map
Needs 10 resolved games
Toughest map
Needs 10 resolved games
Most played
Anatolia 2 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below — 0–0
  • Within 100 50% 3–3
  • Opponent 100+ above 17% 1–5

Game length

  • Under 12:00 100% 1–0
  • 12–20 min 0% 0–1
  • 20–30 min 20% 1–4
  • 30+ min 40% 2–3

Patch

  • Unlabelled patch 33% 4–8

12 known matches 0 analyzed archive through 2026-10-03 updated 21 hours, 20 minutes ago refresh queued