Advanced match analysis
ShinmenGutsu + Chubbs4U vs ABDIEL8425 + Stilus XIII
- Queue
- Ranked 2v2 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 11295
- Duration
- 18:44
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 919
ShinmenGutsu
Nuwa · Elo 949 +15
Chubbs4U
Isis · Elo 889 +19
18:44
Match length
Defeat
Team Elo 906
ABDIEL8425
Loki · Elo 923 -18
Stilus XIII
Set · Elo 889 -16
51.9% win probability
Pre-match · ShinmenGutsu + Chubbs4U favored
win probability 48.1%
Key momentsIn match order
ShinmenGutsu
Nuwa · Purple · Team 1- EAPM
- 34.1
- Favorite unit
- Fire Archer 40 fielded
- Total score
- 22,663
- Military score
- 10,473
- Economic score
- 10,246
- Kills score
- 1,944
- Units killed
- 54
- Units lost
- 65
- Buildings razed
- 2
- Largest army
- 80
- First expansion
- —
Age path
HoutuClassical · Research start 3:53
RushouHeroic · Est. start 12:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production80 military units
No post-game awards
ABDIEL8425
Loki · Red · Team 2- EAPM
- 34.3
- Favorite unit
- Jarl 29 fielded
- Total score
- 20,390
- Military score
- 5,825
- Economic score
- 12,918
- Kills score
- 1,647
- Units killed
- 69
- Units lost
- 79
- Buildings razed
- 12
- Largest army
- 74
- First expansion
- 9:42
Age path
HeimdallClassical · Est. start 2:46
BragiHeroic · Est. start 9:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths
Most Kills
Chubbs4U
Isis · Blue · Team 1- EAPM
- 24.7
- Favorite unit
- Slinger 18 fielded
- Total score
- 35,325
- Military score
- 12,922
- Economic score
- 21,866
- Kills score
- 537
- Units killed
- 34
- Units lost
- 28
- Buildings razed
- 4
- Largest army
- 58
- First expansion
- 7:17
Age path
BastClassical · Research start 3:40
SobekHeroic · Research start 9:18
ThothMythic · Research start 16:40
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Market economy800 total resource volume
Highest Score
Largest Army
Most Resources
Stilus XIII
Set · Green · Team 2- EAPM
- 26.1
- Favorite unit
- Slinger 11 fielded
- Total score
- 27,738
- Military score
- 12,491
- Economic score
- 14,697
- Kills score
- 550
- Units killed
- 25
- Units lost
- 21
- Buildings razed
- 0
- Largest army
- 27
- First expansion
- 8:42
Age path
AnubisClassical · Research start 4:06
SekhmetHeroic · Research start 12:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling13 wall build events
Market economy300 total resource volume
Most Improvements
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
ShinmenGutsuABDIEL8425Chubbs4UStilus XIII
Score composition
MilitaryEconomyKills score
ShinmenGutsu
22,663
ABDIEL8425
20,390
Chubbs4U
35,325
Stilus XIII
27,738
Units killed vs lost
KilledLost
ShinmenGutsu
54 / 65
ABDIEL8425
69 / 79
Chubbs4U
34 / 28
Stilus XIII
25 / 21
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
ShinmenGutsu
Bought
No buys
Sold
No sells
Total player market volume0
ABDIEL8425
Bought
No buys
Sold
No sells
Total player market volume0
Chubbs4U
Bought
Sold
No sells
Total player market volume800
Stilus XIII
Bought
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.