Advanced match analysis
SilentAbuser vs DistantWanderer
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 2709
- Duration
- 29:41
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
SilentAbuser
Tsukuyomi · Elo 1514 -16
29:41
Match length
Winner
DistantWanderer
Thor · Elo 1539 +16
46.4% win probability
Pre-match · DistantWanderer favored
win probability 53.6%
Key momentsIn match order
SilentAbuser
Tsukuyomi · Blue- EAPM
- 73.5
- Favorite unit
- Yumi Horse Archer 141 fielded
- Total score
- 44,557
- Military score
- 16,986
- Economic score
- 22,051
- Kills score
- 5,560
- Units killed
- 200
- Units lost
- 190
- Buildings razed
- 23
- Largest army
- 405
- First expansion
- 20:59
Age path
Inari OkamiClassical · Est. start 3:04
HachimanHeroic · Est. start 10:08
WatatsumiMythic · Est. start 21:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy900 total resource volume
Large army production405 military units
Most Improvements
Most Kills
DistantWanderer
Thor · Red- EAPM
- 49.5
- Favorite unit
- Berserk 170 fielded
- Total score
- 60,085
- Military score
- 21,796
- Economic score
- 30,906
- Kills score
- 7,395
- Units killed
- 192
- Units lost
- 228
- Buildings razed
- 21
- Largest army
- 285
- First expansion
- 20:37
Age path
ForsetiClassical · Est. start 3:26
BragiHeroic · Est. start 13:11
TyrMythic · Est. start 22:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling43 wall build events
Large army production285 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SilentAbuserDistantWanderer
Score
Combat and army
SilentAbuserDistantWanderer
200
Units killed
192
190
Units lost
228
23
Buildings razed
21
405
Largest army
285
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
SilentAbuser
Bought
Sold
Total player market volume900
DistantWanderer
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.