Replay-derived match flow, timings, and composition.

Advanced match analysis

kunz vs Varino

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
21637
Duration
22:50
Patch
19.17020
Played
· 23 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
kunz Zeus · Elo 914 -15
22:50 Match length
Winner
Varino Zeus · Elo 956 +15
44.0% win probability Pre-match · Varino favored win probability 56.0%
Key momentsIn match order
Fastest Classical
3:33* Varino Hermes · estimated
First pressure
3:38 Varino Military Academy
First extra TC
5:52 kunz Town Center
Armory timing
6:17 Varino Armory
Market timing
9:24 kunz Market
Fastest Heroic
13:25* Varino Apollo · estimated

kunz

Zeus · Blue
Loss 914 -15
EAPM
28.8
Favorite unit
Hoplite
85 fielded
Total score
17,118
Military score
6,285
Economic score
7,728
Kills score
3,105
Units killed
133
Units lost
178
Buildings razed
0
Largest army
152
First expansion
5:52
Age path
AthenaClassical · Est. start 2:48
DionysusHeroic · Est. start 16:13
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
Large army production152 military units
Most Deaths

Varino

Zeus · Red
Win 956 +15
EAPM
28.1
Favorite unit
Hoplite
122 fielded
Total score
30,009
Military score
12,040
Economic score
13,270
Kills score
4,699
Units killed
178
Units lost
133
Buildings razed
22
Largest army
197
First expansion
—
Age path
HermesClassical · Research start 2:33
ApolloHeroic · Est. start 12:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production197 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

kunzVarino
Score
Total score Varino
17,11836%30,00964%
Military score Varino
6,28534%12,04066%
Economic score Varino
7,72837%13,27063%
Kills score Varino
3,10540%4,69960%
Combat and army
kunzVarino
133 Units killed 178
178 Units lost 133
0 Buildings razed 22
152 Largest army 197

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

kunz

Bought

No buys

Sold

Food200
Wood800
Total player market volume1,000

Varino

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kunz

Army · 152

Units

Hoplite85
Toxotes23
Hypaspist21
Jason6
Minotaur5
Heracles4
Peltast4
Hydra3
Odysseus1

Technologies5 researched · 7 pre-queued

HusbandryPre-queued · 3:32
PickaxePre-queued · 3:34
Hand AxePre-queued · 3:39
Medium InfantryPre-queued · 5:38
Copper Weapons9:49
Copper Armor9:49
Copper Shields9:50
Crenellations12:43
Medium Archers14:01
Heavy InfantryPre-queued · 16:49
PlowPre-queued · 19:47
Bronze ShieldsPre-queued · 20:54
Buildings 11 types
House33
Granary9
Farm6
Storehouse6
Military Academy5
Archery Range2
Market2
Sentry Tower2
Town Center2
Armory1
Temple1
God powers 1 invoked
Bolt1

Varino

Army · 197

Units

Hoplite122
Toxotes51
Peltast10
Hypaspist7
Heracles3
Jason3
Odysseus1

Technologies1 researched · 15 pre-queued

Hand Axe3:06
PickaxePre-queued · 3:57
Medium ArchersPre-queued · 8:34
Medium InfantryPre-queued · 8:36
Copper WeaponsPre-queued · 9:25
Copper ArmorPre-queued · 9:25
Copper ShieldsPre-queued · 9:25
BallisticsPre-queued · 9:26
PlowPre-queued · 14:14
Bow SawPre-queued · 15:53
Shaft MinePre-queued · 15:53
Heavy InfantryPre-queued · 20:35
Heavy ArchersPre-queued · 20:37
Bronze WeaponsPre-queued · 20:41
Bronze ArmorPre-queued · 20:41
Bronze ShieldsPre-queued · 20:41
Buildings 8 types
House19
Farm11
Storehouse6
Archery Range5
Military Academy5
Granary4
Temple2
Armory1
God powers 2 invoked
Bolt2