Player Profile

Heetory

Not enough games for an identity label (20 needed)Aggressive openerSlow techInfantry army

Profile ID 1073800268

Steam Name History

Newest first, with the last time each name was seen.

  1. Heetory
  2. Heetory

Identity & Playstyle

Identity reads the last 15 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 15 of 15

Not enough games for an identity label (20 needed)

15 of 20 games needed for an identity label.

  • Gaia 40%6 games
  • Isis 20%3 games
  • Tsukuyomi 13%2 games
  • Zeus 13%2 games
  • Oranos 7%1 game
  • Kronos 7%1 game

Pantheon split

  • Atlantean 53%
  • Egyptian 20%
  • Greek 13%
  • Japanese 13%

Favorite minor-god paths

  • Gaia OceanusRheiaHekate 1 game · 0–1
  • Isis Bast 1 game · 0–1
  • Kronos Prometheus 1 game · 0–1

Most-picked minor god at each age, following the picks that came before it. Analyzed games.

How is this read?

One-trick: top god in at least 90% of the last 15 games. Main: at least 60%. Pool: top two together at least 80%. Leans: top god at least 45%. Flex: no god above 40% with 4 or more gods at 10%+, or a focus index of 0.15 or lower. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 11 of 15

Score split · all 15 known games

Military 37%Economy 63%

Too few wins or losses to balance by result.

Kills per loss
0.63
90 killed · 143 lost per game
Buildings razed
3.5
per game
Largest army
7%
of games

Opening plan · Classical

Aggressive opener
  • Fight 73%
  • Other 18%
  • Expand and fight 9%

Town centers before Heroic: 1 91% · 2 9% · 3+ 0%

Age-up timing

Slower vs Gaia players Faster
  • Classical 6:34 Faster than 3% of Gaia players
  • Heroic 12:40 Faster than 32% of Gaia players
  • Mythic 27:11 Faster than 1% of Gaia players

Military

Early military
0%
of games, before Heroic
Myth-heavy
9%
of games
eAPM
30
higher than 53% of under 1200 players

Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.

Rating & Form

Ranked Team Supremacy · known rated games

700800900 Peak 927
Sep 23Last 15 rated gamesOct 7
7 days
±0
30 days
−42

Last 10

2–8
  1. L
  2. L
  3. L
  4. W
  5. L
  6. L
  7. L
  8. L
  9. W
  10. L

Games per week

15 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
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Head-to-head

Results between Heetory and the players they have met · Ranked Team Supremacy

Most met · 15 of 29

Heetory701 · mostly Tsukuyomi
1–12 meetings
LeMéchant745 · mostly Quetzalcoatl
Win rate vs
50.0%
Rating gap
+44 them
Last met
Oct 7
Rating swing
−35
  • Oct 7 Megalopolis IsisvsShennong Win +31
  • Sep 23 Anatolia TsukuyomivsQuetzalcoatl Loss −66

God matchups

Heetory's gods against every opponent god faced · Ranked Team Supremacy

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsGaiaHadesPoseidonSetShennongZeusKronosLokiDemeterFreyrOranosQuetzalcoatlTezcatlipocaTsukuyomi
Gaia12 games 33%3 100%1 0%2 0%1 0%1 0%2 0%1 0%1
Isis6 games 0%1 0%2 100%2 0%1
Tsukuyomi4 games 0%1 0%1 0%1 0%1
Zeus4 games 0%1 0%1 0%1 0%1
Kronos2 games 0%1 0%1
Oranos2 games 100%2

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • No matchup has 3+ games yet.

Hardest matchups

  • No matchup has 3+ games yet.

Gods & pantheons

Major-god and pantheon results · Ranked Team Supremacy · open a god for its minor-god picks

  • Gaia6 games · 5 analyzed 16.7% 1–5 40%
    Classical 5 reached
    Oceanus60%0% win Leto40%50% win
    Heroic 5 reached
    Rheia80%25% win Theia20%0% win
    Mythic 3 reached
    Hekate67%50% win Atlas33%0% win
  • Isis3 games · 1 analyzed 33.3% 1–2 20%
    Classical 1 reached
    Bast100%0% win
    Heroic
    Not reached in analyzed games.
    Mythic
    Not reached in analyzed games.
  • Tsukuyomi2 games · 1 analyzed 0.0% 0–2 13%
    Classical 1 reached
    Amenouzume100%0% win
    Heroic
    Not reached in analyzed games.
    Mythic
    Not reached in analyzed games.
  • Zeus2 games · 1 analyzed 0.0% 0–2 13%
    Classical 1 reached
    Athena100%0% win
    Heroic
    Not reached in analyzed games.
    Mythic
    Not reached in analyzed games.
  • Kronos1 game · 1 analyzed 0.0% 0–1 7%
    Classical 1 reached
    Prometheus100%0% win
    Heroic
    Not reached in analyzed games.
    Mythic
    Not reached in analyzed games.
  • Oranos1 game · 1 analyzed 100.0% 1–0 7%
    Classical 1 reached
    Prometheus100%100% win
    Heroic 1 reached
    Hyperion100%100% win
    Mythic 1 reached
    Hekate100%100% win

Pantheon split

  • AtlanteanGaia, Kronos, Oranos 8 played · 2–6 25.0%
  • EgyptianIsis 3 played · 1–2 33.3%
  • GreekZeus 2 played · 0–2 0.0%
  • JapaneseTsukuyomi 2 played · 0–2 0.0%

Maps

9 maps · best and toughest need 10+ resolved results

Elysium Most played
3 played · 1–233%
Giza
3 played · 0–30%
Anatolia
2 played · 0–20%
Ghost Lake
2 played · 0–20%
Megalopolis
1 played · 1–0100%
Nile Shallows
1 played · 0–10%
Savannah
1 played · 1–0100%
Steppe
1 played · 0–10%
Watering Hole
1 played · 0–10%
Best map
Needs 10 resolved games
Toughest map
Needs 10 resolved games
Most played
Elysium 3 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below 0% 0–2
  • Within 100 25% 2–6
  • Opponent 100+ above 20% 1–4

Game length

  • Under 12:00 50% 1–1
  • 12–20 min 0% 0–3
  • 20–30 min 0% 0–3
  • 30+ min 29% 2–5

Patch

  • 19.17020 20% 3–12

15 known matches 11 analyzed archive through 2026-10-03 updated 0 minutes ago