Replay-derived match flow, timings, and composition.

Advanced match analysis

ourkeychains + Snowflakes vs Musashi + Wiilllem

Queue
Ranked 2v2 Supremacy
Map
Anatolia
Map Seed
25536
Duration
18:13
Patch
19.17020
Played
· 1 day ago
Anatolia map preview
MapAnatolia
Victory Team Elo 1151
ourkeychains Susanoo · Elo 1122 +12
Snowflakes Set · Elo 1180 +10
18:13 Match length
Defeat Team Elo 1014
Musashi Set · Elo 1089 -14
Wiilllem Thor · Elo 940 -13
68.8% win probability Pre-match · ourkeychains + Snowflakes favored win probability 31.2%
Key momentsIn match order
First pressure
3:38 Wiilllem Hersir trained
Fastest Classical
5:51* ourkeychains Inari Okami · estimated
First extra TC
6:32 Wiilllem Town Center
Armory timing
7:53 Musashi Armory
Market timing
8:53 Wiilllem Market
Fastest Heroic
11:14* Musashi Nephthys · estimated
Fortress timing
13:43 Snowflakes Migdol Stronghold
Fastest Mythic
17:01* Snowflakes Thoth · estimated

ourkeychains

Susanoo · Blue · Team 1
Win 1122 +12
EAPM
27.7
Favorite unit
Ramming Wasen
44 fielded
Total score
24,761
Military score
11,705
Economic score
11,224
Kills score
1,832
Units killed
62
Units lost
61
Buildings razed
4
Largest army
106
First expansion
—
Age path
Inari OkamiClassical · Est. start 4:51
RaijinHeroic · Est. start 14:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment3 dock build events
Large army production106 military units
Largest Army

Musashi

Set · Red · Team 2
Loss 1089 -14
EAPM
44.8
Favorite unit
War Barge
14 fielded
Total score
16,950
Military score
2,858
Economic score
12,120
Kills score
2,028
Units killed
66
Units lost
102
Buildings razed
0
Largest army
43
First expansion
13:35
Age path
PtahClassical · Est. start 5:06
NephthysHeroic · Est. start 9:59
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Most Deaths Most Kills

Snowflakes

Set · Yellow · Team 1
Win 1180 +10
EAPM
47.1
Favorite unit
War Elephant
8 fielded
Total score
47,884
Military score
19,233
Economic score
27,946
Kills score
705
Units killed
42
Units lost
28
Buildings razed
6
Largest army
12
First expansion
9:44
Age path
AnubisClassical · Est. start 7:52
SekhmetHeroic · Est. start 11:18
ThothMythic · Est. start 15:01
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment9 dock build events
Highest Score Most Improvements Most Resources

Wiilllem

Thor · Green · Team 2
Loss 940 -13
EAPM
15.3
Favorite unit
Godi
4 fielded
Total score
17,313
Military score
6,052
Economic score
11,048
Kills score
213
Units killed
8
Units lost
15
Buildings razed
2
Largest army
14
First expansion
6:32
Age path
FreyjaClassical · Research start 5:30
BragiHeroic · Research start 13:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment1 dock build events
Market economy4,900 total resource volume
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

ourkeychainsMusashiSnowflakesWiilllem
Score composition MilitaryEconomyKills score
ourkeychains 24,761
11,70511,224
Musashi 16,950
12,120
Snowflakes 47,884
19,23327,946
Wiilllem 17,313
6,05211,048
Units killed vs lost KilledLost
ourkeychains 62 / 61
6261
Musashi 66 / 102
66102
Snowflakes 42 / 28
4228
Wiilllem 8 / 15

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,900 total volume

ourkeychains

Bought

No buys

Sold

No sells

Total player market volume0

Musashi

Bought

No buys

Sold

No sells

Total player market volume0

Snowflakes

Bought

No buys

Sold

No sells

Total player market volume0

Wiilllem

Bought

Food900

Sold

Food200
Wood3,800
Total player market volume4,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ourkeychains

Army · 106

Units

Ramming Wasen44
Wasen14
Samurai12
Onna Musha10
Junkozosen8
Yari Spearman6
Honengyo4
Yumi Archer3
Bushi2
Naginata Rider2
Kitsune1

Technologies0 researched · 8 pre-queued

Hand AxePre-queued · 5:04
PickaxePre-queued · 5:05
Shaft MinePre-queued · 5:47
Bow SawPre-queued · 5:49
Copper ShieldsPre-queued · 12:19
Copper ArmorPre-queued · 12:20
Copper WeaponsPre-queued · 12:20
Heavy WarshipsPre-queued · 15:22
Buildings 10 types
House29
Mining Camp Japanese5
Watermill4
Dock3
Dojo2
Armory1
Guardhouse1
Shrine Japanese1
Stable Japanese1
Temple1
God powers 3 invoked
Kusanagi1
Swampland1
Thunder Burst1

Musashi

Army · 43

Units

War Barge14
Ramming Galley9
Axeman5
Spearman5
Mercenary3
Chariot Archer2
Leviathan2
Siege Tower2
Wadjet1

Technologies3 researched · 1 pre-queued

Hand Axe6:47
Pickaxe6:48
Plow12:18
HusbandryPre-queued · 16:30
Buildings 17 types
House32
Farm19
Obelisk6
Armory4
Granary4
Dock3
Mining Camp3
Temple3
Barracks2
Migdol Stronghold2
Town Center2
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Siege Works1
God powers 1 invoked
Ancestors1

Snowflakes

Army · 12

Units

War Elephant8
Anubite3
Leviathan1

Technologies6 researched · 13 pre-queued

PickaxePre-queued · 1:25
Hand AxePre-queued · 2:42
HusbandryPre-queued · 5:38
Copper Weapons12:27
Shaft MinePre-queued · 12:41
Bow SawPre-queued · 12:48
CrenellationsPre-queued · 13:52
Bronze Weapons14:08
Copper Armor14:10
Ballistics14:12
Copper ShieldsPre-queued · 14:14
Heavy War ElephantsPre-queued · 15:52
Heavy Chariot ArchersPre-queued · 16:34
Bronze Armor16:36
Bronze ShieldsPre-queued · 16:38
PlowPre-queued · 16:51
Iron ShieldsPre-queued · 17:47
Iron ArmorPre-queued · 17:49
Iron Weapons17:52
Buildings 16 types
Mining Camp22
House18
Dock9
Lumber Camp8
Granary6
Armory4
Obelisk4
Market3
Migdol Stronghold2
Town Center2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Citadel1
Meteor1
Vision1

Wiilllem

Army · 14

Units

Godi4
Raiding Cavalry4
Dragon Ship3
Hersir2
Valkyrie1

Technologies7 researched

Hand Axe4:15
Pickaxe7:55
Plow10:36
Medium Cavalry11:33
Heavy Warships15:39
Shaft Mine17:48
Bow Saw17:48
Buildings 10 types
House10
Farm7
Dock1
Dwarven Armory1
Great Hall1
Hill Fort1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Dwarven Mine1
Flaming Weapons1