Replay-derived match flow, timings, and composition.

Advanced match analysis

Kargardor + DjanGo + Veritalux vs FailureToComply + Cosmic Consciousness + Plujag

Queue
Ranked 3v3 Supremacy
Map
Elysium
Map Seed
16817
Duration
24:32
Patch
19.17020
Played
· 1 day ago
Elysium map preview
MapElysium
Victory Team Elo 1261
Kargardor Zeus · Elo 1260 +18
DjanGo Kronos · Elo 1173 +22
Veritalux Poseidon · Elo 1349 +14
24:32 Match length
Defeat Team Elo 1267
FailureToComply Kronos · Elo 1400 -24
Cosmic Consciousness Fuxi · Elo 1291 -19
Plujag Gaia · Elo 1110 -11
49.1% win probability Pre-match · FailureToComply + Cosmic Consciousness + Plujag favored · Upset win probability 50.9%
Key momentsIn match order
Fastest Classical
3:32* FailureToComply Prometheus · estimated
First pressure
4:05 DjanGo Military Barracks
First extra TC
4:44 Cosmic Consciousness Town Center
Armory timing
7:34 DjanGo Armory
Fastest Heroic
10:42* DjanGo Rheia · estimated
Market timing
12:38 Plujag Market
Fortress timing
13:09 FailureToComply Palace
Fastest Mythic
15:17* Cosmic Consciousness Gonggong · estimated

Kargardor

Zeus · Blue · Team 1
Win 1260 +18
EAPM
81.3
Favorite unit
Hippeus
53 fielded
Total score
51,189
Military score
19,620
Economic score
24,915
Kills score
6,654
Units killed
231
Units lost
130
Buildings razed
8
Largest army
180
First expansion
9:49
Age path
AthenaClassical · Research start 2:57
DionysusHeroic · Research start 13:50
HephaestusMythic · Research start 20:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production180 military units
Most Kills

FailureToComply

Kronos · Grey · Team 2
Loss 1400 -24
EAPM
37.1
Favorite unit
Arcus
45 fielded
Total score
39,918
Military score
10,175
Economic score
26,713
Kills score
3,030
Units killed
112
Units lost
185
Buildings razed
0
Largest army
131
First expansion
8:55
Age path
PrometheusClassical · Est. start 2:32
RheiaHeroic · Est. start 12:33
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy2,000 total resource volume
Large army production131 military units
Most Deaths

DjanGo

Kronos · Yellow · Team 1
Win 1173 +22
EAPM
25.0
Favorite unit
Murmillo
39 fielded
Total score
59,633
Military score
26,922
Economic score
29,396
Kills score
3,356
Units killed
110
Units lost
70
Buildings razed
14
Largest army
158
First expansion
8:44
Age path
PrometheusClassical · Est. start 3:09
RheiaHeroic · Est. start 9:27
HeliosMythic · Est. start 15:48
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy4,500 total resource volume
Large army production158 military units
Highest Score Largest Army

Cosmic Consciousness

Fuxi · Purple · Team 2
Loss 1291 -19
EAPM
62.7
Favorite unit
Tiger Cavalry
25 fielded
Total score
56,200
Military score
20,832
Economic score
31,532
Kills score
3,836
Units killed
114
Units lost
175
Buildings razed
3
Largest army
66
First expansion
4:44
Age path
ChiyouClassical · Research start 3:08
GoumangHeroic · Est. start 10:18
GonggongMythic · Research start 13:17
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling32 wall build events
Most Improvements Most Resources

Veritalux

Poseidon · Cyan · Team 1
Win 1349 +14
EAPM
30.5
Favorite unit
Toxotes
43 fielded
Total score
47,833
Military score
18,958
Economic score
24,210
Kills score
4,665
Units killed
151
Units lost
172
Buildings razed
7
Largest army
205
First expansion
7:56
Age path
HermesClassical · Research start 3:19
AphroditeHeroic · Research start 15:25
ArtemisMythic · Research start 19:01
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling12 wall build events
Market economy3,600 total resource volume
Large army production205 military units
No post-game awards

