Replay-derived match flow, timings, and composition.

Advanced match analysis

zmtto1 + ourkeychains + strausshaus vs kittrcz + ChocoFlan1015 + Froppy is Dead

Queue
Ranked 3v3 Supremacy
Map
Tundra
Map Seed
2681
Duration
22:12
Patch
19.17020
Played
· 17 hours ago
Tundra map preview
MapTundra
Victory Team Elo 1137
zmtto1 Poseidon · Elo 1104 +13
ourkeychains Susanoo · Elo 1124 +12
strausshaus Hades · Elo 1184 +9
22:12 Match length
Defeat Team Elo 990
kittrcz Zeus · Elo 1260 -22
ChocoFlan1015 Hades · Elo 892 -7
Froppy is Dead Oranos · Elo 819 -5
70.0% win probability Pre-match · zmtto1 + ourkeychains + strausshaus favored win probability 30.0%
Key momentsIn match order
Fastest Classical
3:57* ChocoFlan1015 Athena · estimated
First extra TC
4:24 strausshaus Town Center
First pressure
4:38 strausshaus Stable
Armory timing
6:22 Froppy is Dead Armory
Market timing
6:42 ourkeychains Market
Fastest Heroic
9:27* ourkeychains Raijin · estimated
Fortress timing
9:54 ourkeychains Castle
Fastest Mythic
14:26* ourkeychains Takemikazuchi · estimated

zmtto1

Poseidon · Blue · Team 1
Win 1104 +13
EAPM
29.5
Favorite unit
Hippeus
25 fielded
Total score
60,754
Military score
28,785
Economic score
26,330
Kills score
5,651
Units killed
148
Units lost
61
Buildings razed
45
Largest army
126
First expansion
5:13
Age path
HermesClassical · Research start 3:59
DionysusHeroic · Research start 9:26
ArtemisMythic · Research start 18:58
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Market economy1,800 total resource volume
Large army production126 military units
Highest Score Most Improvements Most Resources

kittrcz

Zeus · Red · Team 2
Loss 1260 -22
EAPM
61.6
Favorite unit
Hoplite
68 fielded
Total score
46,270
Military score
13,472
Economic score
26,155
Kills score
6,701
Units killed
214
Units lost
104
Buildings razed
17
Largest army
127
First expansion
4:51
Age path
AthenaClassical · Est. start 3:20
DionysusHeroic · Research start 10:28
HeraMythic · Est. start 16:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production127 military units
Most Kills

ourkeychains

Susanoo · Yellow · Team 1
Win 1124 +12
EAPM
26.1
Favorite unit
Asura
37 fielded
Total score
59,423
Military score
23,970
Economic score
31,464
Kills score
4,022
Units killed
97
Units lost
75
Buildings razed
26
Largest army
56
First expansion
4:56
Age path
MinakatatomiClassical · Est. start 3:27
RaijinHeroic · Est. start 8:12
TakemikazuchiMythic · Est. start 12:26
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Market economy9,100 total resource volume
Largest Army

ChocoFlan1015

Hades · Green · Team 2
Loss 892 -7
EAPM
37.5
Favorite unit
Hippeus
34 fielded
Total score
30,690
Military score
9,185
Economic score
20,556
Kills score
970
Units killed
40
Units lost
99
Buildings razed
4
Largest army
80
First expansion
6:56
Age path
AthenaClassical · Est. start 2:57
AphroditeHeroic · Est. start 12:24
ArtemisMythic · Est. start 15:46
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy4,000 total resource volume
Large army production80 military units
No post-game awards

strausshaus

Hades · Cyan · Team 1
Win 1184 +9
EAPM
41.5
Favorite unit
Toxotes
101 fielded
Total score
30,987
Military score
10,933
Economic score
18,819
Kills score
1,235
Units killed
45
Units lost
212
Buildings razed
0
Largest army
264
First expansion
4:24
Age path
AthenaClassical · Est. start 3:05
ApolloHeroic · Est. start 12:39
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production264 military units
Most Deaths

Froppy is Dead

Oranos · Pink · Team 2
Loss 819 -5
EAPM
21.0
Favorite unit
Arcus
29 fielded
Total score
19,750
Military score
7,944
Economic score
10,517
Kills score
1,333
Units killed
46
Units lost
81
Buildings razed
0
Largest army
62
First expansion
15:50
Age path
PrometheusClassical · Est. start 3:30
HyperionHeroic · Est. start 11:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Heavy walling35 wall build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

zmtto1kittrczourkeychainsChocoFlan1015strausshausFroppy is Dead
Score composition MilitaryEconomyKills score
zmtto1 60,754
28,78526,330
kittrcz 46,270
13,47226,155
ourkeychains 59,423
23,97031,464
ChocoFlan1015 30,690
9,18520,556
strausshaus 30,987
10,93318,819
Froppy is Dead 19,750
7,94410,517
Units killed vs lost KilledLost
zmtto1 148 / 61
14861
kittrcz 214 / 104
214104
ourkeychains 97 / 75
9775
ChocoFlan1015 40 / 99
4099
strausshaus 45 / 212
45212
Froppy is Dead 46 / 81
4681

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 14,900 total volume

zmtto1

Bought

Food300

Sold

Food200
Wood1,300
Total player market volume1,800

kittrcz

Bought

No buys

Sold

No sells

Total player market volume0

ourkeychains

Bought

Food1,700
Wood400

Sold

Wood7,000
Total player market volume9,100

ChocoFlan1015

Bought

No buys

Sold

Wood4,000
Total player market volume4,000

strausshaus

Bought

No buys

Sold

No sells

Total player market volume0

Froppy is Dead

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zmtto1

Army · 126

Units

Hippeus25
Hoplite25
Peltast25
Petrobolos15
Hypaspist14
Toxotes12
Prodromos5
Centaur2
Atalanta1
Hippolyta1
Theseus1

