Replay-derived match flow, timings, and composition.

Advanced match analysis

aeneas vs ICe

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
4485
Duration
19:31
Patch
19.17020
Played
· 1 day ago
Tundra map preview
MapTundra
Defeated
aeneas Zeus · Elo 1076 -14
19:31 Match length
Winner
ICe Set · Elo 1145 +14
40.2% win probability Pre-match · ICe favored win probability 59.8%
Key momentsIn match order
Fastest Classical
3:48* aeneas Hermes · estimated
First pressure
5:11 ICe Barracks
Armory timing
5:18 ICe Armory
Fastest Heroic
10:25* ICe Nephthys · estimated
Fortress timing
11:33 ICe Migdol Stronghold
Market timing
13:28 ICe Market
First extra TC
16:22 ICe Town Center
Fastest Mythic
19:30* aeneas Hera · estimated

aeneas

Zeus · Blue
Loss 1076 -14
EAPM
26.3
Favorite unit
Centaur
13 fielded
Total score
25,958
Military score
11,002
Economic score
13,280
Kills score
1,676
Units killed
69
Units lost
13
Buildings razed
0
Largest army
33
First expansion
16:39
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 10:30
HeraMythic · Est. start 17:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Most Kills

ICe

Set · Pink
Win 1145 +14
EAPM
39.9
Favorite unit
Chariot Archer
31 fielded
Total score
24,052
Military score
11,539
Economic score
11,922
Kills score
615
Units killed
14
Units lost
85
Buildings razed
1
Largest army
100
First expansion
16:22
Age path
PtahClassical · Research start 3:51
NephthysHeroic · Est. start 9:10
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Market economy600 total resource volume
Large army production100 military units
Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

aeneasICe
Score
Total score aeneas
25,95852%24,05248%
Military score ICe
11,00249%11,53951%
Economic score aeneas
13,28053%11,92247%
Kills score aeneas
1,67673%61527%
Combat and army
aeneasICe
69 Units killed 14
13 Units lost 85
0 Buildings razed 1
33 Largest army 100

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

aeneas

Bought

No buys

Sold

No sells

Total player market volume0

ICe

Bought

Food100

Sold

Food200
Wood300
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aeneas

Army · 33

Units

Centaur13
Hippeus10
Hydra6
Jason2
Heracles1
Odysseus1

Technologies6 researched

Hand Axe5:31
Plow10:10
Medium Cavalry12:16
Ballistics13:23
Heavy Cavalry13:33
Medium Infantry18:47
Buildings 11 types
Farm21
House17
Storehouse9
Wall5
Military Academy3
Temple3
Granary2
Stable2
Armory1
Fortress1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Cease Fire1

ICe

Army · 100

Units

Chariot Archer31
Spearman29
Camel Rider13
Slinger11
Siege Tower9
Scorpion Man6
Axeman1

Technologies12 researched · 3 pre-queued

Pickaxe2:43
Medium Spearmen6:37
Husbandry7:23
Medium Slingers7:45
Medium Axemen8:19
Hand AxePre-queued · 9:30
Copper Armor9:55
Shaft MinePre-queued · 10:33
Bow SawPre-queued · 10:34
Copper Shields11:17
Heavy Spearmen13:36
Heavy Camel Riders13:53
Heavy Chariot Archers13:54
Heavy Slingers15:21
Plow18:14
Buildings 16 types
House21
Wall7
Farm6
Barracks5
Granary4
Mining Camp3
Lumber Camp2
Market2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 5 invoked
Vision3
Ancestors1
Shifting Sands1