Advanced match analysis
Roger + AmuckPoet9636 vs juan_andres_ms + Pinocho
- Queue
- Ranked 2v2 Supremacy
- Map
- Giza
- Map Seed
- 19943
- Duration
- 19:27
- Patch
- 19.17020
- Played
- · 1 day ago
Defeat
Team Elo 1174
Roger
Zeus · Elo 1164 -13
AmuckPoet9636
Odin · Elo 1183 -15
19:27
Match length
Victory
Team Elo 1287
juan_andres_ms
Poseidon · Elo 1491 +5
Pinocho
Amaterasu · Elo 1083 +83
34.3% win probability
Pre-match · juan_andres_ms + Pinocho favored
win probability 65.7%
Key momentsIn match order
Roger
Zeus · Blue · Team 1- EAPM
- 47.0
- Favorite unit
- Hoplite 36 fielded
- Total score
- 21,528
- Military score
- 6,500
- Economic score
- 13,288
- Kills score
- 1,785
- Units killed
- 60
- Units lost
- 54
- Buildings razed
- 1
- Largest army
- 51
- First expansion
- 9:51
Age path
AthenaClassical · Est. start 2:56
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
juan_andres_ms
Poseidon · Red · Team 2- EAPM
- 45.7
- Favorite unit
- Hippeus 35 fielded
- Total score
- 31,517
- Military score
- 10,790
- Economic score
- 18,082
- Kills score
- 2,663
- Units killed
- 116
- Units lost
- 39
- Buildings razed
- 10
- Largest army
- 73
- First expansion
- 10:30
Age path
HermesClassical · Research start 2:42
DionysusHeroic · Est. start 11:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Most Kills
Most Resources
AmuckPoet9636
Odin · Maroon · Team 1- EAPM
- 46.0
- Favorite unit
- Throwing Axeman 42 fielded
- Total score
- 18,033
- Military score
- 5,351
- Economic score
- 11,787
- Kills score
- 895
- Units killed
- 32
- Units lost
- 126
- Buildings razed
- 0
- Largest army
- 112
- First expansion
- 9:14
Age path
HeimdallClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
Large army production112 military units
Most Deaths
Pinocho
Amaterasu · Green · Team 2- EAPM
- 41.7
- Favorite unit
- Naginata Rider 31 fielded
- Total score
- 28,069
- Military score
- 14,483
- Economic score
- 11,553
- Kills score
- 2,033
- Units killed
- 69
- Units lost
- 51
- Buildings razed
- 5
- Largest army
- 106
- First expansion
- —
Age path
MinakatatomiClassical · Est. start 2:57
RaijinHeroic · Est. start 10:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production106 military units
Largest Army
Most Improvements
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Rogerjuan_andres_msAmuckPoet9636Pinocho
Score composition
MilitaryEconomyKills score
Roger
21,528
juan_andres_ms
31,517
AmuckPoet9636
18,033
Pinocho
28,069
Units killed vs lost
KilledLost
Roger
60 / 54
juan_andres_ms
116 / 39
AmuckPoet9636
32 / 126
Pinocho
69 / 51
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
Roger
Bought
No buys
Sold
No sells
Total player market volume0
juan_andres_ms
Bought
No buys
Sold
No sells
Total player market volume0
AmuckPoet9636
Bought
Sold
No sells
Total player market volume300
Pinocho
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Roger
Army · 51Units
Technologies9 researched · 1 pre-queued
Buildings ›10 types
God powers ›2 invoked
juan_andres_ms
Army · 73Units
Technologies11 researched · 4 pre-queued
Buildings ›9 types
God powers ›3 invoked
AmuckPoet9636
Army · 112Units
Technologies5 researched · 3 pre-queued
Buildings ›11 types
God powers ›None invoked
No god powers recorded.