Technologies25 researched

Hand Axe4:59
Pickaxe5:00
Plow10:34
Husbandry12:09
Copper Shields12:11
Shaft Mine13:09
Bow Saw13:11
Medium Infantry13:42
Medium Archers14:39
Medium Cavalry14:54
Copper Armor15:09
Copper Weapons15:10
Heavy Infantry15:34
Heavy Archers15:37
Bronze Armor16:24
Bronze Shields16:25
Ballistics16:25
Heavy Cavalry17:04
Bronze Weapons18:43
Iron Weapons20:59
Iron Armor20:59
Iron Shields20:59
Champion Archers22:03
Champion Cavalry22:05
Champion Infantry22:06
Buildings 13 types
Farm44
House19
Stable11
Storehouse10
Military Academy6
Sentry Tower6
Archery Range5
Fortress4
Town Center3
Granary2
Market2
Armory1
Temple1
God powers 2 invoked
Earthquake1
Lure1

kittrcz

Army · 127

Units

Hoplite68
Toxotes12
Minotaur11
Myrmidon9
Heracles6
Petrobolos6
Jason5
Hydra3
Hypaspist2
Medusa2
Odysseus2
Bellerophon1

Technologies13 researched · 2 pre-queued

Hand Axe1:17
PickaxePre-queued · 6:06
Husbandry8:03
Medium Archers9:53
Plow10:38
Medium Infantry11:01
Copper Shields11:12
Copper Armor11:58
Heavy InfantryPre-queued · 12:01
Shaft Mine12:10
Copper Weapons13:56
Bronze Armor13:57
Bronze Weapons16:45
Bronze Shields16:45
Champion Infantry20:11
Buildings 13 types
Wall21
Farm17
House14
Granary10
Storehouse9
Military Academy6
Fortress3
Archery Range2
Market2
Town Center2
Armory1
Sentry Tower1
Temple1
God powers 3 invoked
Bolt1
Lightning Storm1
Restoration1

ourkeychains

Army · 56

Units

Asura37
Onmyoji12
Wanyudo4
Oyumi3

Technologies2 researched · 3 pre-queued

Pickaxe1:32
Hand Axe4:01
Shaft MinePre-queued · 4:38
Bow SawPre-queued · 4:40
PlowPre-queued · 17:10
Buildings 9 types
Farm71
Shrine Japanese51
House25
Watermill8
Temple6
Mining Camp Japanese3
Castle2
Town Center2
Market1
God powers 7 invoked
Kusanagi2
Shrine Of The Hunt2
Thunder Burst2
Divine Slash1

ChocoFlan1015

Army · 80

Units

Hippeus34
Toxotes20
Hoplite15
Achilles3
Petrobolos3
Ajax2
Minotaur2
Chiron1

Technologies5 researched · 7 pre-queued

Hand AxePre-queued · 4:06
HusbandryPre-queued · 4:08
PickaxePre-queued · 4:35
PlowPre-queued · 7:08
Shaft MinePre-queued · 12:41
Bow SawPre-queued · 12:42
Medium Cavalry13:10
Medium Archers15:54
Medium InfantryPre-queued · 16:58
Heavy Archers18:27
Heavy Cavalry18:29
Heavy Infantry18:55
Buildings 13 types
Farm28
Wall24
House23
Stable11
Storehouse11
Granary4
Archery Range3
Military Academy3
Town Center3
Market2
Armory1
Fortress1
Temple1
God powers 3 invoked
Sentinel2
Curse1

strausshaus

Army · 264

Units

Toxotes101
Hippeus87
Peltast35
Prodromos30
Hypaspist5
Ajax3
Minotaur2
Achilles1

Technologies2 researched · 15 pre-queued

PickaxePre-queued · 6:18
Hand AxePre-queued · 6:20
HusbandryPre-queued · 6:26
PlowPre-queued · 9:44
Medium ArchersPre-queued · 11:10
Medium CavalryPre-queued · 11:12
Copper WeaponsPre-queued · 12:00
Copper ArmorPre-queued · 12:00
Copper ShieldsPre-queued · 12:00
Bow SawPre-queued · 12:43
Crenellations15:32
Shaft Mine19:21
Medium InfantryPre-queued · 20:21
Heavy CavalryPre-queued · 20:28
Bronze WeaponsPre-queued · 22:07
Bronze ArmorPre-queued · 22:07
Bronze ShieldsPre-queued · 22:07
Buildings 11 types
House30
Farm27
Storehouse12
Stable10
Archery Range9
Military Academy7
Wall6
Granary5
Armory2
Town Center2
Temple1
God powers 1 invoked
Sentinel1

Froppy is Dead

Army · 62

Units

Arcus29
Destroyer8
Katapeltes7
Murmillo7
Turma4
Promethean3
Cheiroballista2
Oracle2

Technologies9 researched · 2 pre-queued

PickaxePre-queued · 5:00
Hand AxePre-queued · 5:01
Husbandry6:04
Plow6:05
Crenellations8:54
Ballistics16:43
Copper Shields16:43
Copper Armor16:44
Copper Weapons16:44
Medium Infantry20:26
Heavy Infantry21:03
Buildings 11 types
Wall35
Manor9
Farm8
Counter Barracks5
Palace4
Sentry Tower4
Military Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 12 invoked
Valor9
Shockwave2
Chaos1