Advanced match analysis
Salahuddin vs Goldrecluse
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 205
- Duration
- 16:08
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Salahuddin
Isis · Elo 1004 +14
16:08
Match length
Defeated
Goldrecluse
Gaia · Elo 900 -41
64.5% win probability
Pre-match · Salahuddin favored
win probability 35.5%
Key momentsIn match order
Salahuddin
Isis · Blue- EAPM
- 34.5
- Favorite unit
- Chariot Archer 21 fielded
- Total score
- 25,433
- Military score
- 10,241
- Economic score
- 14,382
- Kills score
- 810
- Units killed
- 11
- Units lost
- 76
- Buildings razed
- 8
- Largest army
- 42
- First expansion
- 5:12
Age path
AnubisClassical · Est. start 3:58
NephthysHeroic · Est. start 8:31
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Goldrecluse
Gaia · Red- EAPM
- 26.5
- Favorite unit
- Murmillo 14 fielded
- Total score
- 24,544
- Military score
- 6,148
- Economic score
- 17,247
- Kills score
- 1,167
- Units killed
- 69
- Units lost
- 7
- Buildings razed
- 0
- Largest army
- 26
- First expansion
- 6:03
Age path
OceanusClassical · Research start 4:33
RheiaHeroic · Research start 9:11
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SalahuddinGoldrecluse
Score
Combat and army
SalahuddinGoldrecluse
11
Units killed
69
76
Units lost
7
8
Buildings razed
0
42
Largest army
26
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.