Advanced match analysis
Big Coke vs SrMijo
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 19138
- Duration
- 18:30
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
Big Coke
Amaterasu · Elo 1419 -17
18:30
Match length
Winner
SrMijo
Tsukuyomi · Elo 1430 +17
48.4% win probability
Pre-match · SrMijo favored
win probability 51.6%
Key momentsIn match order
Big Coke
Amaterasu · Blue- EAPM
- 60.2
- Favorite unit
- Naginata Rider 55 fielded
- Total score
- 23,297
- Military score
- 10,508
- Economic score
- 11,902
- Kills score
- 887
- Units killed
- 31
- Units lost
- 115
- Buildings razed
- 0
- Largest army
- 152
- First expansion
- 6:07
Age path
MinakatatomiClassical · Est. start 3:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Market economy1,000 total resource volume
Large army production152 military units
Largest Army
Most Deaths
Most Resources
SrMijo
Tsukuyomi · Red- EAPM
- 59.7
- Favorite unit
- Yumi Horse Archer 23 fielded
- Total score
- 30,066
- Military score
- 14,810
- Economic score
- 11,470
- Kills score
- 3,786
- Units killed
- 117
- Units lost
- 30
- Buildings razed
- 2
- Largest army
- 88
- First expansion
- 17:56
Age path
Inari OkamiClassical · Research start 4:00
HachimanHeroic · Est. start 8:43
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production88 military units
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Big CokeSrMijo
Score
Combat and army
Big CokeSrMijo
31
Units killed
117
115
Units lost
30
0
Buildings razed
2
152
Largest army
88
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
Big Coke
Bought
Sold
No sells
Total player market volume1,000
SrMijo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.