Advanced match analysis
Flynn vs HyperionSteven
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 14487
- Duration
- 21:26
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
Flynn
Freyr · Elo 1408 +16
21:26
Match length
Defeated
HyperionSteven
Odin · Elo 1370 -16
55.4% win probability
Pre-match · Flynn favored
win probability 44.6%
Key momentsIn match order
Flynn
Freyr · Cyan- EAPM
- 49.7
- Favorite unit
- Throwing Axeman 45 fielded
- Total score
- 47,619
- Military score
- 21,172
- Economic score
- 21,986
- Kills score
- 4,461
- Units killed
- 158
- Units lost
- 64
- Buildings razed
- 29
- Largest army
- 129
- First expansion
- 5:01
Age path
UllrClassical · Est. start 3:51
AegirHeroic · Est. start 11:32
VidarMythic · Est. start 17:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling20 wall build events
Large army production129 military units
Highest Score
Most Improvements
Most Kills
Most Resources
HyperionSteven
Odin · Red- EAPM
- 89.3
- Favorite unit
- Throwing Axeman 98 fielded
- Total score
- 31,088
- Military score
- 5,494
- Economic score
- 23,491
- Kills score
- 2,103
- Units killed
- 64
- Units lost
- 156
- Buildings razed
- 6
- Largest army
- 175
- First expansion
- 9:26
Age path
FreyjaClassical · Research start 3:33
SkadiHeroic · Est. start 10:13
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Large army production175 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
FlynnHyperionSteven
Score
Combat and army
FlynnHyperionSteven
158
Units killed
64
64
Units lost
156
29
Buildings razed
6
129
Largest army
175
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.