Advanced match analysis
Elebrius vs EmmAnuel
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 14069
- Duration
- 29:08
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
Elebrius
Tezcatlipoca · Elo 655 -22
29:08
Match length
Winner
EmmAnuel
Kronos · Elo 574 +22
61.5% win probability
Pre-match · Elebrius favored · Upset
win probability 38.5%
Key momentsIn match order
Elebrius
Tezcatlipoca · Blue- EAPM
- 24.4
- Favorite unit
- Tlamanih Spearman 60 fielded
- Total score
- 31,491
- Military score
- 9,063
- Economic score
- 17,538
- Kills score
- 4,890
- Units killed
- 103
- Units lost
- 214
- Buildings razed
- 3
- Largest army
- 200
- First expansion
- 12:54
Age path
MalinalxochitlClassical · Est. start 3:54
CoyolxauhquiHeroic · Est. start 11:37
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production200 military units
Most Deaths
EmmAnuel
Kronos · Yellow- EAPM
- 35.5
- Favorite unit
- Arcus 66 fielded
- Total score
- 58,872
- Military score
- 27,075
- Economic score
- 25,674
- Kills score
- 6,123
- Units killed
- 204
- Units lost
- 103
- Buildings razed
- 35
- Largest army
- 181
- First expansion
- 20:15
Age path
PrometheusClassical · Research start 4:36
HyperionHeroic · Research start 14:20
HeliosMythic · Research start 22:38
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Market economy1,000 total resource volume
Large army production181 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ElebriusEmmAnuel
Score
Combat and army
ElebriusEmmAnuel
103
Units killed
204
214
Units lost
103
3
Buildings razed
35
200
Largest army
181
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
Elebrius
Bought
No buys
Sold
No sells
Total player market volume0
EmmAnuel
Bought
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.