Replay-derived match flow, timings, and composition.

Advanced match analysis

Roger + AmuckPoet9636 vs juan_andres_ms + Pinocho

Queue
Ranked 2v2 Supremacy
Map
Giza
Map Seed
19943
Duration
19:27
Patch
19.17020
Played
· 1 day ago
Giza map preview
MapGiza
Defeat Team Elo 1174
Roger Zeus · Elo 1164 -13
AmuckPoet9636 Odin · Elo 1183 -15
19:27 Match length
Victory Team Elo 1287
juan_andres_ms Poseidon · Elo 1491 +5
Pinocho Amaterasu · Elo 1083 +83
34.3% win probability Pre-match · juan_andres_ms + Pinocho favored win probability 65.7%
Key momentsIn match order
First pressure
3:37 AmuckPoet9636 Hersir trained
Fastest Classical
3:42* juan_andres_ms Hermes · estimated
Armory timing
5:12 Roger Armory
Market timing
8:38 AmuckPoet9636 Market
First extra TC
9:14 AmuckPoet9636 Town Center
Fastest Heroic
11:47* Pinocho Raijin · estimated

Roger

Zeus · Blue · Team 1
Loss 1164 -13
EAPM
47.0
Favorite unit
Hoplite
36 fielded
Total score
21,528
Military score
6,500
Economic score
13,288
Kills score
1,785
Units killed
60
Units lost
54
Buildings razed
1
Largest army
51
First expansion
9:51
Age path
AthenaClassical · Est. start 2:56
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

juan_andres_ms

Poseidon · Red · Team 2
Win 1491 +5
EAPM
45.7
Favorite unit
Hippeus
35 fielded
Total score
31,517
Military score
10,790
Economic score
18,082
Kills score
2,663
Units killed
116
Units lost
39
Buildings razed
10
Largest army
73
First expansion
10:30
Age path
HermesClassical · Research start 2:42
DionysusHeroic · Est. start 11:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Most Kills Most Resources

AmuckPoet9636

Odin · Maroon · Team 1
Loss 1183 -15
EAPM
46.0
Favorite unit
Throwing Axeman
42 fielded
Total score
18,033
Military score
5,351
Economic score
11,787
Kills score
895
Units killed
32
Units lost
126
Buildings razed
0
Largest army
112
First expansion
9:14
Age path
HeimdallClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
Large army production112 military units
Most Deaths

Pinocho

Amaterasu · Green · Team 2
Win 1083 +83
EAPM
41.7
Favorite unit
Naginata Rider
31 fielded
Total score
28,069
Military score
14,483
Economic score
11,553
Kills score
2,033
Units killed
69
Units lost
51
Buildings razed
5
Largest army
106
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:57
RaijinHeroic · Est. start 10:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production106 military units
Largest Army Most Improvements

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Rogerjuan_andres_msAmuckPoet9636Pinocho
Score composition MilitaryEconomyKills score
Roger 21,528
6,50013,288
juan_andres_ms 31,517
10,79018,082
AmuckPoet9636 18,033
5,35111,787
Pinocho 28,069
14,48311,553
Units killed vs lost KilledLost
Roger 60 / 54
6054
juan_andres_ms 116 / 39
11639
AmuckPoet9636 32 / 126
32126
Pinocho 69 / 51
6951

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Roger

Bought

No buys

Sold

No sells

Total player market volume0

juan_andres_ms

Bought

No buys

Sold

No sells

Total player market volume0

AmuckPoet9636

Bought

Food200
Wood100

Sold

No sells

Total player market volume300

Pinocho

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Roger

Army · 51

Units

Hoplite36
Toxotes8
Jason4
Heracles3

Technologies9 researched · 1 pre-queued

Medium Infantry4:34
Pickaxe7:57
Hand Axe7:58
CrenellationsPre-queued · 12:51
Plow14:24
Medium Archers16:03
Copper Armor17:46
Copper Shields17:46
Copper Weapons17:46
Ballistics17:47
Buildings 10 types
Farm30
House14
Sentry Tower9
Military Academy5
Storehouse5
Armory4
Granary4
Archery Range2
Town Center2
Temple1
God powers 2 invoked
Bolt1
Restoration1

juan_andres_ms

Army · 73

Units

Hippeus35
Toxotes33
Hydra2
Theseus2
Atalanta1

Technologies11 researched · 4 pre-queued

Hand Axe3:16
Medium Cavalry6:13
Medium ArchersPre-queued · 7:14
PickaxePre-queued · 8:40
Copper Weapons10:10
Husbandry11:33
Copper Armor12:23
Copper Shields12:23
Heavy Cavalry13:30
Bronze Shields13:31
Shaft MinePre-queued · 14:55
Bronze Weapons15:45
Heavy ArchersPre-queued · 16:21
Bow Saw17:24
Plow19:15
Buildings 9 types
Farm24
House17
Storehouse7
Archery Range2
Stable2
Armory1
Granary1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

AmuckPoet9636

Army · 112

Units

Throwing Axeman42
Hirdman41
Raiding Cavalry13
Hersir12
Einheri4

Technologies5 researched · 3 pre-queued

Pickaxe3:26
Hand AxePre-queued · 3:28
Medium Cavalry11:57
Plow14:48
Copper Armor18:58
Copper Weapons18:58
Copper ShieldsPre-queued · 18:59
BallisticsPre-queued · 18:59
Buildings 11 types
Farm20
House14
Sentry Tower9
Longhouse4
Ox Cart Building4
Great Hall3
Wall3
Temple2
Town Center2
Armory1
Market1
God powers None invoked

No god powers recorded.

Pinocho

Army · 106

Units

Naginata Rider31
Samurai31
Yumi Archer21
Bushi7
Wanyudo7
Raiju3
Daimyo2
Yumi Horse Archer2
Onna Musha1
Yari Spearman1

Technologies9 researched · 2 pre-queued

Pickaxe3:16
Shaft MinePre-queued · 4:35
Hand Axe8:26
Husbandry8:27
Copper WeaponsPre-queued · 11:16
Copper Armor11:17
Bronze Weapons15:23
Copper Shields15:23
Ballistics15:24
Bow Saw15:35
Bronze Shields17:51
Buildings 9 types
House16
Shrine Japanese8
Watermill7
Stable Japanese3
Mining Camp Japanese2
Armory1
Dojo1
Guardhouse1
Temple1
God powers 5 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1