Replay-derived match flow, timings, and composition.

Advanced match analysis

jagermalik49 + dreamoftrout vs Dayday6511 + el mata k-bros

Queue
Ranked 2v2 Supremacy
Map
Megalopolis
Map Seed
12680
Duration
17:29
Patch
19.17020
Played
· 1 day ago
Megalopolis map preview
MapMegalopolis
Defeat Team Elo 648
jagermalik49 Oranos · Elo 581 -5
dreamoftrout Zeus · Elo 714 -10
17:29 Match length
Victory Team Elo 871
Dayday6511 Amaterasu · Elo 877 +7
el mata k-bros Poseidon · Elo 865 +8
21.7% win probability Pre-match · Dayday6511 + el mata k-bros favored win probability 78.3%
Key momentsIn match order
Fastest Classical
3:40* el mata k-bros Hermes · estimated
First pressure
3:53 el mata k-bros Stable
Market timing
6:50 jagermalik49 Market
Armory timing
7:04 Dayday6511 Armory
First extra TC
8:37 dreamoftrout Town Center
Fastest Heroic
8:47* jagermalik49 Theia · estimated
Fortress timing
12:22 Dayday6511 Castle

jagermalik49

Oranos · Blue · Team 1
Loss 581 -5
EAPM
9.2
Favorite unit
Katapeltes
3 fielded
Total score
11,511
Military score
3,100
Economic score
7,938
Kills score
473
Units killed
14
Units lost
12
Buildings razed
0
Largest army
10
First expansion
13:13
Age path
OceanusClassical · Research start 2:50
TheiaHeroic · Research start 7:32
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Market economy100 total resource volume
No post-game awards

Dayday6511

Amaterasu · Red · Team 2
Win 877 +7
EAPM
20.8
Favorite unit
Samurai
15 fielded
Total score
24,799
Military score
10,825
Economic score
12,819
Kills score
1,227
Units killed
45
Units lost
33
Buildings razed
3
Largest army
53
First expansion
14:15
Age path
Ame No UzumeClassical · Research start 3:13
RaijinHeroic · Research start 10:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Highest Score Largest Army Most Improvements Most Resources

dreamoftrout

Zeus · Yellow · Team 1
Loss 714 -10
EAPM
16.1
Favorite unit
Hoplite
42 fielded
Total score
12,270
Military score
3,535
Economic score
6,983
Kills score
1,752
Units killed
51
Units lost
56
Buildings razed
0
Largest army
49
First expansion
8:37
Age path
AthenaClassical · Research start 4:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths Most Kills

el mata k-bros

Poseidon · Green · Team 2
Win 865 +8
EAPM
32.7
Favorite unit
Hippeus
37 fielded
Total score
19,517
Military score
5,680
Economic score
13,048
Kills score
789
Units killed
24
Units lost
33
Buildings razed
6
Largest army
42
First expansion
—
Age path
HermesClassical · Est. start 2:40
DionysusHeroic · Est. start 10:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

jagermalik49Dayday6511dreamoftroutel mata k-bros
Score composition MilitaryEconomyKills score
jagermalik49 11,511
3,1007,938
Dayday6511 24,799
10,82512,819
dreamoftrout 12,270
3,5356,983
el mata k-bros 19,517
5,68013,048
Units killed vs lost KilledLost
jagermalik49 14 / 12
14
Dayday6511 45 / 33
4533
dreamoftrout 51 / 56
5156
el mata k-bros 24 / 33
2433

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

jagermalik49

Bought

Food100

Sold

No sells

Total player market volume100

Dayday6511

Bought

No buys

Sold

No sells

Total player market volume0

dreamoftrout

Bought

No buys

Sold

No sells

Total player market volume0

el mata k-bros

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jagermalik49

Army · 10

Units

Katapeltes3
Turma3
Arcus2
Cheiroballista2

Technologies0 researched

No key technologies recorded.

Buildings 7 types
Farm3
Manor2
Counter Barracks1
Market1
Military Barracks1
Temple1
Town Center1
God powers 6 invoked
Carnivora3
Shockwave2
Hesperides Tree1

Dayday6511

Army · 53

Units

Samurai15
Yumi Horse Archer13
Naginata Rider8
Bushi6
Onna Musha4
Shinobi4
Yumi Archer2
Oyumi1

Technologies8 researched

Hand Axe4:57
Plow9:43
Pickaxe9:45
Ballistics14:10
Copper Shields14:10
Copper Armor14:10
Copper Weapons14:11
Shaft Mine14:47
Buildings 12 types
House13
Farm8
Watermill6
Dojo3
Guardhouse3
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese3
Armory1
Castle1
Temple1
Town Center1
God powers 1 invoked
Goshinboku1

dreamoftrout

Army · 49

Units

Hoplite42
Jason5
Heracles2

Technologies4 researched

Hand Axe4:32
Pickaxe4:37
Crenellations9:36
Medium Infantry12:28
Buildings 9 types
House9
Farm6
Granary3
Military Academy3
Sentry Tower3
Storehouse2
Armory1
Temple1
Town Center1
God powers 1 invoked
Bolt1

el mata k-bros

Army · 42

Units

Hippeus37
Centaur4
Atalanta1

Technologies9 researched

Hand Axe4:08
Medium Cavalry6:53
Pickaxe7:18
Copper Shields9:08
Copper Weapons9:08
Copper Armor9:56
Plow12:47
Shaft Mine15:19
Bronze Shields16:11
Buildings 7 types
House9
Farm7
Storehouse3
Stable2
Armory1
Market1
Temple1
God powers 2 invoked
Bronze1
Lure1