Replay-derived match flow, timings, and composition.

Advanced match analysis

Daioss vs www.twitch.tv/poneksterrts

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
6206
Duration
28:29
Patch
19.17020
Played
· 1 day ago
Oasis map preview
MapOasis
Winner
Daioss Poseidon · Elo 1028 +18
28:29 Match length
Defeated
www.twitch.tv/poneksterrts Kronos · Elo 1045 -18
47.6% win probability Pre-match · www.twitch.tv/poneksterrts favored · Upset win probability 52.4%
Key momentsIn match order
Fastest Classical
3:30* Daioss Hermes · estimated
First pressure
3:58 www.twitch.tv/poneksterrts Counter Barracks
Armory timing
9:50 www.twitch.tv/poneksterrts Armory
Fastest Heroic
12:35* www.twitch.tv/poneksterrts Hyperion · estimated
First extra TC
14:21 Daioss Town Center
Market timing
17:56 www.twitch.tv/poneksterrts Market
Fortress timing
23:10 Daioss Fortress

Daioss

Poseidon · Blue
Win 1028 +18
EAPM
54.0
Favorite unit
Hippeus
95 fielded
Total score
43,270
Military score
15,327
Economic score
21,105
Kills score
6,861
Units killed
241
Units lost
162
Buildings razed
19
Largest army
214
First expansion
14:21
Age path
HermesClassical · Research start 2:30
AphroditeHeroic · Est. start 18:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Large army production214 military units
Highest Score Largest Army Most Kills Most Resources
Loss 1045 -18
EAPM
66.9
Favorite unit
Turma
108 fielded
Total score
28,860
Military score
10,220
Economic score
13,882
Kills score
4,826
Units killed
164
Units lost
241
Buildings razed
1
Largest army
390
First expansion
15:41
Age path
PrometheusClassical · Research start 2:47
HyperionHeroic · Est. start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling34 wall build events
Market economy700 total resource volume
Large army production390 military units
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Daiosswww.twitch.tv/poneksterrts
Score
Total score Daioss
43,27060%28,86040%
Military score Daioss
15,32760%10,22040%
Economic score Daioss
21,10560%13,88240%
Kills score Daioss
6,86159%4,82641%
Combat and army
Daiosswww.twitch.tv/poneksterrts
241 Units killed 164
162 Units lost 241
19 Buildings razed 1
214 Largest army 390

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Daioss

Bought

No buys

Sold

No sells

Total player market volume0

www.twitch.tv/poneksterrts

Bought

Food500

Sold

Wood200
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Daioss

Army · 214

Units

Hippeus95
Prodromos49
Toxotes28
Centaur20
Nemean Lion6
Atalanta4
Petrobolos4
Theseus3
Hoplite2
Hippolyta1
Hypaspist1
Peltast1

Technologies7 researched · 2 pre-queued

Medium Cavalry9:52
Hand Axe14:25
Pickaxe14:25
Medium Archers16:07
Plow18:17
Shaft MinePre-queued · 20:58
Bow SawPre-queued · 20:58
Heavy Cavalry22:13
Medium Infantry22:21
Buildings 12 types
Farm31
House16
Storehouse14
Wall12
Stable7
Archery Range6
Military Academy6
Granary5
Fortress2
Armory1
Temple1
Town Center1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

www.twitch.tv/poneksterrts

Army · 390

Units

Turma108
Katapeltes106
Murmillo87
Cheiroballista38
Arcus30
Contarius10
Oracle6
Promethean5

Technologies0 researched · 17 pre-queued

HusbandryPre-queued · 4:56
Medium ArchersPre-queued · 4:59
Medium InfantryPre-queued · 8:01
Copper ShieldsPre-queued · 11:46
Copper ArmorPre-queued · 11:46
PickaxePre-queued · 11:55
Hand AxePre-queued · 11:55
CrenellationsPre-queued · 14:22
Heavy CavalryPre-queued · 14:50
Heavy ArchersPre-queued · 14:50
Copper WeaponsPre-queued · 14:51
BallisticsPre-queued · 14:52
PlowPre-queued · 14:56
Bow SawPre-queued · 22:49
Shaft MinePre-queued · 22:49
Bronze WeaponsPre-queued · 25:24
Bronze ShieldsPre-queued · 25:25
Buildings 10 types
Wall34
Farm23
Military Barracks12
Manor9
Temple4
Town Center3
Counter Barracks2
Market2
Armory1
Economic Guild1
God powers 12 invoked
Valor10
Chaos1
Deconstruction1