Replay-derived match flow, timings, and composition.

Advanced match analysis

CcCYasliKurtCcC + pacoman_107 + chusjmi vs Saaa + Scootin + Very Old

Queue
Ranked 3v3 Supremacy
Map
Blue Lagoon
Map Seed
11588
Duration
19:26
Patch
19.17020
Played
· 1 day ago
Blue Lagoon map preview
MapBlue Lagoon
Defeat Team Elo 833
CcCYasliKurtCcC Gaia · Elo 930 -1
pacoman_107 Gaia · Elo 817 -1
chusjmi Gaia · Elo 753 -1
19:26 Match length
Victory Team Elo 1400
Saaa Hades · Elo 1418 +1
Scootin Nuwa · Elo 1424 +2
Very Old Hades · Elo 1359 +1
3.7% win probability Pre-match · Saaa + Scootin + Very Old favored win probability 96.3%
Key momentsIn match order
Fastest Classical
3:48* Scootin Houtu · estimated
First extra TC
4:14 Scootin Town Center
First pressure
4:52 CcCYasliKurtCcC Military Barracks
Market timing
6:32 chusjmi Market
Armory timing
6:32 Scootin Armory
Fastest Heroic
9:17* Scootin Goumang · estimated
Fortress timing
10:14 CcCYasliKurtCcC Palace
Fastest Mythic
17:29* CcCYasliKurtCcC Hekate · estimated

CcCYasliKurtCcC

Gaia · Blue · Team 1
Loss 930 -1
EAPM
18.7
Favorite unit
Turma
38 fielded
Total score
40,422
Military score
10,015
Economic score
29,459
Kills score
948
Units killed
33
Units lost
81
Buildings razed
0
Largest army
84
First expansion
5:18
Age path
OceanusClassical · Research start 3:32
TheiaHeroic · Research start 8:12
HekateMythic · Research start 15:29
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production84 military units
Most Deaths

Saaa

Hades · Maroon · Team 2
Win 1418 +1
EAPM
45.2
Favorite unit
Toxotes
70 fielded
Total score
46,916
Military score
20,822
Economic score
23,261
Kills score
2,833
Units killed
73
Units lost
19
Buildings razed
12
Largest army
81
First expansion
5:26
Age path
AresClassical · Research start 3:20
ApolloHeroic · Research start 9:32
ArtemisMythic · Research start 15:36
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling32 wall build events
Market economy900 total resource volume
Large army production81 military units
Largest Army Most Kills

pacoman_107

Gaia · Yellow · Team 1
Loss 817 -1
EAPM
14.5
Favorite unit
Murmillo
26 fielded
Total score
24,142
Military score
9,425
Economic score
14,421
Kills score
296
Units killed
8
Units lost
54
Buildings razed
0
Largest army
77
First expansion
7:16
Age path
OceanusClassical · Research start 3:27
TheiaHeroic · Research start 13:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Scootin

Nuwa · Green · Team 2
Win 1424 +2
EAPM
58.2
Favorite unit
Tiger Cavalry
22 fielded
Total score
58,279
Military score
29,977
Economic score
25,783
Kills score
2,519
Units killed
65
Units lost
24
Buildings razed
13
Largest army
80
First expansion
4:14
Age path
HoutuClassical · Research start 2:48
GoumangHeroic · Est. start 8:02
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling8 wall build events
Market economy900 total resource volume
Large army production80 military units
Highest Score Most Improvements Most Resources

chusjmi

Gaia · Cyan · Team 1
Loss 753 -1
EAPM
21.8
Favorite unit
Dryad
19 fielded
Total score
13,588
Military score
3,555
Economic score
9,489
Kills score
544
Units killed
20
Units lost
49
Buildings razed
0
Largest army
52
First expansion
7:57
Age path
LetoClassical · Research start 4:17
TheiaHeroic · Research start 11:01
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,700 total resource volume
No post-game awards

Very Old

Hades · Pink · Team 2
Win 1359 +1
EAPM
37.7
Favorite unit
Cyclops
22 fielded
Total score
47,546
Military score
20,530
Economic score
25,032
Kills score
1,984
Units killed
58
Units lost
20
Buildings razed
6
Largest army
68
First expansion
4:51
Age path
AresClassical · Research start 3:28
ApolloHeroic · Research start 11:34
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

CcCYasliKurtCcCSaaapacoman_107ScootinchusjmiVery Old
Score composition MilitaryEconomyKills score
CcCYasliKurtCcC 40,422
10,01529,459
Saaa 46,916
20,82223,261
pacoman_107 24,142
9,42514,421
Scootin 58,279
29,97725,783
chusjmi 13,588
9,489
Very Old 47,546
20,53025,032
Units killed vs lost KilledLost
CcCYasliKurtCcC 33 / 81
3381
Saaa 73 / 19
7319
pacoman_107 8 / 54
54
Scootin 65 / 24
6524
chusjmi 20 / 49
2049
Very Old 58 / 20
5820

