Replay-derived match flow, timings, and composition.

Advanced match analysis

layer8error#4745 vs toulouse

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
3820
Duration
12:46
Patch
19.17020
Played
· 1 day ago
Oasis map preview
MapOasis
Winner
layer8error#4745 Freyr · Elo 797 +20
12:46 Match length
Defeated
toulouse Demeter · Elo 846 -20
43.0% win probability Pre-match · toulouse favored · Upset win probability 57.0%
Key momentsIn match order
First pressure
3:36 layer8error#4745 Hersir trained
Fastest Classical
4:53* layer8error#4745 Ullr · estimated
Armory timing
7:26 toulouse Armory
First extra TC
8:35 layer8error#4745 Town Center

layer8error#4745

Freyr · Red
Win 797 +20
EAPM
16.1
Favorite unit
—
Total score
13,681
Military score
6,226
Economic score
6,050
Kills score
1,405
Units killed
41
Units lost
26
Buildings razed
8
Largest army
0
First expansion
8:35
Age path
UllrClassical · Est. start 3:53
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Largest Army Most Kills Most Resources

toulouse

Demeter · Blue
Loss 846 -20
EAPM
17.9
Favorite unit
Iolaus
3 fielded
Total score
9,135
Military score
3,150
Economic score
5,056
Kills score
929
Units killed
25
Units lost
41
Buildings razed
2
Largest army
6
First expansion
10:19
Age path
AresClassical · Research start 5:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

layer8error#4745toulouse
Score
Total score layer8error#4745
13,68160%9,13540%
Military score layer8error#4745
6,22666%3,15034%
Economic score layer8error#4745
6,05054%5,05646%
Kills score layer8error#4745
1,40560%92940%
Combat and army
layer8error#4745toulouse
41 Units killed 25
26 Units lost 41
8 Buildings razed 2
0 Largest army 6

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

layer8error#4745

Army · 0

Units

No military units recorded.

Technologies1 researched · 2 pre-queued

Hand AxePre-queued · 3:55
PickaxePre-queued · 3:57
Medium Infantry8:04
Buildings 6 types
House7
Ox Cart Building4
Great Hall2
Longhouse2
Temple2
Town Center1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1

toulouse

Army · 6

Units

Iolaus3
Orpheus3

Technologies7 researched · 1 pre-queued

Husbandry3:56
Pickaxe5:24
Hand Axe5:27
Crenellations6:35
Medium InfantryPre-queued · 6:57
Copper Armor8:18
Copper Shields8:18
Copper Weapons9:00
Buildings 9 types
House7
Granary4
Storehouse4
Temple2
Archery Range1
Armory1
Military Academy1
Sentry Tower1
Town Center1
God powers 1 invoked
Wither1