Advanced match analysis
Daioss vs www.twitch.tv/poneksterrts
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 6206
- Duration
- 28:29
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Daioss
Poseidon · Elo 1028 +18
28:29
Match length
Defeated
www.twitch.tv/poneksterrts
Kronos · Elo 1045 -18
47.6% win probability
Pre-match · www.twitch.tv/poneksterrts favored · Upset
win probability 52.4%
Key momentsIn match order
Daioss
Poseidon · Blue- EAPM
- 54.0
- Favorite unit
- Hippeus 95 fielded
- Total score
- 43,270
- Military score
- 15,327
- Economic score
- 21,105
- Kills score
- 6,861
- Units killed
- 241
- Units lost
- 162
- Buildings razed
- 19
- Largest army
- 214
- First expansion
- 14:21
Age path
HermesClassical · Research start 2:30
AphroditeHeroic · Est. start 18:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Large army production214 military units
Highest Score
Largest Army
Most Kills
Most Resources
www.twitch.tv/poneksterrts
Kronos · Red- EAPM
- 66.9
- Favorite unit
- Turma 108 fielded
- Total score
- 28,860
- Military score
- 10,220
- Economic score
- 13,882
- Kills score
- 4,826
- Units killed
- 164
- Units lost
- 241
- Buildings razed
- 1
- Largest army
- 390
- First expansion
- 15:41
Age path
PrometheusClassical · Research start 2:47
HyperionHeroic · Est. start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling34 wall build events
Market economy700 total resource volume
Large army production390 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Daiosswww.twitch.tv/poneksterrts
Score
Combat and army
Daiosswww.twitch.tv/poneksterrts
241
Units killed
164
162
Units lost
241
19
Buildings razed
1
214
Largest army
390
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
Daioss
Bought
No buys
Sold
No sells
Total player market volume0
www.twitch.tv/poneksterrts
Bought
Sold
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.