Replay-derived match flow, timings, and composition.

Advanced match analysis

SilentAbuser vs DistantWanderer

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
2709
Duration
29:41
Patch
19.17020
Played
· 19 hours ago
Savannah map preview
MapSavannah
Defeated
SilentAbuser Tsukuyomi · Elo 1514 -16
29:41 Match length
Winner
DistantWanderer Thor · Elo 1539 +16
46.4% win probability Pre-match · DistantWanderer favored win probability 53.6%
Key momentsIn match order
First pressure
3:24 SilentAbuser Stable Japanese
Fastest Classical
3:49* SilentAbuser Inari Okami · estimated
Armory timing
5:32 SilentAbuser Armory
Fastest Heroic
11:04* SilentAbuser Hachiman · estimated
Fortress timing
19:06 DistantWanderer Hill Fort
First extra TC
20:37 DistantWanderer Town Center
Market timing
22:13 SilentAbuser Market
Fastest Mythic
23:00* SilentAbuser Watatsumi · estimated

SilentAbuser

Tsukuyomi · Blue
Loss 1514 -16
EAPM
73.5
Favorite unit
Yumi Horse Archer
141 fielded
Total score
44,557
Military score
16,986
Economic score
22,051
Kills score
5,560
Units killed
200
Units lost
190
Buildings razed
23
Largest army
405
First expansion
20:59
Age path
Inari OkamiClassical · Est. start 3:04
HachimanHeroic · Est. start 10:08
WatatsumiMythic · Est. start 21:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy900 total resource volume
Large army production405 military units
Most Improvements Most Kills

DistantWanderer

Thor · Red
Win 1539 +16
EAPM
49.5
Favorite unit
Berserk
170 fielded
Total score
60,085
Military score
21,796
Economic score
30,906
Kills score
7,395
Units killed
192
Units lost
228
Buildings razed
21
Largest army
285
First expansion
20:37
Age path
ForsetiClassical · Est. start 3:26
BragiHeroic · Est. start 13:11
TyrMythic · Est. start 22:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling43 wall build events
Large army production285 military units
Highest Score Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SilentAbuserDistantWanderer
Score
Total score DistantWanderer
44,55743%60,08557%
Military score DistantWanderer
16,98644%21,79656%
Economic score DistantWanderer
22,05142%30,90658%
Kills score DistantWanderer
5,56043%7,39557%
Combat and army
SilentAbuserDistantWanderer
200 Units killed 192
190 Units lost 228
23 Buildings razed 21
405 Largest army 285

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

SilentAbuser

Bought

Food200
Wood100

Sold

Wood600
Total player market volume900

DistantWanderer

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SilentAbuser

Army · 405

Units

Yumi Horse Archer141
Daimyo61
Naginata Rider56
Samurai55
Yumi Archer50
Onna Musha16
Oyumi11
Shinigami9
Shinobi5
Onmyoji1

Technologies4 researched · 6 pre-queued

Pickaxe7:12
Copper Armor11:17
Copper Weapons11:18
Hand AxePre-queued · 11:37
Shaft MinePre-queued · 11:41
Copper Shields14:31
HusbandryPre-queued · 17:55
Bronze ShieldsPre-queued · 18:06
Bow SawPre-queued · 19:59
PlowPre-queued · 25:30
Buildings 14 types
Farm41
House24
Wall18
Watermill16
Shrine Japanese12
Stable Japanese9
Mining Camp Japanese7
Dojo6
Castle4
Market3
Town Center3
Guardhouse2
Temple2
Armory1
God powers 5 invoked
Swampland2
Dragon Typhoon1
New Moon1
Shogun1

DistantWanderer

Army · 285

Units

Berserk170
Throwing Axeman57
Ballista23
Hersir9
Battle Boar8
Hirdman8
Portable Ram6
Huskarl4

Technologies16 researched · 3 pre-queued

Medium Infantry7:03
Copper ArmorPre-queued · 7:05
Pickaxe7:30
Hand AxePre-queued · 7:31
Plow11:26
Copper Weapons12:27
Ballistics12:29
Heavy Infantry14:32
Bronze Armor14:38
Copper Shields18:04
Shaft MinePre-queued · 19:32
Bow Saw20:14
Bronze Weapons20:16
Champion Infantry25:11
Iron Armor25:41
Bronze Shields25:42
Iron Shields29:30
Iron Weapons29:31
Meteoric Iron Armor29:32
Buildings 9 types
Wall43
Farm27
Longhouse17
House16
Hill Fort8
Ox Cart Building8
Dwarven Armory2
Town Center2
Temple1
God powers 4 invoked
Healing Spring2
Fimbulwinter1
Flaming Weapons1