Plujag

Gaia · Pink · Team 2
Loss 1110 -11
EAPM
38.3
Favorite unit
Fanatic
89 fielded
Total score
47,413
Military score
12,780
Economic score
29,847
Kills score
4,808
Units killed
152
Units lost
131
Buildings razed
9
Largest army
169
First expansion
5:28
Age path
OceanusClassical · Research start 3:59
RheiaHeroic · Research start 9:48
AtlasMythic · Research start 18:01
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy3,600 total resource volume
Large army production169 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

KargardorFailureToComplyDjanGoCosmic ConsciousnessVeritaluxPlujag
Score composition MilitaryEconomyKills score
Kargardor 51,189
19,62024,915
FailureToComply 39,918
10,17526,713
DjanGo 59,633
26,92229,396
Cosmic Consciousness 56,200
20,83231,532
Veritalux 47,833
18,95824,210
Plujag 47,413
12,78029,847
Units killed vs lost KilledLost
Kargardor 231 / 130
231130
FailureToComply 112 / 185
112185
DjanGo 110 / 70
11070
Cosmic Consciousness 114 / 175
114175
Veritalux 151 / 172
151172
Plujag 152 / 131
152131

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,700 total volume

Kargardor

Bought

No buys

Sold

No sells

Total player market volume0

FailureToComply

Bought

Food1,000

Sold

Wood1,000
Total player market volume2,000

DjanGo

Bought

No buys

Sold

Food1,500
Wood3,000
Total player market volume4,500

Cosmic Consciousness

Bought

No buys

Sold

No sells

Total player market volume0

Veritalux

Bought

Food1,400

Sold

Food1,300
Wood900
Total player market volume3,600

Plujag

Bought

Food1,700
Wood200

Sold

Wood1,700
Total player market volume3,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kargardor

Army · 180

Units

Hippeus53
Hoplite34
Toxotes34
Prodromos17
Hypaspist15
Petrobolos13
Jason4
Heracles3
Odysseus3
Hydra2
Minotaur2

Technologies18 researched

Hand Axe5:14
Pickaxe6:46
Copper Weapons10:24
Plow12:25
Medium Cavalry13:38
Copper Armor14:46
Heavy Cavalry15:44
Copper Shields15:45
Medium Infantry16:42
Shaft Mine17:05
Bow Saw17:07
Bronze Weapons17:20
Bronze Armor17:22
Medium Archers18:01
Heavy Infantry18:34
Bronze Shields18:45
Ballistics21:24
Heavy Archers22:52
Buildings 12 types
Farm23
House16
Storehouse10
Granary7
Archery Range4
Military Academy3
Stable3
Armory2
Fortress2
Temple2
Market1
Town Center1
God powers 4 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1

FailureToComply

Army · 131

Units

Arcus45
Contarius45
Fanatic13
Oracle6
Promethean6
Turma6
Murmillo5
Destroyer2
Katapeltes2
Cheiroballista1

Technologies10 researched · 5 pre-queued

Hand Axe7:57
Pickaxe7:58
Medium Infantry9:36
Husbandry9:43
Plow9:43
Medium Archers10:16
Ballistics11:41
Crenellations13:25
Shaft MinePre-queued · 17:51
Bow SawPre-queued · 17:51
Heavy Archers18:43
Copper ShieldsPre-queued · 19:17
Copper ArmorPre-queued · 19:17
Copper WeaponsPre-queued · 19:17
Heavy Cavalry20:40
Buildings 10 types
Farm15
Manor10
Military Barracks8
Palace5
Counter Barracks2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 11 invoked
Valor5
Deconstruction3
Traitor3

DjanGo

Army · 158

Units

Murmillo39
Fanatic32
Arcus25
Contarius25
Katapeltes12
Destroyer10
Oracle7
Fire Siphon3
Behemoth2
Promethean2
Turma1

