Advanced match analysis
Fallen vs Torgale
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 24383
- Duration
- 22:33
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Fallen
Thor · Elo 1926 +12
22:33
Match length
Defeated
Torgale
Set · Elo 1813 -12
65.7% win probability
Pre-match · Fallen favored
win probability 34.3%
Key momentsIn match order
Fallen
Thor · Blue- EAPM
- 94.3
- Favorite unit
- Raiding Cavalry 68 fielded
- Total score
- 23,882
- Military score
- 11,380
- Economic score
- 9,534
- Kills score
- 3,003
- Units killed
- 116
- Units lost
- 114
- Buildings razed
- 5
- Largest army
- 169
- First expansion
- 11:39
Age path
FreyjaClassical · Research start 3:00
SkadiHeroic · Est. start 13:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production169 military units
Highest Score
Largest Army
Most Improvements
Most Resources
Torgale
Set · Red- EAPM
- 86.4
- Favorite unit
- Spearman 42 fielded
- Total score
- 18,085
- Military score
- 7,165
- Economic score
- 7,969
- Kills score
- 2,979
- Units killed
- 116
- Units lost
- 121
- Buildings razed
- 4
- Largest army
- 87
- First expansion
- 10:20
Age path
PtahClassical · Research start 3:52
SekhmetHeroic · Research start 6:16
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Market economy300 total resource volume
Large army production87 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
FallenTorgale
Score
Combat and army
FallenTorgale
116
Units killed
116
114
Units lost
121
5
Buildings razed
4
169
Largest army
87
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
Fallen
Bought
No buys
Sold
No sells
Total player market volume0
Torgale
Bought
Sold
No sells
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.