Advanced match analysis
DomRuu vs BRCwolf
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 31955
- Duration
- 9:06
- Patch
- 19.17020
- Played
- · 19 hours ago
Winner
DomRuu
Shennong · Elo 1210 +14
9:06
Match length
Defeated
BRCwolf
Gaia · Elo 1145 -14
59.2% win probability
Pre-match · DomRuu favored
win probability 40.8%
Key momentsIn match order
DomRuu
Shennong · Blue- EAPM
- 44.6
- Favorite unit
- Dao Swordsman 10 fielded
- Total score
- 9,480
- Military score
- 4,450
- Economic score
- 4,523
- Kills score
- 507
- Units killed
- 21
- Units lost
- 8
- Buildings razed
- 0
- Largest army
- 31
- First expansion
- —
Age path
ChiyouClassical · Research start 2:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
BRCwolf
Gaia · Red- EAPM
- 53.8
- Favorite unit
- Murmillo 15 fielded
- Total score
- 8,187
- Military score
- 3,675
- Economic score
- 4,314
- Kills score
- 198
- Units killed
- 8
- Units lost
- 20
- Buildings razed
- 1
- Largest army
- 30
- First expansion
- —
Age path
OceanusClassical · Est. start 2:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DomRuuBRCwolf
Score
Combat and army
DomRuuBRCwolf
21
Units killed
8
8
Units lost
20
0
Buildings razed
1
31
Largest army
30
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
DomRuu
Army · 31Units
Technologies1 researched
Buildings ›5 types
God powers ›1 invoked
BRCwolf
Army · 30Units
Technologies0 researched
No key technologies recorded.