Advanced match analysis
UR TaIeNT + IDreamszAE vs General Zen + Ousmane
- Queue
- Ranked 2v2 Supremacy
- Map
- Marsh
- Map Seed
- 26866
- Duration
- 21:12
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1168
UR TaIeNT
Hades · Elo 1244 +15
IDreamszAE
Hades · Elo 1092 +92
21:12
Match length
Defeat
Team Elo 1178
General Zen
Freyr · Elo 1178 -20
Ousmane
Ra · Elo 1178 -20
48.6% win probability
Pre-match · General Zen + Ousmane favored · Upset
win probability 51.4%
Key momentsIn match order
UR TaIeNT
Hades · Blue · Team 1- EAPM
- 39.9
- Favorite unit
- Toxotes 132 fielded
- Total score
- 29,361
- Military score
- 12,568
- Economic score
- 14,178
- Kills score
- 2,655
- Units killed
- 108
- Units lost
- 109
- Buildings razed
- 19
- Largest army
- 223
- First expansion
- 6:24
Age path
AthenaClassical · Research start 3:03
ApolloHeroic · Est. start 9:25
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production223 military units
Largest Army
General Zen
Freyr · Red · Team 2- EAPM
- 30.4
- Favorite unit
- Throwing Axeman 78 fielded
- Total score
- 24,946
- Military score
- 9,342
- Economic score
- 13,570
- Kills score
- 2,034
- Units killed
- 62
- Units lost
- 120
- Buildings razed
- 13
- Largest army
- 161
- First expansion
- 14:20
Age path
UllrClassical · Est. start 4:22
AegirHeroic · Research start 12:05
HelMythic · Research start 17:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production161 military units
No post-game awards
IDreamszAE
Hades · Yellow · Team 1- EAPM
- 29.9
- Favorite unit
- Toxotes 51 fielded
- Total score
- 39,848
- Military score
- 15,755
- Economic score
- 20,718
- Kills score
- 3,415
- Units killed
- 130
- Units lost
- 96
- Buildings razed
- 9
- Largest army
- 153
- First expansion
- 5:28
Age path
AthenaClassical · Research start 2:52
AphroditeHeroic · Est. start 12:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production153 military units
Highest Score
Most Resources
Ousmane
Ra · Green · Team 2- EAPM
- 31.8
- Favorite unit
- Axeman 63 fielded
- Total score
- 32,789
- Military score
- 10,340
- Economic score
- 18,728
- Kills score
- 3,765
- Units killed
- 143
- Units lost
- 120
- Buildings razed
- 2
- Largest army
- 122
- First expansion
- 6:24
Age path
PtahClassical · Research start 4:33
SekhmetHeroic · Est. start 13:56
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production122 military units
Most Improvements
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
UR TaIeNTGeneral ZenIDreamszAEOusmane
Score composition
MilitaryEconomyKills score
UR TaIeNT
29,361
General Zen
24,946
IDreamszAE
39,848
Ousmane
32,789
Units killed vs lost
KilledLost
UR TaIeNT
108 / 109
General Zen
62 / 120
IDreamszAE
130 / 96
Ousmane
143 / 120
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.