Replay-derived match flow, timings, and composition.

Advanced match analysis

VicRoldanG + d4v3 + jagermalik49 vs ᶻᵇᵉ + RQuesi + PChagass

Queue
Ranked 3v3 Supremacy
Map
Cloud Forest
Map Seed
10907
Duration
26:37
Patch
19.17020
Played
· 19 hours ago
Cloud Forest map preview
MapCloud Forest
Defeat Team Elo 783
VicRoldanG Gaia · Elo 893 -22
d4v3 Poseidon · Elo 884 -16
jagermalik49 Oranos · Elo 572 -5
26:37 Match length
Victory Team Elo 886
ᶻᵇᵉ Loki · Elo 904 +12
RQuesi Poseidon · Elo 891 +12
PChagass Hades · Elo 862 +14
35.6% win probability Pre-match · ᶻᵇᵉ + RQuesi + PChagass favored win probability 64.4%
Key momentsIn match order
First pressure
3:30 ᶻᵇᵉ Hersir trained
Fastest Classical
3:48* PChagass Ares · estimated
First extra TC
5:48 RQuesi Town Center
Market timing
6:24 RQuesi Market
Armory timing
7:10 VicRoldanG Armory
Fastest Heroic
9:55* VicRoldanG Rheia · estimated
Fortress timing
12:47 jagermalik49 Palace
Fastest Mythic
17:21* RQuesi Artemis · estimated

VicRoldanG

Gaia · Blue · Team 1
Loss 893 -22
EAPM
34.3
Favorite unit
Contarius
71 fielded
Total score
48,109
Military score
16,909
Economic score
29,307
Kills score
1,893
Units killed
68
Units lost
159
Buildings razed
0
Largest army
188
First expansion
10:35
Age path
OceanusClassical · Est. start 4:28
RheiaHeroic · Est. start 8:40
AtlasMythic · Est. start 18:35
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling39 wall build events
Market economy7,800 total resource volume
Large army production188 military units
Largest Army Most Deaths

ᶻᵇᵉ

Loki · Red · Team 2
Win 904 +12
EAPM
33.1
Favorite unit
Raiding Cavalry
50 fielded
Total score
79,094
Military score
37,639
Economic score
38,586
Kills score
2,885
Units killed
60
Units lost
94
Buildings razed
28
Largest army
229
First expansion
10:49
Age path
HeimdallClassical · Research start 3:28
NjordHeroic · Research start 13:29
HelMythic · Research start 18:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling35 wall build events
Large army production229 military units
Most Improvements Most Resources

d4v3

Poseidon · Yellow · Team 1
Loss 884 -16
EAPM
28.2
Favorite unit
Prodromos
115 fielded
Total score
64,367
Military score
21,591
Economic score
38,845
Kills score
3,931
Units killed
123
Units lost
154
Buildings razed
7
Largest army
229
First expansion
7:28
Age path
AresClassical · Est. start 3:51
DionysusHeroic · Est. start 10:44
ArtemisMythic · Est. start 18:12
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Market economy2,000 total resource volume
Large army production229 military units
No post-game awards

RQuesi

Poseidon · Maroon · Team 2
Win 891 +12
EAPM
39.4
Favorite unit
Hetairos
40 fielded
Total score
71,573
Military score
30,178
Economic score
36,070
Kills score
5,325
Units killed
167
Units lost
80
Buildings razed
14
Largest army
130
First expansion
5:48
Age path
HermesClassical · Est. start 3:08
DionysusHeroic · Est. start 11:54
ArtemisMythic · Research start 15:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Market economy3,500 total resource volume
Large army production130 military units
Most Kills

jagermalik49

Oranos · Cyan · Team 1
Loss 572 -5
EAPM
7.0
Favorite unit
Centimanus
4 fielded
Total score
22,091
Military score
6,498
Economic score
15,161
Kills score
432
Units killed
18
Units lost
8
Buildings razed
0
Largest army
10
First expansion
9:31
Age path
OceanusClassical · Research start 4:23
TheiaHeroic · Research start 10:16
HeliosMythic · Research start 16:11
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling19 wall build events
No post-game awards

