Advanced match analysis
kunz vs Varino
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 21637
- Duration
- 22:50
- Patch
- 19.17020
- Played
- · 23 hours ago
Defeated
kunz
Zeus · Elo 914 -15
22:50
Match length
Winner
Varino
Zeus · Elo 956 +15
44.0% win probability
Pre-match · Varino favored
win probability 56.0%
Key momentsIn match order
kunz
Zeus · Blue- EAPM
- 28.8
- Favorite unit
- Hoplite 85 fielded
- Total score
- 17,118
- Military score
- 6,285
- Economic score
- 7,728
- Kills score
- 3,105
- Units killed
- 133
- Units lost
- 178
- Buildings razed
- 0
- Largest army
- 152
- First expansion
- 5:52
Age path
AthenaClassical · Est. start 2:48
DionysusHeroic · Est. start 16:13
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
Large army production152 military units
Most Deaths
Varino
Zeus · Red- EAPM
- 28.1
- Favorite unit
- Hoplite 122 fielded
- Total score
- 30,009
- Military score
- 12,040
- Economic score
- 13,270
- Kills score
- 4,699
- Units killed
- 178
- Units lost
- 133
- Buildings razed
- 22
- Largest army
- 197
- First expansion
- —
Age path
HermesClassical · Research start 2:33
ApolloHeroic · Est. start 12:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production197 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
kunzVarino
Score
Combat and army
kunzVarino
133
Units killed
178
178
Units lost
133
0
Buildings razed
22
152
Largest army
197
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
kunz
Bought
No buys
Sold
Total player market volume1,000
Varino
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.