Replay-derived match flow, timings, and composition.

Advanced match analysis

julio vs BTHORSKULLXFIRE

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
3983
Duration
23:26
Patch
19.17020
Played
· 20 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
julio Hades · Elo 774 +15
23:26 Match length
Defeated
BTHORSKULLXFIRE Hades · Elo 713 -15
58.7% win probability Pre-match · julio favored win probability 41.3%
Key momentsIn match order
Fastest Classical
3:56* julio Athena · estimated
First pressure
4:32 julio Military Academy
Market timing
7:39 julio Market
First extra TC
8:04 BTHORSKULLXFIRE Town Center
Armory timing
10:21 julio Armory
Fastest Heroic
14:01* julio Apollo · estimated
Fortress timing
15:09 julio Fortress
Fastest Mythic
19:25* julio Hephaestus · estimated

julio

Hades · Green
Win 774 +15
EAPM
18.9
Favorite unit
Toxotes
11 fielded
Total score
38,443
Military score
15,914
Economic score
19,239
Kills score
3,290
Units killed
110
Units lost
66
Buildings razed
20
Largest army
50
First expansion
10:03
Age path
AthenaClassical · Est. start 2:56
ApolloHeroic · Est. start 12:46
HephaestusMythic · Research start 17:25
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,800 total resource volume
Highest Score Largest Army Most Improvements Most Kills Most Resources

BTHORSKULLXFIRE

Hades · Blue
Loss 713 -15
EAPM
15.6
Favorite unit
Minotaur
45 fielded
Total score
27,647
Military score
11,584
Economic score
14,017
Kills score
2,046
Units killed
66
Units lost
110
Buildings razed
0
Largest army
162
First expansion
8:04
Age path
AthenaClassical · Research start 5:36
ApolloHeroic · Research start 18:09
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production162 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

julioBTHORSKULLXFIRE
Score
Total score julio
38,44358%27,64742%
Military score julio
15,91458%11,58442%
Economic score julio
19,23958%14,01742%
Kills score julio
3,29062%2,04638%
Combat and army
julioBTHORSKULLXFIRE
110 Units killed 66
66 Units lost 110
20 Buildings razed 0
50 Largest army 162

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,800 total volume

julio

Bought

Food1,800
Wood700

Sold

Food300
Total player market volume2,800

BTHORSKULLXFIRE

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

julio

Army · 50

Units

Toxotes11
Hoplite8
Minotaur5
Ajax3
Peltast3
Petrobolos3
Prodromos3
Achilles2
Chiron2
Helepolis2
Hippeus2
Manticore2
Colossus1
Gastraphetoros1
Hypaspist1
Perseus1

Technologies1 researched · 14 pre-queued

Medium Infantry5:29
Medium CavalryPre-queued · 8:11
Medium ArchersPre-queued · 8:12
Copper WeaponsPre-queued · 13:15
Copper ArmorPre-queued · 13:15
Copper ShieldsPre-queued · 13:16
BallisticsPre-queued · 13:17
PickaxePre-queued · 15:25
Hand AxePre-queued · 15:25
Bronze ShieldsPre-queued · 15:30
Bronze WeaponsPre-queued · 15:30
PlowPre-queued · 18:43
Iron ShieldsPre-queued · 20:42
Bronze ArmorPre-queued · 20:43
Iron WeaponsPre-queued · 20:43
Buildings 12 types
Farm28
House23
Storehouse6
Granary3
Temple2
Archery Range1
Armory1
Fortress1
Market1
Military Academy1
Stable1
Town Center1
God powers 4 invoked
Plenty Vault1
Restoration1
Sentinel1
Underworld Passage1

BTHORSKULLXFIRE

Army · 162

Units

Minotaur45
Hippeus31
Toxotes30
Hoplite15
Manticore15
Petrobolos15
Achilles4
Ajax4
Chiron3

Technologies10 researched

Hand Axe4:29
Pickaxe5:07
Crenellations13:27
Copper Weapons17:22
Copper Armor17:23
Copper Shields17:23
Ballistics17:25
Plow19:00
Bronze Weapons20:27
Bronze Armor20:28
Buildings 12 types
House16
Farm15
Storehouse6
Granary5
Sentry Tower5
Archery Range2
Temple2
Town Center2
Armory1
Fortress1
Military Academy1
Stable1
God powers 3 invoked
Sentinel3