Advanced match analysis
aeneas vs ICe
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 4485
- Duration
- 19:31
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
aeneas
Zeus · Elo 1076 -14
19:31
Match length
Winner
ICe
Set · Elo 1145 +14
40.2% win probability
Pre-match · ICe favored
win probability 59.8%
Key momentsIn match order
aeneas
Zeus · Blue- EAPM
- 26.3
- Favorite unit
- Centaur 13 fielded
- Total score
- 25,958
- Military score
- 11,002
- Economic score
- 13,280
- Kills score
- 1,676
- Units killed
- 69
- Units lost
- 13
- Buildings razed
- 0
- Largest army
- 33
- First expansion
- 16:39
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 10:30
HeraMythic · Est. start 17:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Most Kills
ICe
Set · Pink- EAPM
- 39.9
- Favorite unit
- Chariot Archer 31 fielded
- Total score
- 24,052
- Military score
- 11,539
- Economic score
- 11,922
- Kills score
- 615
- Units killed
- 14
- Units lost
- 85
- Buildings razed
- 1
- Largest army
- 100
- First expansion
- 16:22
Age path
PtahClassical · Research start 3:51
NephthysHeroic · Est. start 9:10
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Market economy600 total resource volume
Large army production100 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
aeneasICe
Score
Combat and army
aeneasICe
69
Units killed
14
13
Units lost
85
0
Buildings razed
1
33
Largest army
100
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
aeneas
Bought
No buys
Sold
No sells
Total player market volume0
ICe
Bought
Sold
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.