Advanced match analysis
ourkeychains + Snowflakes vs Musashi + Wiilllem
- Queue
- Ranked 2v2 Supremacy
- Map
- Anatolia
- Map Seed
- 25536
- Duration
- 18:13
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1151
ourkeychains
Susanoo · Elo 1122 +12
Snowflakes
Set · Elo 1180 +10
18:13
Match length
Defeat
Team Elo 1014
Musashi
Set · Elo 1089 -14
Wiilllem
Thor · Elo 940 -13
68.8% win probability
Pre-match · ourkeychains + Snowflakes favored
win probability 31.2%
Key momentsIn match order
ourkeychains
Susanoo · Blue · Team 1- EAPM
- 27.7
- Favorite unit
- Ramming Wasen 44 fielded
- Total score
- 24,761
- Military score
- 11,705
- Economic score
- 11,224
- Kills score
- 1,832
- Units killed
- 62
- Units lost
- 61
- Buildings razed
- 4
- Largest army
- 106
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 4:51
RaijinHeroic · Est. start 14:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment3 dock build events
Large army production106 military units
Largest Army
Musashi
Set · Red · Team 2- EAPM
- 44.8
- Favorite unit
- War Barge 14 fielded
- Total score
- 16,950
- Military score
- 2,858
- Economic score
- 12,120
- Kills score
- 2,028
- Units killed
- 66
- Units lost
- 102
- Buildings razed
- 0
- Largest army
- 43
- First expansion
- 13:35
Age path
PtahClassical · Est. start 5:06
NephthysHeroic · Est. start 9:59
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Most Deaths
Most Kills
Snowflakes
Set · Yellow · Team 1- EAPM
- 47.1
- Favorite unit
- War Elephant 8 fielded
- Total score
- 47,884
- Military score
- 19,233
- Economic score
- 27,946
- Kills score
- 705
- Units killed
- 42
- Units lost
- 28
- Buildings razed
- 6
- Largest army
- 12
- First expansion
- 9:44
Age path
AnubisClassical · Est. start 7:52
SekhmetHeroic · Est. start 11:18
ThothMythic · Est. start 15:01
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment9 dock build events
Highest Score
Most Improvements
Most Resources
Wiilllem
Thor · Green · Team 2- EAPM
- 15.3
- Favorite unit
- Godi 4 fielded
- Total score
- 17,313
- Military score
- 6,052
- Economic score
- 11,048
- Kills score
- 213
- Units killed
- 8
- Units lost
- 15
- Buildings razed
- 2
- Largest army
- 14
- First expansion
- 6:32
Age path
FreyjaClassical · Research start 5:30
BragiHeroic · Research start 13:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment1 dock build events
Market economy4,900 total resource volume
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
ourkeychainsMusashiSnowflakesWiilllem
Score composition
MilitaryEconomyKills score
ourkeychains
24,761
Musashi
16,950
Snowflakes
47,884
Wiilllem
17,313
Units killed vs lost
KilledLost
ourkeychains
62 / 61
Musashi
66 / 102
Snowflakes
42 / 28
Wiilllem
8 / 15
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,900 total volume›
ourkeychains
Bought
No buys
Sold
No sells
Total player market volume0
Musashi
Bought
No buys
Sold
No sells
Total player market volume0
Snowflakes
Bought
No buys
Sold
No sells
Total player market volume0
Wiilllem
Bought
Sold
Total player market volume4,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.