Replay-derived match flow, timings, and composition.

Advanced match analysis

erickRoss98 vs xKiep

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
483
Duration
12:15
Patch
19.17020
Played
· 1 day ago
Giza map preview
MapGiza
Defeated
erickRoss98 Gaia · Elo 1077 -16
12:15 Match length
Winner
xKiep Susanoo · Elo 1117 +16
44.3% win probability Pre-match · xKiep favored win probability 55.7%
Key momentsIn match order
Fastest Classical
4:19* xKiep Minakatatomi · estimated
First extra TC
4:25 erickRoss98 Town Center
First pressure
4:44 xKiep Stable Japanese
Armory timing
11:19 xKiep Armory

erickRoss98

Gaia · Cyan
Loss 1077 -16
EAPM
30.0
Favorite unit
Murmillo
22 fielded
Total score
14,383
Military score
5,216
Economic score
8,684
Kills score
549
Units killed
16
Units lost
22
Buildings razed
0
Largest army
36
First expansion
4:25
Age path
OceanusClassical · Est. start 3:50
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Highest Score Most Deaths Most Resources

xKiep

Susanoo · Red
Win 1117 +16
EAPM
40.2
Favorite unit
Naginata Rider
14 fielded
Total score
14,381
Military score
6,275
Economic score
7,430
Kills score
781
Units killed
23
Units lost
16
Buildings razed
5
Largest army
36
First expansion
—
Age path
MinakatatomiClassical · Research start 3:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

erickRoss98xKiep
Score
Total score erickRoss98
14,38350%14,38150%
Military score xKiep
5,21645%6,27555%
Economic score erickRoss98
8,68454%7,43046%
Kills score xKiep
54941%78159%
Combat and army
erickRoss98xKiep
16 Units killed 23
22 Units lost 16
0 Buildings razed 5
36 Largest army 36

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

erickRoss98

Army · 36

Units

Murmillo22
Turma14

Technologies3 researched

Hand Axe0:23
Pickaxe0:23
Plow9:03
Buildings 8 types
Farm15
Wall10
Manor9
Counter Barracks3
Military Barracks3
Town Center2
Economic Guild1
Temple1
God powers 3 invoked
Gaia Forest2
Carnivora1

xKiep

Army · 36

Units

Naginata Rider14
Samurai10
Bushi5
Wanyudo5
Onna Musha1
Yumi Archer1

Technologies2 researched

Hand Axe6:08
Pickaxe6:40
Buildings 10 types
House11
Watermill5
Shrine Japanese4
Wall2
Armory1
Dojo1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 3 invoked
Kusanagi2
Shrine Of The Hunt1