Replay-derived match flow, timings, and composition.

Advanced match analysis

Hudo vs Mito_Conquistador

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
9618
Duration
17:30
Patch
19.17020
Played
· 1 day ago
Ghost Lake map preview
MapGhost Lake
Defeated
Hudo Kronos · Elo 793 -11
17:30 Match length
Winner
Mito_Conquistador Poseidon · Elo 923 +12
32.1% win probability Pre-match · Mito_Conquistador favored win probability 67.9%
Key momentsIn match order
Fastest Classical
3:55* Hudo Prometheus · estimated
First pressure
5:32 Mito_Conquistador Stable
First extra TC
8:04 Mito_Conquistador Town Center
Armory timing
9:18 Hudo Armory
Fastest Heroic
12:03* Hudo Rheia · estimated
Market timing
13:22 Hudo Market

Hudo

Kronos · Cyan
Loss 793 -11
EAPM
24.1
Favorite unit
Arcus
30 fielded
Total score
19,288
Military score
10,823
Economic score
7,816
Kills score
649
Units killed
20
Units lost
49
Buildings razed
1
Largest army
71
First expansion
—
Age path
PrometheusClassical · Est. start 2:55
RheiaHeroic · Est. start 10:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army Most Deaths Most Improvements

Mito_Conquistador

Poseidon · Red
Win 923 +12
EAPM
51.5
Favorite unit
Hippeus
30 fielded
Total score
25,120
Military score
9,325
Economic score
14,627
Kills score
1,168
Units killed
46
Units lost
19
Buildings razed
1
Largest army
56
First expansion
8:04
Age path
HermesClassical · Research start 3:10
DionysusHeroic · Research start 13:26
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

HudoMito_Conquistador
Score
Total score Mito_Conquistador
19,28843%25,12057%
Military score Hudo
10,82354%9,32546%
Economic score Mito_Conquistador
7,81635%14,62765%
Kills score Mito_Conquistador
64936%1,16864%
Combat and army
HudoMito_Conquistador
20 Units killed 46
49 Units lost 19
1 Buildings razed 1
71 Largest army 56

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hudo

Army · 71

Units

Arcus30
Contarius21
Murmillo11
Promethean5
Behemoth4

Technologies11 researched · 1 pre-queued

Medium Infantry7:49
Hand Axe8:04
Crenellations10:50
Medium Archers10:57
Copper Shields11:25
Heavy Archers12:54
Pickaxe13:29
Ballistics14:15
Copper Armor15:18
Copper Weapons15:19
Bronze Shields15:19
PlowPre-queued · 15:32
Buildings 8 types
Manor8
Wall5
Farm4
Military Barracks3
Temple2
Armory1
Economic Guild1
Market1
God powers 3 invoked
Valor2
Traitor1

Mito_Conquistador

Army · 56

Units

Hippeus30
Centaur19
Prodromos4
Atalanta1
Hydra1
Theseus1

Technologies5 researched

Medium Cavalry6:22
Pickaxe6:37
Copper Weapons13:31
Hand Axe13:49
Heavy Cavalry14:57
Buildings 9 types
Farm28
House17
Stable4
Storehouse4
Granary2
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Bronze1
Lure1