Advanced match analysis
ragnarok vs nortow
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 7451
- Duration
- 23:42
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
ragnarok
Tezcatlipoca · Elo 923 -13
23:42
Match length
Winner
nortow
Thor · Elo 1012 +13
37.5% win probability
Pre-match · nortow favored
win probability 62.5%
Key momentsIn match order
ragnarok
Tezcatlipoca · Blue- EAPM
- 34.4
- Favorite unit
- Warrior Priest 25 fielded
- Total score
- 30,950
- Military score
- 8,071
- Economic score
- 20,509
- Kills score
- 2,370
- Units killed
- 84
- Units lost
- 157
- Buildings razed
- 13
- Largest army
- 113
- First expansion
- 8:27
Age path
MalinalxochitlClassical · Research start 4:37
CoyolxauhquiHeroic · Research start 15:30
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,300 total resource volume
Large army production113 military units
Most Deaths
nortow
Thor · Red- EAPM
- 48.2
- Favorite unit
- Berserk 47 fielded
- Total score
- 46,691
- Military score
- 20,535
- Economic score
- 21,471
- Kills score
- 4,728
- Units killed
- 145
- Units lost
- 84
- Buildings razed
- 7
- Largest army
- 147
- First expansion
- 10:35
Age path
ForsetiClassical · Research start 5:05
BragiHeroic · Research start 14:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Large army production147 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ragnaroknortow
Score
Combat and army
ragnaroknortow
84
Units killed
145
157
Units lost
84
13
Buildings razed
7
113
Largest army
147
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,300 total volume›
ragnarok
Bought
Sold
Total player market volume2,300
nortow
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
ragnarok
Army · 113Units
Quimichin Spy2