Replay-derived match flow, timings, and composition.

Advanced match analysis

vardaan5 vs utodie1

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
14070
Duration
34:52
Patch
19.17020
Played
· 1 day ago
Yellow River map preview
MapYellow River
Winner
vardaan5 Huitzilopochtli · Elo 1056 +17
34:52 Match length
Defeated
utodie1 Gaia · Elo 1047 -17
51.3% win probability Pre-match · vardaan5 favored win probability 48.7%
Key momentsIn match order
First pressure
3:18 vardaan5 Warrior Priest trained
Fastest Classical
4:28* utodie1 Oceanus · estimated
First extra TC
5:50 utodie1 Town Center
Market timing
11:09 vardaan5 Market
Fastest Heroic
13:28* vardaan5 Coatlicue · estimated
Fortress timing
16:18 utodie1 Palace
Fastest Mythic
19:18* utodie1 Atlas · estimated
Armory timing
20:50 vardaan5 Armory

vardaan5

Huitzilopochtli · Blue
Win 1056 +17
EAPM
46.8
Favorite unit
Tlamanih Spearman
124 fielded
Total score
62,936
Military score
25,420
Economic score
24,489
Kills score
13,050
Units killed
385
Units lost
351
Buildings razed
8
Largest army
365
First expansion
10:43
Age path
MalinalxochitlClassical · Research start 4:41
CoatlicueHeroic · Research start 12:13
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Market economy100 total resource volume
Large army production365 military units
Most Improvements Most Kills

utodie1

Gaia · Maroon
Loss 1047 -17
EAPM
57.7
Favorite unit
Contarius
161 fielded
Total score
66,864
Military score
18,848
Economic score
39,095
Kills score
8,921
Units killed
295
Units lost
382
Buildings razed
32
Largest army
371
First expansion
5:50
Age path
OceanusClassical · Est. start 3:28
TheiaHeroic · Research start 14:47
AtlasMythic · Est. start 17:18
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy6,600 total resource volume
Large army production371 military units
Highest Score Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

vardaan5utodie1
Score
Total score utodie1
62,93648%66,86452%
Military score vardaan5
25,42057%18,84843%
Economic score utodie1
24,48939%39,09561%
Kills score vardaan5
13,05059%8,92141%
Combat and army
vardaan5utodie1
385 Units killed 295
351 Units lost 382
8 Buildings razed 32
365 Largest army 371

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,700 total volume

vardaan5

Bought

Food100

Sold

No sells

Total player market volume100

utodie1

Bought

Food600

Sold

Food6,000
Total player market volume6,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vardaan5

Army · 365

Units

Tlamanih Spearman124
Eagle Warrior61
Warrior Priest51
Shorn One30
Jaguar Rider27
Ocelotl Warrior25
Tequihua Archer21
Otontin13
Coyote Warrior7
Quinametzin3
Ayotochtli2
Ahuizotl1

Technologies14 researched · 1 pre-queued

Medium War Hut Soldiers7:55
Hand Axe8:11
Husbandry8:29
Pickaxe11:29
Bow Saw14:12
Medium Nobles Hut Soldiers14:36
Heavy War Hut SoldiersPre-queued · 14:40
Plow16:43
Heavy Great Temple Soldiers20:35
Heavy Nobles Hut Soldiers20:37
Shaft Mine21:09
Ballistics21:28
Champion Nobles Hut Soldiers22:37
Champion War Hut Soldiers22:39
Champion Great Temple Soldiers24:58
Buildings 11 types
Farm38
Calpulli22
House21
Great Temple11
Nobles Hut11
War Hut9
Town Center6
Sentry Tower3
Temple3
Armory2
Market2
God powers 5 invoked
Blood Pact2
Earth Monster1
Infestation1
Monolith Of Tlaloc1

utodie1

Army · 371

Units

Contarius161
Destroyer86
Dryad32
Turma18
Murmillo15
Arcus12
Cheiroballista12
Fanatic11
Fire Siphon10
Caladria7
Oracle4
Argus2
Katapeltes1

Technologies17 researched

Pickaxe0:35
Hand Axe0:35
Shaft Mine8:22
Bow Saw8:22
Medium Infantry10:21
Medium Archers10:22
Plow15:02
Heavy Infantry18:17
Heavy Archers18:17
Heavy Cavalry18:19
Champion Infantry19:56
Champion Archers20:38
Champion Cavalry21:27
Ballistics33:29
Copper Shields33:29
Copper Armor33:29
Copper Weapons33:30
Buildings 11 types
Farm42
Manor10
Military Barracks9
Palace5
Counter Barracks4
Market3
Town Center3
Wall3
Armory1
Economic Guild1
Temple1
God powers 8 invoked
Gaia Forest3
Carnivora2
Hesperides Tree2
Implode1