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,500 total volume

CcCYasliKurtCcC

Bought

No buys

Sold

No sells

Total player market volume0

Saaa

Bought

Wood600

Sold

Food300
Total player market volume900

pacoman_107

Bought

No buys

Sold

No sells

Total player market volume0

Scootin

Bought

No buys

Sold

Food200
Wood700
Total player market volume900

chusjmi

Bought

Food900
Wood800

Sold

No sells

Total player market volume1,700

Very Old

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CcCYasliKurtCcC

Army · 84

Units

Turma38
Dryad25
Contarius15
Murmillo4
Caladria2

Technologies17 researched

Hand Axe0:46
Pickaxe0:47
Bow Saw7:19
Shaft Mine8:18
Husbandry9:17
Plow10:24
Medium Archers11:47
Copper Shields11:51
Heavy Archers14:28
Medium Infantry16:00
Copper Weapons16:04
Copper Armor16:04
Heavy Infantry16:54
Bronze Shields17:51
Bronze Weapons17:52
Bronze Armor17:52
Champion Archers17:59
Buildings 10 types
Farm19
Military Barracks11
Manor8
Counter Barracks3
Market2
Palace2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 3 invoked
Hesperides Tree2
Gaia Forest1

Saaa

Army · 81

Units

Toxotes70
Petrobolos4
Ajax3
Achilles2
Chiron2

Technologies17 researched

Hand Axe3:48
Pickaxe4:14
Husbandry7:32
Medium Archers7:45
Ballistics8:13
Copper Weapons10:30
Copper Shields10:31
Heavy Archers11:05
Copper Armor11:06
Bronze Weapons11:44
Bronze Shields12:52
Plow13:54
Bronze Armor13:59
Champion Archers17:49
Iron Shields18:11
Iron Weapons18:12
Iron Armor18:12
Buildings 11 types
Wall32
House26
Farm21
Storehouse12
Archery Range6
Granary5
Town Center3
Temple2
Armory1
Fortress1
Market1
God powers 3 invoked
Earthquake1
Pestilence1
Sentinel1

pacoman_107

Army · 77

Units

Murmillo26
Contarius14
Arcus11
Turma9
Katapeltes8
Caladria4
Cheiroballista2
Oracle2
Stymphalian Bird1

Technologies10 researched

Husbandry3:12
Hand Axe4:09
Pickaxe4:10
Bow Saw5:32
Shaft Mine8:00
Copper Armor9:57
Medium Archers10:54
Medium Infantry11:54
Heavy Archers16:22
Heavy Cavalry18:50
Buildings 7 types
Manor7
Military Barracks5
Counter Barracks4
Armory1
Economic Guild1
Temple1
Town Center1
God powers 9 invoked
Gaia Forest5
Carnivora2
Hesperides Tree2

Scootin

Army · 80

Units

Tiger Cavalry22
Dryad19
Dao Swordsman15
White Horse Cavalry11
Axe Cart4
Pioneer4
Qing Long2
Ge Halberdier1
Jiang Zi Ya1
Li Jing1

Technologies24 researched

Hand Axe5:36
Pickaxe7:29
Husbandry7:31
Plow9:32
Medium Infantry10:42
Bow Saw11:11
Shaft Mine11:14
Heavy Infantry12:38
Heavy Cavalry12:39
Ballistics13:08
Copper Armor13:09
Copper Weapons14:26
Copper Shields14:26
Medium Archers15:02
Bronze Shields15:34
Bronze Weapons15:34
Bronze Armor15:34
Champion Infantry15:37
Champion Cavalry15:46
Heavy Archers17:49
Iron Armor18:03
Iron Weapons18:03
Iron Shields18:03
Champion Archers18:46
Buildings 12 types
Farm42
Silo25
House16
Wall8
Town Center4
Armory3
Baolei3
Machine Workshop2
Military Camp2
Imperial Academy1
Market1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Great Flood1

chusjmi

Army · 52

Units

Dryad19
Turma15
Murmillo11
Katapeltes5
Oracle2

Technologies7 researched

Hand Axe2:04
Pickaxe3:45
Bow Saw6:47
Shaft Mine6:52
Medium Archers9:33
Heavy Archers12:26
Medium Infantry13:23
Buildings 10 types
Manor11
Counter Barracks4
Farm3
Palace3
Town Center2
Economic Guild1
Market1
Military Barracks1
Sentry Tower1
Temple1
God powers 6 invoked
Gaia Forest3
Hesperides Tree2
Spider Lair1

Very Old

Army · 68

Units

Cyclops22
Toxotes19
Peltast13
Hoplite5
Hypaspist4
Achilles2
Ajax2
Chiron1

Technologies18 researched

Husbandry0:16
Copper Weapons7:33
Hand Axe7:44
Pickaxe7:53
Copper Armor8:04
Medium Archers8:11
Copper Shields9:41
Plow11:16
Ballistics11:40
Bow Saw13:10
Shaft Mine13:25
Medium Infantry13:29
Heavy Infantry14:26
Heavy Archers14:28
Bronze Shields14:48
Bronze Weapons15:30
Bronze Armor16:14
Crenellations16:26
Buildings 10 types
Farm27
House16
Storehouse13
Granary9
Archery Range5
Military Academy5
Fortress3
Temple2
Town Center2
Armory1
God powers 2 invoked
Pestilence1
Underworld Passage1