Advanced match analysis
Varino vs TuxedoToad
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 4338
- Duration
- 14:52
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Varino
Zeus · Elo 966 +10
14:52
Match length
Defeated
TuxedoToad
Shennong · Elo 805 -10
71.6% win probability
Pre-match · Varino favored
win probability 28.4%
Key momentsIn match order
Varino
Zeus · Blue- EAPM
- 21.0
- Favorite unit
- Toxotes 27 fielded
- Total score
- 17,389
- Military score
- 5,760
- Economic score
- 10,412
- Kills score
- 1,217
- Units killed
- 46
- Units lost
- 31
- Buildings razed
- 4
- Largest army
- 52
- First expansion
- —
Age path
HermesClassical · Research start 2:53
ApolloHeroic · Est. start 9:52
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Largest Army
Most Improvements
Most Kills
TuxedoToad
Shennong · Red- EAPM
- 28.8
- Favorite unit
- Dao Swordsman 33 fielded
- Total score
- 16,369
- Military score
- 5,976
- Economic score
- 9,733
- Kills score
- 704
- Units killed
- 31
- Units lost
- 46
- Buildings razed
- 0
- Largest army
- 44
- First expansion
- 5:03
Age path
HoutuClassical · Est. start 3:50
RushouHeroic · Est. start 13:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
VarinoTuxedoToad
Score
Combat and army
VarinoTuxedoToad
46
Units killed
31
31
Units lost
46
4
Buildings razed
0
52
Largest army
44
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.