Replay-derived match flow, timings, and composition.

Advanced match analysis

Alonso2002X + 3XPL0 vs Tuin + UserProfile

Queue
Ranked 2v2 Supremacy
Map
Midgard
Map Seed
4052
Duration
18:50
Patch
19.17020
Played
· 21 hours ago
Midgard map preview
MapMidgard
Victory Team Elo 1570
Alonso2002X Kronos · Elo 1547 +12
3XPL0 Gaia · Elo 1594 +10
18:50 Match length
Defeat Team Elo 1443
Tuin Loki · Elo 1459 -11
UserProfile Loki · Elo 1427 -11
67.5% win probability Pre-match · Alonso2002X + 3XPL0 favored win probability 32.5%
Key momentsIn match order
First pressure
4:07 UserProfile Hersir trained
Fastest Classical
5:09* Tuin Heimdall · estimated
Armory timing
7:22 Alonso2002X Armory
Fastest Heroic
10:08* Alonso2002X Hyperion · estimated
First extra TC
11:10 Alonso2002X Town Center
Market timing
12:18 UserProfile Market
Fortress timing
14:00 3XPL0 Palace
Fastest Mythic
18:10* 3XPL0 Atlas · estimated

Alonso2002X

Kronos · Blue · Team 1
Win 1547 +12
EAPM
52.7
Favorite unit
Fire Ship
21 fielded
Total score
28,319
Military score
11,635
Economic score
13,604
Kills score
3,080
Units killed
98
Units lost
77
Buildings razed
2
Largest army
36
First expansion
11:10
Age path
PrometheusClassical · Est. start 4:35
HyperionHeroic · Est. start 8:52
HeliosMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment9 dock build events
Market economy2,100 total resource volume
No post-game awards

Tuin

Loki · Red · Team 2
Loss 1459 -11
EAPM
52.1
Favorite unit
Hersir
82 fielded
Total score
18,702
Military score
6,284
Economic score
10,928
Kills score
1,490
Units killed
61
Units lost
115
Buildings razed
2
Largest army
263
First expansion
16:19
Age path
HeimdallClassical · Research start 4:09
BragiHeroic · Est. start 9:25
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Market economy900 total resource volume
Large army production263 military units
Most Deaths

3XPL0

Gaia · Yellow · Team 1
Win 1594 +10
EAPM
44.5
Favorite unit
Murmillo
85 fielded
Total score
46,118
Military score
16,770
Economic score
25,692
Kills score
3,696
Units killed
130
Units lost
45
Buildings razed
15
Largest army
153
First expansion
13:55
Age path
OceanusClassical · Est. start 4:17
TheiaHeroic · Est. start 12:34
AtlasMythic · Est. start 16:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Large army production153 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

UserProfile

Loki · Green · Team 2
Loss 1427 -11
EAPM
50.0
Favorite unit
Berserk
1 fielded
Total score
23,317
Military score
6,662
Economic score
14,846
Kills score
1,832
Units killed
56
Units lost
113
Buildings razed
5
Largest army
6
First expansion
—
Age path
ForsetiClassical · Est. start 4:12
BragiHeroic · Est. start 10:29
TyrMythic · Est. start 16:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment12 dock build events
Market economy900 total resource volume
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Alonso2002XTuin3XPL0UserProfile
Score composition MilitaryEconomyKills score
Alonso2002X 28,319
11,63513,604
Tuin 18,702
6,28410,928
3XPL0 46,118
16,77025,692
UserProfile 23,317
6,66214,846
Units killed vs lost KilledLost
Alonso2002X 98 / 77
9877
Tuin 61 / 115
61115
3XPL0 130 / 45
13045
UserProfile 56 / 113
56113

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,900 total volume

Alonso2002X

Bought

No buys

Sold

Food1,400
Wood700
Total player market volume2,100

Tuin

Bought

No buys

Sold

Food400
Wood500
Total player market volume900

3XPL0

Bought

No buys

Sold

No sells

Total player market volume0

UserProfile

Bought

Food100

Sold

Food400
Wood400
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alonso2002X

Army · 36

Units

Fire Ship21
Promethean5
Contarius3
Arcus2
Oracle2
Siege Bireme2
Murmillo1

Technologies0 researched · 13 pre-queued

Heavy CavalryPre-queued · 9:39
Medium ArchersPre-queued · 9:40
Copper WeaponsPre-queued · 9:41
Copper ArmorPre-queued · 9:41
Copper ShieldsPre-queued · 9:41
Bronze WeaponsPre-queued · 11:35
Bronze ArmorPre-queued · 11:35
Bronze ShieldsPre-queued · 11:35
Champion CavalryPre-queued · 11:37
Heavy ArchersPre-queued · 11:38
Medium InfantryPre-queued · 11:39
Hand AxePre-queued · 12:33
PickaxePre-queued · 12:33
Buildings 8 types
Military Barracks27
Manor23
Dock9
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 8 invoked
Deconstruction4
Chaos2
Valor2

Tuin

Army · 263

Units

Hersir82
Jarl65
Throwing Axeman44
Berserk31
Godi25
Raiding Cavalry13
Einheri2
Hirdman1

Technologies2 researched · 5 pre-queued

Copper Shields8:17
Pickaxe13:08
Medium InfantryPre-queued · 14:31
HusbandryPre-queued · 16:41
Hand AxePre-queued · 16:42
PlowPre-queued · 16:43
Medium CavalryPre-queued · 18:00
Buildings 11 types
House27
Great Hall8
Longhouse6
Ox Cart Building5
Wall3
Armory2
Dock1
Hill Fort1
Market1
Temple1
Town Center1
God powers 4 invoked
Undermine2
Flaming Weapons1
Spy1

3XPL0

Army · 153

Units

Murmillo85
Turma45
Arcus12
Destroyer6
Caladria2
Dryad2
Cheiroballista1

Technologies12 researched · 3 pre-queued

Hand Axe5:16
Pickaxe5:17
Shaft Mine6:59
Medium InfantryPre-queued · 7:50
Medium ArchersPre-queued · 10:34
Ballistics11:39
Copper Shields11:40
Copper Armor11:40
Copper WeaponsPre-queued · 11:42
Heavy Cavalry14:04
Heavy Archers14:06
Heavy Infantry14:13
Bronze Armor14:14
Bronze Weapons14:15
Bow Saw14:18
Buildings 9 types
Manor10
Military Barracks6
Economic Guild5
Counter Barracks4
Dock4
Palace3
Town Center3
Armory1
Temple1
God powers 7 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2
Implode1

UserProfile

Army · 6

Units

Berserk1
Dragon Ship1
Dreki1
Hersir1
Kraken1
Longboat1

Technologies3 researched · 2 pre-queued

Hand AxePre-queued · 4:50
PickaxePre-queued · 4:50
Shaft Mine11:37
Bow Saw11:38
Copper Weapons17:15
Buildings 9 types
House18
Dock12
Ox Cart Building7
Temple7
Great Hall4
Wall4
Hill Fort2
Armory1
Market1
God powers 1 invoked
Spy1