Replay-derived match flow, timings, and composition.

Advanced match analysis

Divine vs ggmp

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
23057
Duration
8:34
Patch
19.17020
Played
· 1 day ago
Megalopolis map preview
MapMegalopolis
Winner
Divine Susanoo · Elo 2093 +4
8:34 Match length
Defeated
ggmp Susanoo · Elo 1721 -4
89.5% win probability Pre-match · Divine favored win probability 10.5%
Key momentsIn match order
Fastest Classical
4:07* ggmp Minakatatomi · estimated
First pressure
4:09 ggmp Stable Japanese
Armory timing
7:26 Divine Armory

Divine

Susanoo · Purple
Win 2093 +4
EAPM
89.2
Favorite unit
Naginata Rider
18 fielded
Total score
10,311
Military score
5,005
Economic score
4,908
Kills score
498
Units killed
20
Units lost
3
Buildings razed
0
Largest army
22
First expansion
—
Age path
Inari OkamiClassical · Research start 3:24
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Improvements Most Kills Most Resources

ggmp

Susanoo · Red
Loss 1721 -4
EAPM
80.0
Favorite unit
Naginata Rider
17 fielded
Total score
8,109
Military score
3,450
Economic score
4,623
Kills score
64
Units killed
3
Units lost
20
Buildings razed
0
Largest army
23
First expansion
—
Age path
MinakatatomiClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Divineggmp
Score
Total score Divine
10,31156%8,10944%
Military score Divine
5,00559%3,45041%
Economic score Divine
4,90851%4,62349%
Kills score Divine
49889%
Combat and army
Divineggmp
20 Units killed 3
3 Units lost 20
0 Buildings razed 0
22 Largest army 23

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Divine

Army · 22

Units

Naginata Rider18
Bushi2
Yari Spearman2

Technologies1 researched

Husbandry6:19
Buildings 8 types
House8
Shrine Japanese3
Watermill3
Stable Japanese2
Armory1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 2 invoked
Kusanagi1
Swampland1

ggmp

Army · 23

Units

Naginata Rider17
Kitsune3
Wanyudo3

Technologies0 researched

No key technologies recorded.

Buildings 6 types
House7
Watermill4
Shrine Japanese2
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1