PChagass

Hades · Pink · Team 2
Win 862 +14
EAPM
24.1
Favorite unit
Toxotes
65 fielded
Total score
91,673
Military score
36,860
Economic score
52,059
Kills score
2,754
Units killed
84
Units lost
36
Buildings razed
7
Largest army
175
First expansion
8:34
Age path
AresClassical · Est. start 2:48
ApolloHeroic · Est. start 10:00
ArtemisMythic · Est. start 16:21
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production175 military units
Highest Score

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

VicRoldanGᶻᵇᵉd4v3RQuesijagermalik49PChagass
Score composition MilitaryEconomyKills score
VicRoldanG 48,109
16,90929,307
ᶻᵇᵉ 79,094
37,63938,586
d4v3 64,367
21,59138,845
RQuesi 71,573
30,17836,070
jagermalik49 22,091
15,161
PChagass 91,673
36,86052,059
Units killed vs lost KilledLost
VicRoldanG 68 / 159
68159
ᶻᵇᵉ 60 / 94
6094
d4v3 123 / 154
123154
RQuesi 167 / 80
16780
jagermalik49 18 / 8
PChagass 84 / 36
8436

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,300 total volume

VicRoldanG

Bought

No buys

Sold

Food2,200
Wood5,600
Total player market volume7,800

ᶻᵇᵉ

Bought

No buys

Sold

No sells

Total player market volume0

d4v3

Bought

No buys

Sold

Food2,000
Total player market volume2,000

RQuesi

Bought

Food2,600
Wood400

Sold

Food500
Total player market volume3,500

jagermalik49

Bought

No buys

Sold

No sells

Total player market volume0

PChagass

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

VicRoldanG

Army · 188

Units

Contarius71
Murmillo57
Arcus48
Oracle8
Caladria2
Fanatic2

Technologies24 researched

Pickaxe0:58
Hand Axe0:59
Husbandry4:46
Bow Saw6:05
Plow8:17
Copper Weapons8:56
Copper Armor10:27
Bronze Weapons11:22
Shaft Mine12:22
Bronze Wall13:56
Copper Shields14:00
Ballistics14:01
Medium Archers14:33
Heavy Archers16:17
Heavy Cavalry16:18
Bronze Armor16:53
Bronze Shields16:53
Medium Infantry18:34
Iron Wall18:46
Champion Archers21:29
Heavy Infantry21:29
Champion Cavalry21:29
Iron Shields21:31
Champion Infantry22:46
Buildings 10 types
Wall39
Farm26
Military Barracks11
Manor8
Market4
Palace2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 6 invoked
Gaia Forest3
Carnivora1
Implode1
Traitor1

ᶻᵇᵉ

Army · 229

Units

Raiding Cavalry50
Godi38
Hersir38
Huskarl22
Throwing Axeman15
Ballista14
Portable Ram14
Jarl12
Fire Giant10
Berserk9
Einheri3
Frost Giant2
Hirdman2

Technologies20 researched

Hand Axe6:58
Pickaxe8:38
Husbandry8:38
Plow8:58
Medium Infantry9:20
Medium Cavalry9:21
Crenellations10:53
Copper Weapons10:57
Copper Armor11:55
Copper Shields11:57
Ballistics12:12
Heavy Cavalry15:07
Bow Saw15:15
Shaft Mine15:15
Bronze Shields15:25
Heavy Infantry16:52
Bronze Armor18:36
Bronze Weapons18:38
Iron Shields21:20
Iron Armor24:39
Buildings 11 types
Wall35
Farm32
House19
Ox Cart Building8
Great Hall5
Hill Fort5
Town Center5
Armory2
Longhouse2
Market2
Temple1
God powers 4 invoked
Undermine2
Nidhogg1
Walking Woods1

d4v3

Army · 229

Units

Prodromos115
Toxotes55
Hippeus40
Hydra11
Atalanta2
Petrobolos2
Theseus2
Cyclops1
Hippolyta1

