Replay-derived match flow, timings, and composition.

Advanced match analysis

ShinmenGutsu + Chubbs4U vs ABDIEL8425 + Stilus XIII

Queue
Ranked 2v2 Supremacy
Map
Valley Of Kings
Map Seed
11295
Duration
18:44
Patch
19.17020
Played
· 1 day ago
Valley Of Kings map preview
MapValley Of Kings
Victory Team Elo 919
ShinmenGutsu Nuwa · Elo 949 +15
Chubbs4U Isis · Elo 889 +19
18:44 Match length
Defeat Team Elo 906
ABDIEL8425 Loki · Elo 923 -18
Stilus XIII Set · Elo 889 -16
51.9% win probability Pre-match · ShinmenGutsu + Chubbs4U favored win probability 48.1%
Key momentsIn match order
First pressure
3:22 ABDIEL8425 Hersir trained
Fastest Classical
3:46* ABDIEL8425 Heimdall · estimated
Market timing
5:28 Chubbs4U Market
Armory timing
5:32 Chubbs4U Armory
First extra TC
7:17 Chubbs4U Town Center
Fastest Heroic
10:33* Chubbs4U Sobek · estimated
Fortress timing
15:03 Chubbs4U Migdol Stronghold
Fastest Mythic
18:40* Chubbs4U Thoth · estimated

ShinmenGutsu

Nuwa · Purple · Team 1
Win 949 +15
EAPM
34.1
Favorite unit
Fire Archer
40 fielded
Total score
22,663
Military score
10,473
Economic score
10,246
Kills score
1,944
Units killed
54
Units lost
65
Buildings razed
2
Largest army
80
First expansion
—
Age path
HoutuClassical · Research start 3:53
RushouHeroic · Est. start 12:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production80 military units
No post-game awards

ABDIEL8425

Loki · Red · Team 2
Loss 923 -18
EAPM
34.3
Favorite unit
Jarl
29 fielded
Total score
20,390
Military score
5,825
Economic score
12,918
Kills score
1,647
Units killed
69
Units lost
79
Buildings razed
12
Largest army
74
First expansion
9:42
Age path
HeimdallClassical · Est. start 2:46
BragiHeroic · Est. start 9:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths Most Kills

Chubbs4U

Isis · Blue · Team 1
Win 889 +19
EAPM
24.7
Favorite unit
Slinger
18 fielded
Total score
35,325
Military score
12,922
Economic score
21,866
Kills score
537
Units killed
34
Units lost
28
Buildings razed
4
Largest army
58
First expansion
7:17
Age path
BastClassical · Research start 3:40
SobekHeroic · Research start 9:18
ThothMythic · Research start 16:40
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Market economy800 total resource volume
Highest Score Largest Army Most Resources

Stilus XIII

Set · Green · Team 2
Loss 889 -16
EAPM
26.1
Favorite unit
Slinger
11 fielded
Total score
27,738
Military score
12,491
Economic score
14,697
Kills score
550
Units killed
25
Units lost
21
Buildings razed
0
Largest army
27
First expansion
8:42
Age path
AnubisClassical · Research start 4:06
SekhmetHeroic · Research start 12:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling13 wall build events
Market economy300 total resource volume
Most Improvements

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

ShinmenGutsuABDIEL8425Chubbs4UStilus XIII
Score composition MilitaryEconomyKills score
ShinmenGutsu 22,663
10,47310,246
ABDIEL8425 20,390
5,82512,918
Chubbs4U 35,325
12,92221,866
Stilus XIII 27,738
12,49114,697
Units killed vs lost KilledLost
ShinmenGutsu 54 / 65
5465
ABDIEL8425 69 / 79
6979
Chubbs4U 34 / 28
3428
Stilus XIII 25 / 21
2521

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

ShinmenGutsu

Bought

No buys

Sold

No sells

Total player market volume0

ABDIEL8425

Bought

No buys

Sold

No sells

Total player market volume0

Chubbs4U

Bought

Food800

Sold

No sells

Total player market volume800

Stilus XIII

Bought

Food100

Sold

Wood200
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ShinmenGutsu

Army · 80

Units

Fire Archer40
Ge Halberdier23
Siege Crossbow5
Dao Swordsman4
Pioneer4
White Horse Cavalry3
Jiang Zi Ya1

Technologies3 researched · 8 pre-queued

PickaxePre-queued · 8:18
Hand AxePre-queued · 8:18
Medium Archers11:03
Medium Infantry14:06
Heavy Archers14:07
Copper WeaponsPre-queued · 14:54
Copper ArmorPre-queued · 14:54
Copper ShieldsPre-queued · 14:54
BallisticsPre-queued · 14:55
Heavy InfantryPre-queued · 16:18
Champion ArchersPre-queued · 16:19
Buildings 11 types
House16
Farm11
Silo10
Military Camp4
Wall4
Machine Workshop3
Market2
Armory1
Baolei1
Imperial Academy1
Temple1
God powers 2 invoked
Earth Wall1
Venom Beast1

ABDIEL8425

Army · 74

Units

Jarl29
Hersir28
Godi17

Technologies11 researched · 4 pre-queued

Copper ShieldsPre-queued · 7:17
Copper WeaponsPre-queued · 7:18
Hand Axe8:51
Husbandry8:53
Pickaxe11:01
Bronze Shields11:09
Copper Armor11:09
Bronze Weapons11:09
Shaft Mine11:45
Medium Cavalry13:08
Ballistics13:39
Heavy CavalryPre-queued · 14:22
Bow Saw14:29
Plow16:44
Bronze ArmorPre-queued · 17:23
Buildings 6 types
House11
Ox Cart Building6
Great Hall2
Temple2
Armory1
Town Center1
God powers 4 invoked
Undermine2
Flaming Weapons1
Spy1

Chubbs4U

Army · 58

Units

Slinger18
Axeman17
Chariot Archer9
Spearman8
Petsuchos3
War Elephant3

Technologies18 researched

Pickaxe3:47
Plow6:12
Husbandry6:17
Hand Axe8:19
Medium Slingers9:42
Medium Axemen9:43
Medium Spearmen9:43
Copper Shields12:46
Copper Armor12:46
Copper Weapons12:47
Heavy Slingers13:20
Heavy Axemen13:21
Heavy Spearmen13:22
Shaft Mine15:12
Bronze Shields16:44
Bow Saw17:46
Bronze Armor18:35
Bronze Weapons18:35
Buildings 13 types
House16
Farm14
Barracks5
Granary4
Lumber Camp4
Mining Camp4
Migdol Stronghold2
Temple2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 2 invoked
Locust Swarm1
Prosperity1

Stilus XIII

Army · 27

Units

Slinger11
Axeman8
Anubite5
Spearman3

Technologies22 researched

Husbandry3:25
Pickaxe4:15
Hand Axe5:16
Plow6:04
Medium Spearmen7:15
Medium Axemen7:16
Medium Slingers7:16
Ballistics12:53
Copper Shields12:53
Copper Armor12:54
Copper Weapons13:53
Bronze Shields14:58
Heavy Slingers15:00
Shaft Mine15:28
Bow Saw17:16
Heavy Chariot Archers17:51
Heavy Camel Riders17:51
Heavy War Elephants17:51
Heavy Spearmen17:53
Heavy Axemen17:54
Bronze Armor17:56
Bronze Weapons17:57
Buildings 16 types
House30
Farm26
Wall13
Barracks4
Mining Camp4
Granary3
Temple3
Armory2
Lumber Camp2
Migdol Stronghold2
Obelisk2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 2 invoked
Plague Of Serpents1
Vision1