Advanced match analysis
zmtto1 + ourkeychains + strausshaus vs kittrcz + ChocoFlan1015 + Froppy is Dead
- Queue
- Ranked 3v3 Supremacy
- Map
- Tundra
- Map Seed
- 2681
- Duration
- 22:12
- Patch
- 19.17020
- Played
- · 17 hours ago
Victory
Team Elo 1137
zmtto1
Poseidon · Elo 1104 +13
ourkeychains
Susanoo · Elo 1124 +12
strausshaus
Hades · Elo 1184 +9
22:12
Match length
Defeat
Team Elo 990
kittrcz
Zeus · Elo 1260 -22
ChocoFlan1015
Hades · Elo 892 -7
Froppy is Dead
Oranos · Elo 819 -5
70.0% win probability
Pre-match · zmtto1 + ourkeychains + strausshaus favored
win probability 30.0%
Key momentsIn match order
zmtto1
Poseidon · Blue · Team 1- EAPM
- 29.5
- Favorite unit
- Hippeus 25 fielded
- Total score
- 60,754
- Military score
- 28,785
- Economic score
- 26,330
- Kills score
- 5,651
- Units killed
- 148
- Units lost
- 61
- Buildings razed
- 45
- Largest army
- 126
- First expansion
- 5:13
Age path
HermesClassical · Research start 3:59
DionysusHeroic · Research start 9:26
ArtemisMythic · Research start 18:58
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Market economy1,800 total resource volume
Large army production126 military units
Highest Score
Most Improvements
Most Resources
kittrcz
Zeus · Red · Team 2- EAPM
- 61.6
- Favorite unit
- Hoplite 68 fielded
- Total score
- 46,270
- Military score
- 13,472
- Economic score
- 26,155
- Kills score
- 6,701
- Units killed
- 214
- Units lost
- 104
- Buildings razed
- 17
- Largest army
- 127
- First expansion
- 4:51
Age path
AthenaClassical · Est. start 3:20
DionysusHeroic · Research start 10:28
HeraMythic · Est. start 16:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production127 military units
Most Kills
ourkeychains
Susanoo · Yellow · Team 1- EAPM
- 26.1
- Favorite unit
- Asura 37 fielded
- Total score
- 59,423
- Military score
- 23,970
- Economic score
- 31,464
- Kills score
- 4,022
- Units killed
- 97
- Units lost
- 75
- Buildings razed
- 26
- Largest army
- 56
- First expansion
- 4:56
Age path
MinakatatomiClassical · Est. start 3:27
RaijinHeroic · Est. start 8:12
TakemikazuchiMythic · Est. start 12:26
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Market economy9,100 total resource volume
Largest Army
ChocoFlan1015
Hades · Green · Team 2- EAPM
- 37.5
- Favorite unit
- Hippeus 34 fielded
- Total score
- 30,690
- Military score
- 9,185
- Economic score
- 20,556
- Kills score
- 970
- Units killed
- 40
- Units lost
- 99
- Buildings razed
- 4
- Largest army
- 80
- First expansion
- 6:56
Age path
AthenaClassical · Est. start 2:57
AphroditeHeroic · Est. start 12:24
ArtemisMythic · Est. start 15:46
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy4,000 total resource volume
Large army production80 military units
No post-game awards
strausshaus
Hades · Cyan · Team 1- EAPM
- 41.5
- Favorite unit
- Toxotes 101 fielded
- Total score
- 30,987
- Military score
- 10,933
- Economic score
- 18,819
- Kills score
- 1,235
- Units killed
- 45
- Units lost
- 212
- Buildings razed
- 0
- Largest army
- 264
- First expansion
- 4:24
Age path
AthenaClassical · Est. start 3:05
ApolloHeroic · Est. start 12:39
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production264 military units
Most Deaths
Froppy is Dead
Oranos · Pink · Team 2- EAPM
- 21.0
- Favorite unit
- Arcus 29 fielded
- Total score
- 19,750
- Military score
- 7,944
- Economic score
- 10,517
- Kills score
- 1,333
- Units killed
- 46
- Units lost
- 81
- Buildings razed
- 0
- Largest army
- 62
- First expansion
- 15:50
Age path
PrometheusClassical · Est. start 3:30
HyperionHeroic · Est. start 11:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Heavy walling35 wall build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
zmtto1kittrczourkeychainsChocoFlan1015strausshausFroppy is Dead
Score composition
MilitaryEconomyKills score
zmtto1
60,754
kittrcz
46,270
ourkeychains
59,423
ChocoFlan1015
30,690
strausshaus
30,987
Froppy is Dead
19,750
Units killed vs lost
KilledLost
zmtto1
148 / 61
kittrcz
214 / 104
ourkeychains
97 / 75
ChocoFlan1015
40 / 99
strausshaus
45 / 212
Froppy is Dead
46 / 81
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 14,900 total volume›
zmtto1
Bought
Sold
Total player market volume1,800
kittrcz
Bought
No buys
Sold
No sells
Total player market volume0
ourkeychains
Bought
Sold
Total player market volume9,100
ChocoFlan1015
Bought
No buys
Sold
Total player market volume4,000
strausshaus
Bought
No buys
Sold
No sells
Total player market volume0
Froppy is Dead
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.