Replay-derived match flow, timings, and composition.

Advanced match analysis

Big Coke vs SrMijo

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
19138
Duration
18:30
Patch
19.17020
Played
· 19 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Big Coke Amaterasu · Elo 1419 -17
18:30 Match length
Winner
SrMijo Tsukuyomi · Elo 1430 +17
48.4% win probability Pre-match · SrMijo favored win probability 51.6%
Key momentsIn match order
Fastest Classical
4:03* Big Coke Minakatatomi · estimated
First pressure
5:02 SrMijo Stable Japanese
First extra TC
6:07 Big Coke Town Center
Armory timing
6:45 SrMijo Armory
Fastest Heroic
9:39* SrMijo Hachiman · estimated
Market timing
15:46 Big Coke Market
Fortress timing
16:55 SrMijo Castle

Big Coke

Amaterasu · Blue
Loss 1419 -17
EAPM
60.2
Favorite unit
Naginata Rider
55 fielded
Total score
23,297
Military score
10,508
Economic score
11,902
Kills score
887
Units killed
31
Units lost
115
Buildings razed
0
Largest army
152
First expansion
6:07
Age path
MinakatatomiClassical · Est. start 3:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Market economy1,000 total resource volume
Large army production152 military units
Largest Army Most Deaths Most Resources

SrMijo

Tsukuyomi · Red
Win 1430 +17
EAPM
59.7
Favorite unit
Yumi Horse Archer
23 fielded
Total score
30,066
Military score
14,810
Economic score
11,470
Kills score
3,786
Units killed
117
Units lost
30
Buildings razed
2
Largest army
88
First expansion
17:56
Age path
Inari OkamiClassical · Research start 4:00
HachimanHeroic · Est. start 8:43
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production88 military units
Highest Score Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Big CokeSrMijo
Score
Total score SrMijo
23,29744%30,06656%
Military score SrMijo
10,50842%14,81058%
Economic score Big Coke
11,90251%11,47049%
Kills score SrMijo
8873,78681%
Combat and army
Big CokeSrMijo
31 Units killed 117
115 Units lost 30
0 Buildings razed 2
152 Largest army 88

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Big Coke

Bought

Food1,000

Sold

No sells

Total player market volume1,000

SrMijo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Big Coke

Army · 152

Units

Naginata Rider55
Samurai47
Yari Spearman27
Bushi19
Onna Musha3
Wanyudo1

Technologies6 researched · 1 pre-queued

Pickaxe3:22
HusbandryPre-queued · 13:57
Hand Axe13:58
Copper Armor14:32
Copper Shields14:33
Copper Weapons15:40
Ballistics15:40
Buildings 13 types
Farm24
Wall22
House18
Watermill12
Dojo5
Stable Japanese5
Guardhouse4
Mining Camp Japanese3
Shrine Japanese3
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Solar Shield2
Shrine Of The Hunt1

SrMijo

Army · 88

Units

Yumi Horse Archer23
Naginata Rider21
Samurai17
Yumi Archer11
Yari Spearman5
Bushi4
Daimyo2
Jorogumo2
Shinobi2
Onna Musha1

Technologies0 researched · 6 pre-queued

Copper WeaponsPre-queued · 8:45
Copper ArmorPre-queued · 8:46
Copper ShieldsPre-queued · 8:46
PickaxePre-queued · 8:48
HusbandryPre-queued · 11:46
Hand AxePre-queued · 11:46
Buildings 11 types
House17
Watermill10
Shrine Japanese6
Guardhouse3
Mining Camp Japanese3
Stable Japanese3
Dojo2
Armory1
Castle1
Temple1
Town Center1
God powers 4 invoked
Swampland2
New Moon1
Shogun1