Advanced match analysis
Kargardor + DjanGo + Veritalux vs FailureToComply + Cosmic Consciousness + Plujag
- Queue
- Ranked 3v3 Supremacy
- Map
- Elysium
- Map Seed
- 16817
- Duration
- 24:32
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1261
Kargardor
Zeus · Elo 1260 +18
DjanGo
Kronos · Elo 1173 +22
Veritalux
Poseidon · Elo 1349 +14
24:32
Match length
Defeat
Team Elo 1267
FailureToComply
Kronos · Elo 1400 -24
Cosmic Consciousness
Fuxi · Elo 1291 -19
Plujag
Gaia · Elo 1110 -11
49.1% win probability
Pre-match · FailureToComply + Cosmic Consciousness + Plujag favored · Upset
win probability 50.9%
Key momentsIn match order
Kargardor
Zeus · Blue · Team 1- EAPM
- 81.3
- Favorite unit
- Hippeus 53 fielded
- Total score
- 51,189
- Military score
- 19,620
- Economic score
- 24,915
- Kills score
- 6,654
- Units killed
- 231
- Units lost
- 130
- Buildings razed
- 8
- Largest army
- 180
- First expansion
- 9:49
Age path
AthenaClassical · Research start 2:57
DionysusHeroic · Research start 13:50
HephaestusMythic · Research start 20:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production180 military units
Most Kills
FailureToComply
Kronos · Grey · Team 2- EAPM
- 37.1
- Favorite unit
- Arcus 45 fielded
- Total score
- 39,918
- Military score
- 10,175
- Economic score
- 26,713
- Kills score
- 3,030
- Units killed
- 112
- Units lost
- 185
- Buildings razed
- 0
- Largest army
- 131
- First expansion
- 8:55
Age path
PrometheusClassical · Est. start 2:32
RheiaHeroic · Est. start 12:33
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy2,000 total resource volume
Large army production131 military units
Most Deaths
DjanGo
Kronos · Yellow · Team 1- EAPM
- 25.0
- Favorite unit
- Murmillo 39 fielded
- Total score
- 59,633
- Military score
- 26,922
- Economic score
- 29,396
- Kills score
- 3,356
- Units killed
- 110
- Units lost
- 70
- Buildings razed
- 14
- Largest army
- 158
- First expansion
- 8:44
Age path
PrometheusClassical · Est. start 3:09
RheiaHeroic · Est. start 9:27
HeliosMythic · Est. start 15:48
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy4,500 total resource volume
Large army production158 military units
Highest Score
Largest Army
Cosmic Consciousness
Fuxi · Purple · Team 2- EAPM
- 62.7
- Favorite unit
- Tiger Cavalry 25 fielded
- Total score
- 56,200
- Military score
- 20,832
- Economic score
- 31,532
- Kills score
- 3,836
- Units killed
- 114
- Units lost
- 175
- Buildings razed
- 3
- Largest army
- 66
- First expansion
- 4:44
Age path
ChiyouClassical · Research start 3:08
GoumangHeroic · Est. start 10:18
GonggongMythic · Research start 13:17
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling32 wall build events
Most Improvements
Most Resources
Veritalux
Poseidon · Cyan · Team 1- EAPM
- 30.5
- Favorite unit
- Toxotes 43 fielded
- Total score
- 47,833
- Military score
- 18,958
- Economic score
- 24,210
- Kills score
- 4,665
- Units killed
- 151
- Units lost
- 172
- Buildings razed
- 7
- Largest army
- 205
- First expansion
- 7:56
Age path
HermesClassical · Research start 3:19
AphroditeHeroic · Research start 15:25
ArtemisMythic · Research start 19:01
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling12 wall build events
Market economy3,600 total resource volume
Large army production205 military units
No post-game awards
Plujag
Gaia · Pink · Team 2- EAPM
- 38.3
- Favorite unit
- Fanatic 89 fielded
- Total score
- 47,413
- Military score
- 12,780
- Economic score
- 29,847
- Kills score
- 4,808
- Units killed
- 152
- Units lost
- 131
- Buildings razed
- 9
- Largest army
- 169
- First expansion
- 5:28
Age path
OceanusClassical · Research start 3:59
RheiaHeroic · Research start 9:48
AtlasMythic · Research start 18:01
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy3,600 total resource volume
Large army production169 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
KargardorFailureToComplyDjanGoCosmic ConsciousnessVeritaluxPlujag
Score composition
MilitaryEconomyKills score
Kargardor
51,189
FailureToComply
39,918
DjanGo
59,633
Cosmic Consciousness
56,200
Veritalux
47,833
Plujag
47,413
Units killed vs lost
KilledLost
Kargardor
231 / 130
FailureToComply
112 / 185
DjanGo
110 / 70
Cosmic Consciousness
114 / 175
Veritalux
151 / 172
Plujag
152 / 131
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,700 total volume›
Kargardor
Bought
No buys
Sold
No sells
Total player market volume0
FailureToComply
Bought
Sold
Total player market volume2,000
DjanGo
Bought
No buys
Sold
Total player market volume4,500
Cosmic Consciousness
Bought
No buys
Sold
No sells
Total player market volume0
Veritalux
Bought
Sold
Total player market volume3,600
Plujag
Bought
Sold
Total player market volume3,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.