Replay-derived match flow, timings, and composition.

Advanced match analysis

UR TaIeNT + IDreamszAE vs General Zen + Ousmane

Queue
Ranked 2v2 Supremacy
Map
Marsh
Map Seed
26866
Duration
21:12
Patch
19.17020
Played
· 1 day ago
Marsh map preview
MapMarsh
Victory Team Elo 1168
UR TaIeNT Hades · Elo 1244 +15
IDreamszAE Hades · Elo 1092 +92
21:12 Match length
Defeat Team Elo 1178
General Zen Freyr · Elo 1178 -20
Ousmane Ra · Elo 1178 -20
48.6% win probability Pre-match · General Zen + Ousmane favored · Upset win probability 51.4%
Key momentsIn match order
Fastest Classical
3:52* IDreamszAE Athena · estimated
First pressure
4:00 General Zen Hersir trained
First extra TC
5:28 IDreamszAE Town Center
Armory timing
7:55 UR TaIeNT Armory
Fastest Heroic
10:40* UR TaIeNT Apollo · estimated
Fortress timing
13:25 UR TaIeNT Fortress
Fastest Mythic
19:20* General Zen Hel · estimated

UR TaIeNT

Hades · Blue · Team 1
Win 1244 +15
EAPM
39.9
Favorite unit
Toxotes
132 fielded
Total score
29,361
Military score
12,568
Economic score
14,178
Kills score
2,655
Units killed
108
Units lost
109
Buildings razed
19
Largest army
223
First expansion
6:24
Age path
AthenaClassical · Research start 3:03
ApolloHeroic · Est. start 9:25
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production223 military units
Largest Army

General Zen

Freyr · Red · Team 2
Loss 1178 -20
EAPM
30.4
Favorite unit
Throwing Axeman
78 fielded
Total score
24,946
Military score
9,342
Economic score
13,570
Kills score
2,034
Units killed
62
Units lost
120
Buildings razed
13
Largest army
161
First expansion
14:20
Age path
UllrClassical · Est. start 4:22
AegirHeroic · Research start 12:05
HelMythic · Research start 17:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production161 military units
No post-game awards

IDreamszAE

Hades · Yellow · Team 1
Win 1092 +92
EAPM
29.9
Favorite unit
Toxotes
51 fielded
Total score
39,848
Military score
15,755
Economic score
20,718
Kills score
3,415
Units killed
130
Units lost
96
Buildings razed
9
Largest army
153
First expansion
5:28
Age path
AthenaClassical · Research start 2:52
AphroditeHeroic · Est. start 12:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production153 military units
Highest Score Most Resources

Ousmane

Ra · Green · Team 2
Loss 1178 -20
EAPM
31.8
Favorite unit
Axeman
63 fielded
Total score
32,789
Military score
10,340
Economic score
18,728
Kills score
3,765
Units killed
143
Units lost
120
Buildings razed
2
Largest army
122
First expansion
6:24
Age path
PtahClassical · Research start 4:33
SekhmetHeroic · Est. start 13:56
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production122 military units
Most Improvements Most Kills

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

UR TaIeNTGeneral ZenIDreamszAEOusmane
Score composition MilitaryEconomyKills score
UR TaIeNT 29,361
12,56814,178
General Zen 24,946
9,34213,570
IDreamszAE 39,848
15,75520,718
Ousmane 32,789
10,34018,728
Units killed vs lost KilledLost
UR TaIeNT 108 / 109
108109
General Zen 62 / 120
62120
IDreamszAE 130 / 96
13096
Ousmane 143 / 120
143120

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UR TaIeNT

Army · 223

Units

Toxotes132
Hoplite50
Hypaspist20
Peltast10
Petrobolos6
Achilles3
Ajax1
Chiron1

Technologies6 researched · 8 pre-queued

Hand Axe4:10
Bow SawPre-queued · 12:25
PickaxePre-queued · 12:25
PlowPre-queued · 12:27
Shaft Mine14:01
Medium InfantryPre-queued · 15:01
Medium ArchersPre-queued · 15:03
Heavy InfantryPre-queued · 15:39
Heavy ArchersPre-queued · 15:41
Ballistics16:22
Copper ArmorPre-queued · 16:22
Copper Shields16:49
Copper Weapons20:46
Bronze Shields20:47
Buildings 11 types
Farm17
House17
Storehouse12
Wall7
Archery Range5
Granary5
Armory3
Military Academy3
Town Center2
Fortress1
Temple1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1

General Zen

Army · 161

Units

Throwing Axeman78
Raiding Cavalry46
Berserk20
Hersir8
Portable Ram6
Rock Giant3

Technologies14 researched

Pickaxe0:47
Hand Axe0:47
Husbandry3:51
Copper Shields11:14
Ballistics11:14
Shaft Mine13:33
Medium Infantry14:28
Plow16:26
Bow Saw16:27
Copper Armor16:30
Copper Weapons18:59
Bronze Shields18:59
Bronze Armor19:00
Heavy Infantry20:10
Buildings 7 types
House16
Longhouse4
Ox Cart Building4
Armory3
Great Hall3
Town Center2
Temple1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Nidhogg1
Tempest1

IDreamszAE

Army · 153

Units

Toxotes51
Hoplite37
Hypaspist25
Peltast15
Nemean Lion11
Petrobolos7
Achilles3
Ajax3
Chiron1

Technologies14 researched · 2 pre-queued

Pickaxe8:53
Hand Axe8:54
Medium Infantry11:57
Medium Archers12:00
Shaft Mine13:22
Bow Saw13:23
Plow13:26
Heavy ArchersPre-queued · 13:30
Heavy InfantryPre-queued · 13:32
Ballistics16:43
Copper Shields16:44
Copper Armor16:44
Copper Weapons16:44
Bronze Shields20:21
Bronze Armor20:21
Bronze Weapons20:21
Buildings 11 types
House16
Farm11
Storehouse9
Granary6
Military Academy6
Archery Range5
Wall5
Temple2
Armory1
Fortress1
Town Center1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

Ousmane

Army · 122

Units

Axeman63
Slinger51
Spearman5
Mercenary Cavalry3

Technologies13 researched · 2 pre-queued

Pickaxe1:39
Hand Axe2:51
Medium Axemen8:14
Medium Slingers8:15
Copper Armor9:34
Copper Weapons9:35
Copper Shields13:09
Ballistics13:09
Plow14:08
Shaft Mine16:29
Bronze Shields16:52
Bronze Armor16:52
Heavy SlingersPre-queued · 18:08
Heavy AxemenPre-queued · 18:08
Bronze Weapons20:46
Buildings 17 types
Farm35
House19
Barracks10
Lumber Camp8
Obelisk7
Granary6
Mining Camp6
Sentry Tower4
Town Center4
Siege Works3
Armory2
Migdol Stronghold2
Monument To Pharaohs2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Citadel1
Rain1
Shifting Sands1