Advanced match analysis
VicRoldanG + d4v3 + jagermalik49 vs ᶻᵇᵉ + RQuesi + PChagass
- Queue
- Ranked 3v3 Supremacy
- Map
- Cloud Forest
- Map Seed
- 10907
- Duration
- 26:37
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeat
Team Elo 783
VicRoldanG
Gaia · Elo 893 -22
d4v3
Poseidon · Elo 884 -16
jagermalik49
Oranos · Elo 572 -5
26:37
Match length
Victory
Team Elo 886
ᶻᵇᵉ
Loki · Elo 904 +12
RQuesi
Poseidon · Elo 891 +12
PChagass
Hades · Elo 862 +14
35.6% win probability
Pre-match · ᶻᵇᵉ + RQuesi + PChagass favored
win probability 64.4%
Key momentsIn match order
VicRoldanG
Gaia · Blue · Team 1- EAPM
- 34.3
- Favorite unit
- Contarius 71 fielded
- Total score
- 48,109
- Military score
- 16,909
- Economic score
- 29,307
- Kills score
- 1,893
- Units killed
- 68
- Units lost
- 159
- Buildings razed
- 0
- Largest army
- 188
- First expansion
- 10:35
Age path
OceanusClassical · Est. start 4:28
RheiaHeroic · Est. start 8:40
AtlasMythic · Est. start 18:35
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling39 wall build events
Market economy7,800 total resource volume
Large army production188 military units
Largest Army
Most Deaths
ᶻᵇᵉ
Loki · Red · Team 2- EAPM
- 33.1
- Favorite unit
- Raiding Cavalry 50 fielded
- Total score
- 79,094
- Military score
- 37,639
- Economic score
- 38,586
- Kills score
- 2,885
- Units killed
- 60
- Units lost
- 94
- Buildings razed
- 28
- Largest army
- 229
- First expansion
- 10:49
Age path
HeimdallClassical · Research start 3:28
NjordHeroic · Research start 13:29
HelMythic · Research start 18:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling35 wall build events
Large army production229 military units
Most Improvements
Most Resources
d4v3
Poseidon · Yellow · Team 1- EAPM
- 28.2
- Favorite unit
- Prodromos 115 fielded
- Total score
- 64,367
- Military score
- 21,591
- Economic score
- 38,845
- Kills score
- 3,931
- Units killed
- 123
- Units lost
- 154
- Buildings razed
- 7
- Largest army
- 229
- First expansion
- 7:28
Age path
AresClassical · Est. start 3:51
DionysusHeroic · Est. start 10:44
ArtemisMythic · Est. start 18:12
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Market economy2,000 total resource volume
Large army production229 military units
No post-game awards
RQuesi
Poseidon · Maroon · Team 2- EAPM
- 39.4
- Favorite unit
- Hetairos 40 fielded
- Total score
- 71,573
- Military score
- 30,178
- Economic score
- 36,070
- Kills score
- 5,325
- Units killed
- 167
- Units lost
- 80
- Buildings razed
- 14
- Largest army
- 130
- First expansion
- 5:48
Age path
HermesClassical · Est. start 3:08
DionysusHeroic · Est. start 11:54
ArtemisMythic · Research start 15:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Market economy3,500 total resource volume
Large army production130 military units
Most Kills
jagermalik49
Oranos · Cyan · Team 1- EAPM
- 7.0
- Favorite unit
- Centimanus 4 fielded
- Total score
- 22,091
- Military score
- 6,498
- Economic score
- 15,161
- Kills score
- 432
- Units killed
- 18
- Units lost
- 8
- Buildings razed
- 0
- Largest army
- 10
- First expansion
- 9:31
Age path
OceanusClassical · Research start 4:23
TheiaHeroic · Research start 10:16
HeliosMythic · Research start 16:11
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling19 wall build events
No post-game awards
PChagass
Hades · Pink · Team 2- EAPM
- 24.1
- Favorite unit
- Toxotes 65 fielded
- Total score
- 91,673
- Military score
- 36,860
- Economic score
- 52,059
- Kills score
- 2,754
- Units killed
- 84
- Units lost
- 36
- Buildings razed
- 7
- Largest army
- 175
- First expansion
- 8:34
Age path
AresClassical · Est. start 2:48
ApolloHeroic · Est. start 10:00
ArtemisMythic · Est. start 16:21
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production175 military units
Highest Score
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
VicRoldanGᶻᵇᵉd4v3RQuesijagermalik49PChagass
Score composition
MilitaryEconomyKills score
VicRoldanG
48,109
ᶻᵇᵉ
79,094
d4v3
64,367
RQuesi
71,573
jagermalik49
22,091
PChagass
91,673
Units killed vs lost
KilledLost
VicRoldanG
68 / 159
ᶻᵇᵉ
60 / 94
d4v3
123 / 154
RQuesi
167 / 80
jagermalik49
18 / 8
PChagass
84 / 36
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,300 total volume›
VicRoldanG
Bought
No buys
Sold
Total player market volume7,800
ᶻᵇᵉ
Bought
No buys
Sold
No sells
Total player market volume0
d4v3
Bought
No buys
Sold
Total player market volume2,000
RQuesi
Bought
Sold
Total player market volume3,500
jagermalik49
Bought
No buys
Sold
No sells
Total player market volume0
PChagass
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.