Advanced match analysis
dreamoftrout vs SusyPReyes
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 22560
- Duration
- 1:24:44
- Patch
- 19.17020
- Played
- · 19 hours ago
Winner
dreamoftrout
Zeus · Elo 632 +15
1:24:44
Match length
Defeated
SusyPReyes
Zeus · Elo 586 -15
56.6% win probability
Pre-match · dreamoftrout favored
win probability 43.4%
Key momentsIn match order
dreamoftrout
Zeus · Blue- EAPM
- 27.6
- Favorite unit
- Hoplite 259 fielded
- Total score
- 93,647
- Military score
- 33,735
- Economic score
- 28,298
- Kills score
- 31,669
- Units killed
- 900
- Units lost
- 813
- Buildings razed
- 89
- Largest army
- 825
- First expansion
- 17:03
Age path
AthenaClassical · Research start 4:20
DionysusHeroic · Research start 16:20
HeraMythic · Research start 22:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Market economy15,700 total resource volume
Large army production825 military units
Highest Score
Most Kills
SusyPReyes
Zeus · Orange- EAPM
- 30.2
- Favorite unit
- Hypaspist 224 fielded
- Total score
- 89,195
- Military score
- 18,328
- Economic score
- 44,044
- Kills score
- 26,823
- Units killed
- 812
- Units lost
- 976
- Buildings razed
- 28
- Largest army
- 827
- First expansion
- 10:00
Age path
AthenaClassical · Research start 3:34
ApolloHeroic · Research start 11:38
HephaestusMythic · Research start 22:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom9 expansion build events
Market economy27,100 total resource volume
Large army production827 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
dreamoftroutSusyPReyes
Score
Combat and army
dreamoftroutSusyPReyes
900
Units killed
812
813
Units lost
976
89
Buildings razed
28
825
Largest army
827
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 42,800 total volume›
dreamoftrout
Bought
Sold
Total player market volume15,700
SusyPReyes
Bought
Sold
Total player market volume27,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.