Replay-derived match flow, timings, and composition.

Advanced match analysis

Salahuddin vs Goldrecluse

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
205
Duration
16:08
Patch
19.17020
Played
· 1 day ago
Watering Hole map preview
MapWatering Hole
Winner
Salahuddin Isis · Elo 1004 +14
16:08 Match length
Defeated
Goldrecluse Gaia · Elo 900 -41
64.5% win probability Pre-match · Salahuddin favored win probability 35.5%
Key momentsIn match order
Fastest Classical
4:58* Salahuddin Anubis · estimated
First extra TC
5:12 Salahuddin Town Center
First pressure
6:48 Goldrecluse Military Barracks
Armory timing
7:01 Salahuddin Armory
Fastest Heroic
9:46* Salahuddin Nephthys · estimated
Fortress timing
10:18 Salahuddin Migdol Stronghold

Salahuddin

Isis · Blue
Win 1004 +14
EAPM
34.5
Favorite unit
Chariot Archer
21 fielded
Total score
25,433
Military score
10,241
Economic score
14,382
Kills score
810
Units killed
11
Units lost
76
Buildings razed
8
Largest army
42
First expansion
5:12
Age path
AnubisClassical · Est. start 3:58
NephthysHeroic · Est. start 8:31
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Goldrecluse

Gaia · Red
Loss 900 -41
EAPM
26.5
Favorite unit
Murmillo
14 fielded
Total score
24,544
Military score
6,148
Economic score
17,247
Kills score
1,167
Units killed
69
Units lost
7
Buildings razed
0
Largest army
26
First expansion
6:03
Age path
OceanusClassical · Research start 4:33
RheiaHeroic · Research start 9:11
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SalahuddinGoldrecluse
Score
Total score Salahuddin
25,43351%24,54449%
Military score Salahuddin
10,24162%6,14838%
Economic score Goldrecluse
14,38245%17,24755%
Kills score Goldrecluse
81041%1,16759%
Combat and army
SalahuddinGoldrecluse
11 Units killed 69
76 Units lost 7
8 Buildings razed 0
42 Largest army 26

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Salahuddin

Army · 42

Units

Chariot Archer21
Siege Tower11
Camel Rider7
Spearman3

Technologies8 researched · 1 pre-queued

PickaxePre-queued · 1:08
Hand Axe7:18
Copper Shields7:32
Copper Armor7:32
Copper Weapons7:32
Shaft Mine9:31
Medium Spearmen10:51
Heavy Chariot Archers11:39
Heavy Camel Riders13:55
Buildings 16 types
House22
Obelisk14
Farm8
Granary6
Mining Camp5
Barracks3
Lumber Camp3
Migdol Stronghold3
Wall3
Siege Works2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Plague Of Serpents2
Ancestors1
Prosperity1

Goldrecluse

Army · 26

Units

Murmillo14
Katapeltes6
Cheiroballista3
Oracle2
Behemoth1

Technologies8 researched

Hand Axe1:29
Pickaxe1:30
Medium Infantry10:10
Plow10:50
Heavy Infantry11:50
Copper Weapons14:33
Copper Armor14:33
Copper Shields14:33
Buildings 9 types
Farm12
Manor10
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Palace1
Temple1
Town Center1
God powers 4 invoked
Gaia Forest2
Carnivora1
Traitor1