Player Profile

Polok #76

Flex · 8 gods · top Amaterasu 31%Economic leanSlow tech

Profile ID 1073811503

Steam Name History

Newest first, with the last time each name was seen.

  1. Polok #76
  2. Polok #76
  3. Polok #76
  4. Polok
  5. Polok#76
  6. Polok #76

Identity & Playstyle

Identity reads the last 29 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 29 of 29

Flex · 8 gods · top Amaterasu 31%

  • Amaterasu 31%9 games
  • Shennong 21%6 games
  • Kronos 10%3 games
  • Thor 10%3 games
  • Isis 10%3 games
  • Freyr 10%3 games

Pantheon split

  • Japanese 31%
  • Chinese 21%
  • Norse 21%
  • Atlantean 14%
  • Egyptian 10%
  • Aztec 3%

Favorite minor-god paths

  • Shennong HoutuRushou 1 game · 0–1
  • Amaterasu AmenouzumeHachimanTakemikazuchi 1 game · 1–0
  • Freyr UllrAegir 1 game · 0–1

Most-picked minor god at each age, following the picks that came before it. Analyzed games.

How is this read?

One-trick: top god in at least 90% of the last 29 games. Main: at least 60%. Pool: top two together at least 80%. Leans: top god at least 45%. Flex: no god above 40% with 4 or more gods at 10%+, or a focus index of 0.15 or lower. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 11 of 29

Score split · all 29 known games

Economic lean
Military 35%Economy 65%

More military than 3% of Amaterasu players. Wins and losses weighted equally (39% in wins, 31% in losses).

Kills per loss
0.71
86 killed · 121 lost per game
Buildings razed
4.3
per game
Most resources
28%
of games

Opening plan · Classical

Mixed opener
  • Fight 55%
  • Expand and fight 18%
  • Other 18%
  • Advance 9%

Town centers before Heroic: 1 82% · 2 18% · 3+ 0%

Age-up timing

Slower vs Amaterasu players Faster
  • Classical 6:18 Faster than 0% of Amaterasu players
  • Heroic 12:10 Faster than 60% of Amaterasu players
  • Mythic 24:15 Faster than 11% of Amaterasu players

Military

Early military
18%
of games, before Heroic
Myth-heavy
0%
of games
eAPM
19
higher than 8% of under 1200 players

Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.

Rating & Form

Ranked 1v1 Supremacy · known rated games

700800900 Peak 957
Sep 11Last 29 rated gamesSep 8
7 days
±0
30 days
±0

Last 10

1–9
  1. L
  2. L
  3. L
  4. L
  5. L
  6. L
  7. L
  8. W
  9. L
  10. L

Games per week

19 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
Search for a player to load recent matches.

Head-to-head

Results between Polok #76 and the players they have met · Ranked 1v1 Supremacy

Most met · 15 of 29

Polok #76677 · mostly Shennong
0–11 meetings
a.shatou784 · mostly Gaia
Win rate vs
0.0%
Rating gap
+107 them
Last met
Aug 29
Rating swing
−19
  • Aug 29 Yellow River ShennongvsGaia Loss −19

God matchups

Polok #76's gods against every opponent god faced · Ranked 1v1 Supremacy

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsGaiaPoseidonKronosZeusHuitzilopochtliOranosThorAmaterasuDemeterHadesLokiNüwaRaSetSusanooTezcatlipoca
Amaterasu9 games 0%1 0%1 0%2 0%1 100%1 0%1 0%1 0%1
Shennong6 games 0%2 0%1 0%1 0%1 0%1
Freyr3 games 0%1 0%1 100%1
Isis3 games 100%1 0%1 0%1
Kronos3 games 0%1 100%1 100%1
Thor3 games 100%1 50%2
Gaia1 game 0%1
Huitzilopochtli1 game 0%1

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • No matchup has 3+ games yet.

Hardest matchups

  • No matchup has 3+ games yet.

Gods & pantheons

Major-god and pantheon results · Ranked 1v1 Supremacy · open a god for its minor-god picks

  • Amaterasu9 games · 3 analyzed 11.1% 1–8 31%
    Classical 3 reached
    Amenouzume67%50% win Minakatatomi33%0% win
    Heroic 2 reached
    Hachiman100%50% win
    Mythic 1 reached
    Takemikazuchi100%100% win
  • Shennong6 games · 4 analyzed 0.0% 0–6 21%
    Classical 4 reached
    Chiyou50%0% win Houtu50%0% win
    Heroic 3 reached
    Rushou100%0% win
    Mythic 2 reached
    Huangdi100%0% win
  • Freyr3 games · 2 analyzed 33.3% 1–2 10%
    Classical 2 reached
    Ullr100%0% win
    Heroic 1 reached
    Aegir100%0% win
    Mythic
    Not reached in analyzed games.
  • Isis3 games 33.3% 1–2 10%

    No parsed replays for this god yet.

  • Kronos3 games 66.7% 2–1 10%

    No parsed replays for this god yet.

  • Thor3 games 66.7% 2–1 10%

    No parsed replays for this god yet.

  • Gaia1 game 0.0% 0–1 3%

    No parsed replays for this god yet.

  • Huitzilopochtli1 game · 1 analyzed 0.0% 0–1 3%
    Classical 1 reached
    Malinalxochitl100%0% win
    Heroic 1 reached
    Coatlicue100%0% win
    Mythic 1 reached
    Mictlantecutli100%0% win

Pantheon split

  • JapaneseAmaterasu 9 played · 1–8 11.1%
  • ChineseShennong 6 played · 0–6 0.0%
  • NorseFreyr, Thor 6 played · 3–3 50.0%
  • AtlanteanKronos, Gaia 4 played · 2–2 50.0%
  • EgyptianIsis 3 played · 1–2 33.3%
  • AztecHuitzilopochtli 1 played · 0–1 0.0%

Maps

17 maps · best and toughest need 10+ resolved results

Marsh Most played
3 played · 0–30%
Megalopolis
3 played · 2–167%
Tundra
3 played · 0–30%
Anatolia
2 played · 0–20%
Blue Lagoon
2 played · 1–150%
Nile Shallows
2 played · 0–20%
Valley Of Kings
2 played · 0–20%
Watering Hole
2 played · 1–150%
Yellow River
2 played · 0–20%
+ 8 more maps 8 games
Alfheim
1 played · 0–10%
Cloud Forest
1 played · 0–10%
Ghost Lake
1 played · 1–0100%
Giza
1 played · 0–10%
Mediterranean
1 played · 1–0100%
Midgard
1 played · 0–10%
Mirage
1 played · 0–10%
Steppe
1 played · 1–0100%
Best map
Needs 10 resolved games
Toughest map
Needs 10 resolved games
Most played
Marsh 3 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below 0% 0–1
  • Within 100 26% 7–20
  • Opponent 100+ above 0% 0–1

Game length

  • Under 12:00 50% 3–3
  • 12–20 min 0% 0–3
  • 20–30 min 8% 1–12
  • 30+ min 43% 3–4

Patch

  • Unlabelled patch 50% 5–5
  • 19.17020 11% 2–17

29 known matches 11 analyzed archive through 2026-10-03 updated 9 hours, 18 minutes ago refresh queued