Technologies19 researched

Pickaxe3:30
Hand Axe3:42
Medium Cavalry6:07
Plow7:59
Husbandry8:09
Copper Weapons9:47
Copper Shields9:48
Copper Armor9:48
Ballistics11:12
Crenellations12:07
Medium Archers15:53
Bow Saw16:06
Shaft Mine16:09
Bronze Weapons16:12
Bronze Armor16:12
Bronze Shields16:12
Heavy Cavalry16:14
Heavy Archers18:49
Champion Archers23:36
Buildings 13 types
Farm49
Wall33
House16
Storehouse10
Stable7
Archery Range6
Sentry Tower6
Granary4
Fortress3
Town Center3
Armory1
Market1
Temple1
God powers 5 invoked
Lure2
Bronze1
Earthquake1
Pestilence1

RQuesi

Army · 130

Units

Hetairos40
Prodromos30
Hoplite9
Peltast9
Chimera8
Hippeus8
Toxotes8
Hypaspist7
Centaur4
Atalanta2
Theseus2
Hippolyta1
Petrobolos1
Polyphemus1

Technologies25 researched

Hand Axe6:11
Husbandry8:46
Pickaxe8:48
Copper Weapons11:58
Copper Armor11:59
Copper Shields11:59
Medium Cavalry12:01
Medium Archers12:54
Medium Infantry12:55
Bronze Shields13:33
Bow Saw13:49
Heavy Cavalry14:26
Bronze Armor14:30
Bronze Weapons16:08
Plow16:10
Heavy Infantry17:04
Shaft Mine18:19
Ballistics18:21
Iron Armor18:22
Iron Shields20:55
Heavy Archers20:57
Champion Archers22:45
Iron Weapons22:46
Champion Infantry24:09
Champion Cavalry24:10
Buildings 13 types
Farm24
Wall22
House16
Storehouse12
Granary7
Military Academy5
Archery Range4
Stable4
Fortress3
Market3
Temple2
Town Center2
Armory1
God powers 5 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1
Titan Gate1

jagermalik49

Army · 10

Units

Centimanus4
Fanatic3
Fire Siphon2
Oracle1

Technologies1 researched

Bronze Wall18:02
Buildings 10 types
Wall19
Farm11
Manor10
Mirror Tower5
Market3
Temple2
Counter Barracks1
Military Barracks1
Palace1
Town Center1
God powers 7 invoked
Carnivora3
Shockwave3
Hesperides Tree1

PChagass

Army · 175

Units

Toxotes65
Hoplite47
Gastraphetoros21
Chimera13
Helepolis7
Peltast6
Hypaspist4
Cyclops3
Petrobolos3
Achilles2
Ajax1
Chiron1
Manticore1
Perseus1

Technologies12 researched · 8 pre-queued

Hand Axe4:44
Pickaxe4:48
Plow5:46
Shaft MinePre-queued · 6:21
Bow SawPre-queued · 6:23
Medium ArchersPre-queued · 8:46
Ballistics10:39
Copper Shields10:39
Heavy ArchersPre-queued · 10:59
Copper Weapons13:53
Copper Armor13:53
Bronze Shields13:53
Medium Infantry15:18
Champion ArchersPre-queued · 15:23
Bronze WeaponsPre-queued · 17:53
Bronze ArmorPre-queued · 17:53
Iron ShieldsPre-queued · 17:54
Heavy Infantry19:10
Iron Weapons21:52
Iron Armor21:52
Buildings 12 types
Farm41
Wall17
House16
Storehouse12
Granary6
Archery Range3
Fortress2
Temple2
Town Center2
Armory1
Market1
Military Academy1
God powers 2 invoked
Titan Gate1
Underworld Passage1