Advanced match analysis
Divine vs ggmp
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 23057
- Duration
- 8:34
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Divine
Susanoo · Elo 2093 +4
8:34
Match length
Defeated
ggmp
Susanoo · Elo 1721 -4
89.5% win probability
Pre-match · Divine favored
win probability 10.5%
Key momentsIn match order
Divine
Susanoo · Purple- EAPM
- 89.2
- Favorite unit
- Naginata Rider 18 fielded
- Total score
- 10,311
- Military score
- 5,005
- Economic score
- 4,908
- Kills score
- 498
- Units killed
- 20
- Units lost
- 3
- Buildings razed
- 0
- Largest army
- 22
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:24
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Most Improvements
Most Kills
Most Resources
ggmp
Susanoo · Red- EAPM
- 80.0
- Favorite unit
- Naginata Rider 17 fielded
- Total score
- 8,109
- Military score
- 3,450
- Economic score
- 4,623
- Kills score
- 64
- Units killed
- 3
- Units lost
- 20
- Buildings razed
- 0
- Largest army
- 23
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Divineggmp
Score
Combat and army
Divineggmp
20
Units killed
3
3
Units lost
20
0
Buildings razed
0
22
Largest army
23
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Divine
Army · 22Units
Technologies1 researched
Buildings ›8 types
God powers ›2 invoked
ggmp
Army · 23Units
Technologies0 researched
No key technologies recorded.