Technologies18 researched

Hand Axe6:05
Pickaxe7:38
Plow11:58
Bow Saw12:00
Copper Weapons13:03
Copper Shields13:03
Copper Armor13:04
Medium Infantry17:41
Bronze Weapons20:46
Bronze Armor20:46
Bronze Shields20:47
Heavy Cavalry21:56
Medium Archers21:56
Shaft Mine22:30
Heavy Infantry22:50
Iron Weapons22:52
Iron Armor22:53
Iron Shields22:53
Buildings 11 types
Farm38
Wall17
Manor14
Counter Barracks5
Military Barracks5
Palace3
Town Center3
Armory1
Economic Guild1
Market1
Temple1
God powers 11 invoked
Valor6
Deconstruction2
Traitor2
Vortex1

Cosmic Consciousness

Army · 66

Units

Tiger Cavalry25
Ge Halberdier14
Fire Archer10
Pioneer5
White Horse Cavalry3
Dao Swordsman2
Wuzu Javelineer2
Axe Cart1
Jiang Zi Ya1
Nezha Child1
Qing Long1
Siege Crossbow1

Technologies18 researched

Pickaxe4:55
Hand Axe5:11
Husbandry6:10
Shaft Mine11:30
Medium Infantry11:44
Bow Saw12:11
Plow13:28
Heavy Cavalry15:28
Medium Archers16:53
Ballistics18:52
Copper Shields18:52
Copper Armor18:52
Copper Weapons18:52
Champion Cavalry19:47
Heavy Archers20:20
Heavy Infantry20:33
Champion Archers21:22
Champion Infantry21:25
Buildings 13 types
Farm38
Wall32
Silo18
House13
Baolei7
Military Camp5
Machine Workshop4
Town Center4
Temple2
Armory1
Imperial Academy1
Market1
Village Center1
God powers 2 invoked
Great Flood1
The Peach Blossom Spring1

Veritalux

Army · 205

Units

Toxotes43
Hypaspist39
Hippeus38
Hoplite24
Hetairos21
Prodromos14
Petrobolos5
Theseus5
Centaur4
Helepolis4
Atalanta3
Hippolyta3
Polyphemus2

Technologies23 researched

Pickaxe4:03
Hand Axe4:05
Medium Cavalry11:13
Medium Archers11:37
Medium Infantry11:39
Copper Shields12:29
Copper Armor12:30
Copper Weapons12:30
Ballistics13:12
Plow14:38
Heavy Infantry17:09
Heavy Archers17:17
Shaft Mine17:38
Bow Saw17:39
Bronze Shields17:47
Bronze Armor17:48
Bronze Weapons17:48
Heavy Cavalry19:51
Champion Archers21:26
Iron Shields21:35
Iron Armor21:35
Iron Weapons21:36
Champion Infantry21:51
Buildings 13 types
House23
Farm20
Wall12
Storehouse10
Granary6
Stable6
Military Academy5
Archery Range4
Town Center4
Fortress3
Armory1
Market1
Temple1
God powers 4 invoked
Curse2
Earthquake1
Lure1

Plujag

Army · 169

Units

Fanatic89
Contarius49
Katapeltes19
Destroyer10
Fire Siphon2

Technologies20 researched

Hand Axe1:52
Pickaxe4:05
Plow4:05
Shaft Mine5:40
Bow Saw6:19
Ballistics11:03
Medium Infantry11:33
Heavy Cavalry13:01
Copper Weapons18:04
Copper Armor18:05
Copper Shields18:05
Bronze Weapons19:26
Bronze Armor19:27
Heavy Infantry19:50
Crenellations19:51
Champion Infantry20:33
Champion Cavalry20:44
Iron Weapons20:48
Bronze Shields20:48
Iron Armor23:02
Buildings 11 types
Farm73
Manor23
Palace9
Market5
Military Barracks2
Temple2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Village Center1
God powers 12 invoked
Gaia Forest5
Carnivora3
Traitor3
Implode1