Advanced match analysis
erickRoss98 vs xKiep
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 483
- Duration
- 12:15
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
erickRoss98
Gaia · Elo 1077 -16
12:15
Match length
Winner
xKiep
Susanoo · Elo 1117 +16
44.3% win probability
Pre-match · xKiep favored
win probability 55.7%
Key momentsIn match order
erickRoss98
Gaia · Cyan- EAPM
- 30.0
- Favorite unit
- Murmillo 22 fielded
- Total score
- 14,383
- Military score
- 5,216
- Economic score
- 8,684
- Kills score
- 549
- Units killed
- 16
- Units lost
- 22
- Buildings razed
- 0
- Largest army
- 36
- First expansion
- 4:25
Age path
OceanusClassical · Est. start 3:50
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Highest Score
Most Deaths
Most Resources
xKiep
Susanoo · Red- EAPM
- 40.2
- Favorite unit
- Naginata Rider 14 fielded
- Total score
- 14,381
- Military score
- 6,275
- Economic score
- 7,430
- Kills score
- 781
- Units killed
- 23
- Units lost
- 16
- Buildings razed
- 5
- Largest army
- 36
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
erickRoss98xKiep
Score
Combat and army
erickRoss98xKiep
16
Units killed
23
22
Units lost
16
0
Buildings razed
5
36
Largest army
36
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.