Replay-derived match flow, timings, and composition.

Advanced match analysis

Nem vs Jarl Drago

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
19483
Duration
14:41
Patch
19.17020
Played
· 19 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Nem Loki · Elo 1193 +14
14:41 Match length
Defeated
Jarl Drago Amaterasu · Elo 1112 -14
61.5% win probability Pre-match · Nem favored win probability 38.5%
Key momentsIn match order
First pressure
3:36 Nem Hersir trained
Fastest Classical
4:00* Jarl Drago Ame No Uzume · estimated
Armory timing
9:01 Nem Armory
First extra TC
9:48 Jarl Drago Town Center
Market timing
10:10 Nem Market
Fastest Heroic
12:20* Nem Bragi · estimated

Nem

Loki · Blue
Win 1193 +14
EAPM
72.1
Favorite unit
Hersir
11 fielded
Total score
17,739
Military score
7,984
Economic score
9,031
Kills score
724
Units killed
26
Units lost
20
Buildings razed
0
Largest army
42
First expansion
11:37
Age path
ForsetiClassical · Research start 3:08
BragiHeroic · Research start 11:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Market economy700 total resource volume
Highest Score Largest Army Most Improvements Most Kills Most Resources

Jarl Drago

Amaterasu · Red
Loss 1112 -14
EAPM
30.5
Favorite unit
Samurai
17 fielded
Total score
14,659
Military score
4,535
Economic score
9,636
Kills score
488
Units killed
21
Units lost
25
Buildings razed
0
Largest army
22
First expansion
9:48
Age path
Ame No UzumeClassical · Est. start 3:00
RaijinHeroic · Est. start 13:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NemJarl Drago
Score
Total score Nem
17,73955%14,65945%
Military score Nem
7,98464%4,53536%
Economic score Jarl Drago
9,03148%9,63652%
Kills score Nem
72460%48840%
Combat and army
NemJarl Drago
26 Units killed 21
20 Units lost 25
0 Buildings razed 0
42 Largest army 22

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Nem

Bought

Wood100

Sold

Food600
Total player market volume700

Jarl Drago

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nem

Army · 42

Units

Hersir11
Raiding Cavalry10
Throwing Axeman9
Hirdman7
Berserk3
Battle Boar1
Jarl1

Technologies8 researched · 2 pre-queued

Pickaxe5:58
HusbandryPre-queued · 6:26
Medium Infantry7:42
Hand Axe11:52
Copper Armor12:23
Copper Weapons12:23
Heavy Infantry13:18
Medium CavalryPre-queued · 13:23
Copper Shields13:46
Plow13:54
Buildings 10 types
Wall14
House11
Ox Cart Building6
Farm5
Great Hall3
Longhouse3
Armory1
Market1
Temple1
Town Center1
God powers 1 invoked
Spy1

Jarl Drago

Army · 22

Units

Samurai17
Naginata Rider3
Kitsune1
Onna Musha1

Technologies1 researched · 2 pre-queued

Hand Axe3:35
HusbandryPre-queued · 10:07
PickaxePre-queued · 10:18
Buildings 9 types
Watermill8
House7
Shrine Japanese5
Dojo3
Mining Camp Japanese3
Market1
Stable Japanese1
Temple1
Town Center1
God powers 5 invoked
Goshinboku2
Solar Shield2
Thunder Burst1