Replay-derived match flow, timings, and composition.

Advanced match analysis

TheDawning vs profile 2

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
4684
Duration
29:04
Patch
19.17020
Played
· 1 day ago
Nile Shallows map preview
MapNile Shallows
Defeated
TheDawning Freyr · Elo 1014 -16
29:04 Match length
Winner
profile 2 Amaterasu · Elo 1047 +16
45.3% win probability Pre-match · profile 2 favored win probability 54.7%
Key momentsIn match order
First pressure
3:26 TheDawning Hersir trained
Fastest Classical
4:23* TheDawning Ullr · estimated
First extra TC
4:38 TheDawning Town Center
Armory timing
12:08 TheDawning Armory
Fastest Heroic
14:00* TheDawning Bragi · estimated
Market timing
14:07 profile 2 Market
Fortress timing
16:02 profile 2 Castle
Fastest Mythic
18:58* profile 2 Takemikazuchi · estimated

TheDawning

Freyr · Blue
Loss 1014 -16
EAPM
45.3
Favorite unit
Berserk
113 fielded
Total score
43,184
Military score
9,493
Economic score
26,280
Kills score
7,411
Units killed
219
Units lost
308
Buildings razed
6
Largest army
253
First expansion
4:38
Age path
UllrClassical · Research start 3:23
BragiHeroic · Research start 12:45
VidarMythic · Research start 19:03
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy3,100 total resource volume
Large army production253 military units
Largest Army Most Deaths

profile 2

Amaterasu · Red
Win 1047 +16
EAPM
53.5
Favorite unit
Samurai
77 fielded
Total score
65,449
Military score
31,489
Economic score
26,817
Kills score
7,177
Units killed
312
Units lost
255
Buildings razed
18
Largest army
252
First expansion
7:08
Age path
MinakatatomiClassical · Research start 3:23
RaijinHeroic · Est. start 15:37
TakemikazuchiMythic · Research start 16:58
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production252 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

TheDawningprofile 2
Score
Total score profile 2
43,18440%65,44960%
Military score profile 2
9,49331,48977%
Economic score profile 2
26,28049%26,81751%
Kills score TheDawning
7,41151%7,17749%
Combat and army
TheDawningprofile 2
219 Units killed 312
308 Units lost 255
6 Buildings razed 18
253 Largest army 252

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

TheDawning

Bought

No buys

Sold

Wood3,100
Total player market volume3,100

profile 2

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TheDawning

Army · 253

Units

Berserk113
Throwing Axeman111
Hirdman14
Fafnir9
Hersir5
Ballista1

Technologies18 researched

Pickaxe6:13
Hand Axe6:14
Husbandry8:14
Crenellations9:10
Medium Infantry11:00
Plow12:25
Copper Weapons12:34
Heavy Infantry14:32
Bow Saw16:16
Shaft Mine16:17
Copper Shields19:11
Bronze Weapons21:11
Copper Armor21:11
Bronze Shields21:11
Champion Infantry23:00
Iron Weapons24:12
Bronze Armor24:13
Iron Shields24:13
Buildings 11 types
Farm44
House20
Longhouse14
Ox Cart Building9
Wall9
Armory3
Market3
Temple3
Town Center2
Hill Fort1
Sentry Tower1
God powers 4 invoked
Asgardian Bastion1
Flaming Weapons1
Gullinbursti1
Inferno1

profile 2

Army · 252

Units

Samurai77
Shinobi56
Yumi Archer36
Bushi25
Oyumi14
Naginata Rider12
Onmyoji8
Wanyudo6
Onna Musha5
Yumi Horse Archer5
Kitsune4
Daimyo2
Yari Spearman2

Technologies13 researched · 5 pre-queued

Hand Axe6:26
Medium Stable SoldiersPre-queued · 10:52
Medium Guardhouse SoldiersPre-queued · 10:55
Pickaxe11:13
Husbandry11:16
Ballistics15:38
Copper Weapons15:38
Copper Armor15:38
Copper Shields15:38
Heavy Dojo SoldiersPre-queued · 16:45
Champion Stable Soldiers18:59
Shaft MinePre-queued · 19:17
Bronze Armor19:54
Bronze Weapons19:54
Iron Weapons23:19
Iron Armor23:19
Bronze Shields23:19
Iron ShieldsPre-queued · 28:58
Buildings 14 types
Farm24
House21
Watermill13
Dojo10
Mining Camp Japanese10
Shrine Japanese9
Castle6
Guardhouse5
Armory3
Market3
Stable Japanese2
Town Center2
Wall2
Temple1
God powers 6 invoked
Solar Shield3
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1