Replay-derived match flow, timings, and composition.

Advanced match analysis

relicHunterBR + ABDIEL8425 vs Cogomella Borda + Panellet

Queue
Ranked 2v2 Supremacy
Map
Midgard
Map Seed
21376
Duration
18:45
Patch
19.17020
Played
· 1 day ago
Midgard map preview
MapMidgard
Victory Team Elo 999
relicHunterBR Loki · Elo 1061 +18
ABDIEL8425 Loki · Elo 937 +24
18:45 Match length
Defeat Team Elo 1071
Cogomella Borda Poseidon · Elo 1071 -21
Panellet Thor · Elo 1071 -21
39.8% win probability Pre-match · Cogomella Borda + Panellet favored · Upset win probability 60.2%
Key momentsIn match order
First pressure
3:26 ABDIEL8425 Hersir trained
Fastest Classical
3:32* ABDIEL8425 Heimdall · estimated
Armory timing
3:40 Panellet Dwarven Armory
First extra TC
9:00 relicHunterBR Town Center
Market timing
9:19 Panellet Market
Fastest Heroic
9:30* ABDIEL8425 Bragi · estimated
Fortress timing
14:21 relicHunterBR Hill Fort

relicHunterBR

Loki · Blue · Team 1
Win 1061 +18
EAPM
60.3
Favorite unit
Berserk
60 fielded
Total score
33,469
Military score
16,335
Economic score
13,778
Kills score
3,378
Units killed
116
Units lost
51
Buildings razed
9
Largest army
199
First expansion
9:00
Age path
HeimdallClassical · Research start 4:33
BragiHeroic · Research start 12:03
HelMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
Market economy2,900 total resource volume
Large army production199 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Cogomella Borda

Poseidon · Red · Team 2
Loss 1071 -21
EAPM
36.9
Favorite unit
Toxotes
25 fielded
Total score
19,137
Military score
4,055
Economic score
13,586
Kills score
1,496
Units killed
45
Units lost
97
Buildings razed
6
Largest army
78
First expansion
11:01
Age path
HermesClassical · Research start 3:08
DionysusHeroic · Est. start 13:49
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
No post-game awards

ABDIEL8425

Loki · Yellow · Team 1
Win 937 +24
EAPM
25.2
Favorite unit
Jarl
26 fielded
Total score
23,067
Military score
7,860
Economic score
13,180
Kills score
2,027
Units killed
84
Units lost
32
Buildings razed
2
Largest army
58
First expansion
17:47
Age path
HeimdallClassical · Est. start 2:32
BragiHeroic · Est. start 8:15
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Panellet

Thor · Purple · Team 2
Loss 1071 -21
EAPM
41.2
Favorite unit
Throwing Axeman
67 fielded
Total score
19,639
Military score
6,957
Economic score
11,649
Kills score
1,033
Units killed
32
Units lost
103
Buildings razed
2
Largest army
119
First expansion
—
Age path
ForsetiClassical · Research start 3:51
BragiHeroic · Research start 11:06
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Market economy300 total resource volume
Large army production119 military units
Most Deaths

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

relicHunterBRCogomella BordaABDIEL8425Panellet
Score composition MilitaryEconomyKills score
relicHunterBR 33,469
16,33513,778
Cogomella Borda 19,137
4,05513,586
ABDIEL8425 23,067
7,86013,180
Panellet 19,639
6,95711,649
Units killed vs lost KilledLost
relicHunterBR 116 / 51
11651
Cogomella Borda 45 / 97
4597
ABDIEL8425 84 / 32
8432
Panellet 32 / 103
32103

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,200 total volume

relicHunterBR

Bought

No buys

Sold

Food1,000
Wood1,900
Total player market volume2,900

Cogomella Borda

Bought

No buys

Sold

No sells

Total player market volume0

ABDIEL8425

Bought

No buys

Sold

No sells

Total player market volume0

Panellet

Bought

No buys

Sold

Food100
Wood200
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

relicHunterBR

Army · 199

Units

Berserk60
Throwing Axeman43
Hersir38
Huskarl15
Godi14
Raiding Cavalry8
Battle Boar7
Einheri5
Hirdman5
Jarl3
Portable Ram1

Technologies1 researched · 13 pre-queued

PickaxePre-queued · 12:27
Hand AxePre-queued · 12:28
Copper WeaponsPre-queued · 12:57
Copper ArmorPre-queued · 12:57
Copper ShieldsPre-queued · 12:57
BallisticsPre-queued · 12:58
Medium InfantryPre-queued · 12:58
Medium CavalryPre-queued · 12:59
Plow15:20
Bronze WeaponsPre-queued · 17:07
Bronze ArmorPre-queued · 17:08
Bronze ShieldsPre-queued · 17:08
Heavy CavalryPre-queued · 17:09
Heavy InfantryPre-queued · 17:10
Buildings 11 types
House28
Farm7
Ox Cart Building7
Longhouse6
Great Hall4
Dock2
Market2
Armory1
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1

Cogomella Borda

Army · 78

Units

Toxotes25
Prodromos22
Hippeus20
Centaur7
Atalanta2
Theseus2

Technologies6 researched · 1 pre-queued

Hand Axe3:30
Pickaxe8:54
Medium Cavalry8:59
Medium Archers9:13
Bow Saw14:42
Shaft Mine14:42
PlowPre-queued · 16:59
Buildings 10 types
Farm32
House18
Storehouse3
Archery Range2
Granary2
Stable2
Town Center2
Armory1
Dock1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

ABDIEL8425

Army · 58

Units

Jarl26
Hersir25
Godi7

Technologies2 researched · 10 pre-queued

Copper WeaponsPre-queued · 6:23
Copper ArmorPre-queued · 6:23
Copper ShieldsPre-queued · 6:24
Husbandry9:36
Medium CavalryPre-queued · 12:23
PickaxePre-queued · 12:28
Hand AxePre-queued · 12:28
PlowPre-queued · 12:29
Bronze WeaponsPre-queued · 15:10
Bronze ArmorPre-queued · 15:10
Bronze ShieldsPre-queued · 15:10
Heavy Cavalry16:04
Buildings 7 types
Farm19
House15
Ox Cart Building4
Armory2
Temple2
Great Hall1
Town Center1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1

Panellet

Army · 119

Units

Throwing Axeman67
Hersir25
Jarl13
Hirdman9
Troll3
Battle Boar1
Kraken1

Technologies2 researched · 8 pre-queued

Copper ShieldsPre-queued · 5:00
Copper ArmorPre-queued · 5:01
Copper WeaponsPre-queued · 5:01
Medium Infantry6:59
PickaxePre-queued · 8:49
Hand AxePre-queued · 8:50
HusbandryPre-queued · 8:50
Crenellations10:22
Medium CavalryPre-queued · 12:36
Heavy InfantryPre-queued · 13:30
Buildings 9 types
House27
Great Hall4
Longhouse3
Market2
Ox Cart Building2
Dock1
Dwarven Armory1
Hill Fort1
Temple1
God powers 2 invoked
Flaming Weapons1
Healing Spring1