Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo + Wiilllem vs GHOST + Sarmat

Queue
Ranked 2v2 Supremacy
Map
Tundra
Map Seed
12705
Duration
0:00
Patch
19.17020
Played
· 1 day ago
Tundra map preview
MapTundra
Victory Team Elo 905
tanahanzo Demeter · Elo 916 +18
Wiilllem Hades · Elo 894 +37
0:00 Match length
Defeat Team Elo 922
GHOST Kronos · Elo 946 -20
Sarmat Odin · Elo 898 -18
47.6% win probability Pre-match · GHOST + Sarmat favored · Upset win probability 52.4%

tanahanzo

Demeter · Blue · Team 1
Win 916 +18
EAPM
0.0
Total score
2,200
Military score
1,000
Economic score
1,200
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

GHOST

Kronos · Red · Team 2
Loss 946 -20
EAPM
600.0
Total score
2,300
Military score
1,000
Economic score
1,300
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Wiilllem

Hades · Yellow · Team 1
Win 894 +37
EAPM
0.0
Total score
2,200
Military score
1,000
Economic score
1,200
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Sarmat

Odin · Green · Team 2
Loss 898 -18
EAPM
0.0
Total score
2,090
Military score
940
Economic score
1,150
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

tanahanzoGHOSTWiilllemSarmat
Score composition MilitaryEconomyKills score
tanahanzo 2,200
1,0001,200
GHOST 2,300
1,0001,300
Wiilllem 2,200
1,0001,200
Sarmat 2,090
9401,150
Units killed vs lost KilledLost
tanahanzo 0 / 0
GHOST 0 / 0
Wiilllem 0 / 0
Sarmat 0 / 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

GHOST

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

Wiilllem

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

Sarmat

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.