Advanced match analysis
CcCYasliKurtCcC + pacoman_107 + chusjmi vs Saaa + Scootin + Very Old
- Queue
- Ranked 3v3 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 11588
- Duration
- 19:26
- Patch
- 19.17020
- Played
- · 1 day ago
Defeat
Team Elo 833
CcCYasliKurtCcC
Gaia · Elo 930 -1
pacoman_107
Gaia · Elo 817 -1
chusjmi
Gaia · Elo 753 -1
19:26
Match length
Victory
Team Elo 1400
Saaa
Hades · Elo 1418 +1
Scootin
Nuwa · Elo 1424 +2
Very Old
Hades · Elo 1359 +1
3.7% win probability
Pre-match · Saaa + Scootin + Very Old favored
win probability 96.3%
Key momentsIn match order
CcCYasliKurtCcC
Gaia · Blue · Team 1- EAPM
- 18.7
- Favorite unit
- Turma 38 fielded
- Total score
- 40,422
- Military score
- 10,015
- Economic score
- 29,459
- Kills score
- 948
- Units killed
- 33
- Units lost
- 81
- Buildings razed
- 0
- Largest army
- 84
- First expansion
- 5:18
Age path
OceanusClassical · Research start 3:32
TheiaHeroic · Research start 8:12
HekateMythic · Research start 15:29
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production84 military units
Most Deaths
Saaa
Hades · Maroon · Team 2- EAPM
- 45.2
- Favorite unit
- Toxotes 70 fielded
- Total score
- 46,916
- Military score
- 20,822
- Economic score
- 23,261
- Kills score
- 2,833
- Units killed
- 73
- Units lost
- 19
- Buildings razed
- 12
- Largest army
- 81
- First expansion
- 5:26
Age path
AresClassical · Research start 3:20
ApolloHeroic · Research start 9:32
ArtemisMythic · Research start 15:36
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling32 wall build events
Market economy900 total resource volume
Large army production81 military units
Largest Army
Most Kills
pacoman_107
Gaia · Yellow · Team 1- EAPM
- 14.5
- Favorite unit
- Murmillo 26 fielded
- Total score
- 24,142
- Military score
- 9,425
- Economic score
- 14,421
- Kills score
- 296
- Units killed
- 8
- Units lost
- 54
- Buildings razed
- 0
- Largest army
- 77
- First expansion
- 7:16
Age path
OceanusClassical · Research start 3:27
TheiaHeroic · Research start 13:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
Scootin
Nuwa · Green · Team 2- EAPM
- 58.2
- Favorite unit
- Tiger Cavalry 22 fielded
- Total score
- 58,279
- Military score
- 29,977
- Economic score
- 25,783
- Kills score
- 2,519
- Units killed
- 65
- Units lost
- 24
- Buildings razed
- 13
- Largest army
- 80
- First expansion
- 4:14
Age path
HoutuClassical · Research start 2:48
GoumangHeroic · Est. start 8:02
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling8 wall build events
Market economy900 total resource volume
Large army production80 military units
Highest Score
Most Improvements
Most Resources
chusjmi
Gaia · Cyan · Team 1- EAPM
- 21.8
- Favorite unit
- Dryad 19 fielded
- Total score
- 13,588
- Military score
- 3,555
- Economic score
- 9,489
- Kills score
- 544
- Units killed
- 20
- Units lost
- 49
- Buildings razed
- 0
- Largest army
- 52
- First expansion
- 7:57
Age path
LetoClassical · Research start 4:17
TheiaHeroic · Research start 11:01
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,700 total resource volume
No post-game awards
Very Old
Hades · Pink · Team 2- EAPM
- 37.7
- Favorite unit
- Cyclops 22 fielded
- Total score
- 47,546
- Military score
- 20,530
- Economic score
- 25,032
- Kills score
- 1,984
- Units killed
- 58
- Units lost
- 20
- Buildings razed
- 6
- Largest army
- 68
- First expansion
- 4:51
Age path
AresClassical · Research start 3:28
ApolloHeroic · Research start 11:34
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
CcCYasliKurtCcCSaaapacoman_107ScootinchusjmiVery Old
Score composition
MilitaryEconomyKills score
CcCYasliKurtCcC
40,422
Saaa
46,916
pacoman_107
24,142
Scootin
58,279
chusjmi
13,588
Very Old
47,546
Units killed vs lost
KilledLost
CcCYasliKurtCcC
33 / 81
Saaa
73 / 19
pacoman_107
8 / 54
Scootin
65 / 24
chusjmi
20 / 49
Very Old
58 / 20
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,500 total volume›
CcCYasliKurtCcC
Bought
No buys
Sold
No sells
Total player market volume0
Saaa
Bought
Sold
Total player market volume900
pacoman_107
Bought
No buys
Sold
No sells
Total player market volume0
Scootin
Bought
No buys
Sold
Total player market volume900
chusjmi
Bought
Sold
No sells
Total player market volume1,700
Very Old
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.