Player Profile

Gyro Zeppeli

Tsukuyomi main · 69% · also Amaterasu 31%Military lean

Profile ID 1073820841

Steam Name History

Newest first, with the last time each name was seen.

  1. Gyro Zeppeli
  2. Gyro Zeppeli
  3. Gyro Zeppeli
  4. Gyro Zeppeli

Identity & Playstyle

Identity reads the last 96 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 96 of 96

Tsukuyomi main · 69% · also Amaterasu 31%

  • Tsukuyomi 69%66 games
  • Amaterasu 31%30 games

Pantheon split

  • Japanese 100%

Favorite minor-god paths

  • Tsukuyomi InariokamiHachimanOkuninushi 16 games · 9–7
  • Amaterasu MinakatatomiHachimanTakemikazuchi 4 games · 2–2

Most-picked minor god at each age, following the picks that came before it. Analyzed games.

How is this read?

One-trick: top god in at least 90% of the last 96 games. Main: at least 60%. Pool: top two together at least 80%. Leans: top god at least 45%. Flex: no god above 40% with 4 or more gods at 10%+, or a focus index of 0.15 or lower. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 58 of 96

Score split · 82 of 96 known games

Military lean
Military 48%Economy 52%

More military than 74% of Tsukuyomi players. Wins and losses weighted equally (52% in wins, 45% in losses).

Kills per loss
1.51
120 killed · 80 lost per game
Buildings razed
10.2
per game
Most kills
57%
of games

Opening plan · Classical

Mixed opener
  • Fight 52%
  • Advance 33%
  • Other 14%
  • Expand and fight 2%

Town centers before Heroic: 1 97% · 2 3% · 3+ 0% · early dock on 100% of 7 water maps

Age-up timing

Slower vs Tsukuyomi players Faster
  • Classical 3:56 Faster than 54% of Tsukuyomi players
  • Heroic 11:25 Faster than 46% of Tsukuyomi players
  • Mythic 21:20 Faster than 29% of Tsukuyomi players

Military

Early military
66%
of games, before Heroic
Myth-heavy
5%
of games
eAPM
45
higher than 82% of under 1200 players

Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.

Rating & Form

Ranked 1v1 Supremacy · known rated games

8509009501000 Peak 1032
Jan 22Last 96 rated gamesNov 1
7 days
+21
30 days
+58

Last 10

7–3
  1. W
  2. W
  3. W
  4. W
  5. L
  6. W
  7. L
  8. L
  9. W
  10. W

Games per week

93 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
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Head-to-head

Results between Gyro Zeppeli and the players they have met · Ranked 1v1 Supremacy

Most met · 15 of 82

Gyro Zeppeli994 · mostly Amaterasu
3–14 meetings
FADINHA ❤1036 · mostly Gaia
Win rate vs
75.0%
Rating gap
+42 them
Last met
Oct 29
Rating swing
+38
  • Oct 29 Oasis AmaterasuvsGaia Loss −16
  • Oct 29 Nile Shallows AmaterasuvsGaia Win +18
  • Oct 29 Ghost Lake AmaterasuvsGaia Win +19
  • Sep 12 Megalopolis TsukuyomivsGaia Win +17

God matchups

Gyro Zeppeli's gods against every opponent god faced · Ranked 1v1 Supremacy

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsHadesGaiaZeusIsisOranosAmaterasuLokiTsukuyomiDemeterNüwaPoseidonRaFreyrHuitzilopochtliKronosOdinSetFu XiQuetzalcoatlShennongTezcatlipocaThor
Tsukuyomi66 games 80%10 57%7 38%8 50%2 80%5 50%6 60%5 0%1 0%2 50%4 33%3 50%2 100%2 0%1 50%2 100%1 100%1 0%1 0%1 0%1 100%1
Amaterasu30 games 67%3 50%4 0%1 0%5 50%2 100%1 0%4 100%2 0%1 50%2 0%1 100%1 0%1 0%1 0%1

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • Tsukuyomi vs Hades10 games · 8–280%
  • Tsukuyomi vs Oranos5 games · 4–180%
  • Amaterasu vs Hades3 games · 2–167%
  • Tsukuyomi vs Loki5 games · 3–260%
  • Tsukuyomi vs Gaia7 games · 4–357%

Hardest matchups

  • Amaterasu vs Isis5 games · 0–50%
  • Amaterasu vs Tsukuyomi4 games · 0–40%
  • Tsukuyomi vs Poseidon3 games · 1–233%
  • Tsukuyomi vs Zeus8 games · 3–538%
  • Tsukuyomi vs Amaterasu6 games · 3–350%

Gods & pantheons

Major-god and pantheon results · Ranked 1v1 Supremacy · open a god for its minor-god picks

  • Tsukuyomi66 games · 36 analyzed 54.5% 36–30 69%
    Classical 36 reached
    Inariokami100%58% win
    Heroic 34 reached
    Hachiman100%59% win
    Mythic 19 reached
    Okuninushi84%56% win Watatsumi16%33% win
  • Amaterasu30 games · 18 analyzed 33.3% 10–20 31%
    Classical 18 reached
    Minakatatomi100%22% win
    Heroic 12 reached
    Hachiman92%36% win Raijin8%0% win
    Mythic 5 reached
    Takemikazuchi80%50% win Okuninushi20%100% win

Pantheon split

  • JapaneseTsukuyomi, Amaterasu 96 played · 46–50 47.9%

Maps

20 maps · best and toughest need 10+ resolved results

Tundra Most played
12 played · 7–558%
Mirage Best
10 played · 6–460%
Ghost Lake
8 played · 6–275%
Nile Shallows
8 played · 3–538%
Watering Hole
8 played · 5–363%
Giza
5 played · 4–180%
Megalopolis
5 played · 3–260%
Oasis
5 played · 2–340%
Savannah
4 played · 1–325%
+ 11 more maps 31 games
Steppe
4 played · 0–40%
Valley Of Kings
4 played · 1–325%
Alfheim
3 played · 1–233%
Anatolia
3 played · 2–167%
Blue Lagoon
3 played · 0–30%
Elysium
3 played · 1–233%
Marsh
3 played · 1–233%
Mount Olympus
3 played · 0–30%
Cloud Forest
2 played · 0–20%
Yellow River
2 played · 2–0100%
Snake Dance
1 played · 1–0100%
Best map
Mirage 60%
Toughest map
Tundra 58%
Most played
Tundra 12 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below 100% 1–0
  • Within 100 48% 41–45
  • Opponent 100+ above 44% 4–5

Game length

  • Under 12:00 35% 7–13
  • 12–20 min 54% 14–12
  • 20–30 min 49% 17–18
  • 30+ min 53% 8–7

Patch

  • Unlabelled patch 100% 3–0
  • 19.17020 46% 43–50

96 known matches 58 analyzed archive through 2026-10-03 updated 15 hours, 17 minutes ago refresh queued