Advanced match analysis
vardaan5 vs utodie1
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 14070
- Duration
- 34:52
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
vardaan5
Huitzilopochtli · Elo 1056 +17
34:52
Match length
Defeated
utodie1
Gaia · Elo 1047 -17
51.3% win probability
Pre-match · vardaan5 favored
win probability 48.7%
Key momentsIn match order
vardaan5
Huitzilopochtli · Blue- EAPM
- 46.8
- Favorite unit
- Tlamanih Spearman 124 fielded
- Total score
- 62,936
- Military score
- 25,420
- Economic score
- 24,489
- Kills score
- 13,050
- Units killed
- 385
- Units lost
- 351
- Buildings razed
- 8
- Largest army
- 365
- First expansion
- 10:43
Age path
MalinalxochitlClassical · Research start 4:41
CoatlicueHeroic · Research start 12:13
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Market economy100 total resource volume
Large army production365 military units
Most Improvements
Most Kills
utodie1
Gaia · Maroon- EAPM
- 57.7
- Favorite unit
- Contarius 161 fielded
- Total score
- 66,864
- Military score
- 18,848
- Economic score
- 39,095
- Kills score
- 8,921
- Units killed
- 295
- Units lost
- 382
- Buildings razed
- 32
- Largest army
- 371
- First expansion
- 5:50
Age path
OceanusClassical · Est. start 3:28
TheiaHeroic · Research start 14:47
AtlasMythic · Est. start 17:18
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy6,600 total resource volume
Large army production371 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
vardaan5utodie1
Score
Combat and army
vardaan5utodie1
385
Units killed
295
351
Units lost
382
8
Buildings razed
32
365
Largest army
371
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,700 total volume›
vardaan5
Bought
Sold
No sells
Total player market volume100
utodie1
Bought
Sold
Total player market volume6,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
vardaan5
Army · 365Units
Technologies14 researched · 1 pre-queued
Buildings ›11 types
God powers ›5 invoked
Monolith Of Tlaloc1