Identity reads the last 56 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 56 of 56
Gaia main · 82% · also Susanoo 12%
Gaia82%46 games
Susanoo12%7 games
Amaterasu4%2 games
Freyr2%1 game
Pantheon split
Atlantean 82%
Japanese 16%
Norse 2%
Favorite minor-god paths
Oceanus→Rheia→Atlas
19 games · 19–0
Inariokami→Raijin→Watatsumi
2 games · 1–1
Amenouzume→Raijin→Okuninushi
1 game · 1–0
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 56 games. Main: at least 60%. Pool: top two together at least 80%. Leans: top god at least 45%. Flex: no god above 40% with 4 or more gods at 10%+, or a focus index of 0.15 or lower. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 37 of 56
Score split · 43 of 56 known games
Military 56%Economy 44%
Too few wins or losses to balance by result.
Kills per loss
1.64
292 killed · 178 lost per game
Buildings razed
18.7
per game
Most kills
88%
of games
Opening plan · Classical
Boomer
Expand 51%
Fight 30%
Advance 19%
Town centers before Heroic: 1 8% · 2 16% · 3+ 76% · early dock on 50% of 4 water maps
Age-up timing
Slower ← vs the ladder → Faster
Classical2:04
Faster than 15% of the ladder
Heroic3:19
Faster than 30% of the ladder
Mythic5:19
Faster than 40% of the ladder
Military
Early military
97%
of games, before Heroic
Myth-heavy
5%
of games
eAPM
91
higher than 93% of all players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked Deathmatch · known rated games
120014001600Peak 1750
Apr 3Last 56 rated gamesOct 26
7 days
+2
30 days
+60
Last 10
10–0
W
W
W
W
W
W
W
W
W
W
Games per week
36 in 12 weeks
Match History
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Head-to-head
Results between RoKreZ and the players they have met · Ranked Deathmatch