Advanced match analysis
layer8error#4745 vs toulouse
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 3820
- Duration
- 12:46
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
layer8error#4745
Freyr · Elo 797 +20
12:46
Match length
Defeated
toulouse
Demeter · Elo 846 -20
43.0% win probability
Pre-match · toulouse favored · Upset
win probability 57.0%
Key momentsIn match order
layer8error#4745
Freyr · Red- EAPM
- 16.1
- Favorite unit
- —
- Total score
- 13,681
- Military score
- 6,226
- Economic score
- 6,050
- Kills score
- 1,405
- Units killed
- 41
- Units lost
- 26
- Buildings razed
- 8
- Largest army
- 0
- First expansion
- 8:35
Age path
UllrClassical · Est. start 3:53
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
Highest Score
Largest Army
Most Kills
Most Resources
toulouse
Demeter · Blue- EAPM
- 17.9
- Favorite unit
- Iolaus 3 fielded
- Total score
- 9,135
- Military score
- 3,150
- Economic score
- 5,056
- Kills score
- 929
- Units killed
- 25
- Units lost
- 41
- Buildings razed
- 2
- Largest army
- 6
- First expansion
- 10:19
Age path
AresClassical · Research start 5:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
layer8error#4745toulouse
Score
Combat and army
layer8error#4745toulouse
41
Units killed
25
26
Units lost
41
8
Buildings razed
2
0
Largest army
6
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
layer8error#4745
Army · 0Units
No military units recorded.