Advanced match analysis
Erimanur vs T_Pav
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 10181
- Duration
- 21:39
- Patch
- 19.17020
- Played
- · 21 hours ago
Winner
Erimanur
Quetzalcoatl · Elo 1035 +15
21:39
Match length
Defeated
T_Pav
Hades · Elo 978 -20
58.1% win probability
Pre-match · Erimanur favored
win probability 41.9%
Key momentsIn match order
Erimanur
Quetzalcoatl · Purple- EAPM
- 27.2
- Favorite unit
- Eagle Warrior 37 fielded
- Total score
- 43,514
- Military score
- 18,965
- Economic score
- 21,307
- Kills score
- 3,339
- Units killed
- 114
- Units lost
- 96
- Buildings razed
- 32
- Largest army
- 142
- First expansion
- 9:37
Age path
HuehuecoyotlClassical · Est. start 5:00
CoatlicueHeroic · Est. start 10:01
TlalocMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment4 dock build events
Market economy4,100 total resource volume
Large army production142 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
T_Pav
Hades · Red- EAPM
- 35.2
- Favorite unit
- Toxotes 23 fielded
- Total score
- 21,540
- Military score
- 6,067
- Economic score
- 13,362
- Kills score
- 2,150
- Units killed
- 92
- Units lost
- 113
- Buildings razed
- 4
- Largest army
- 63
- First expansion
- 10:17
Age path
AresClassical · Est. start 3:36
ApolloHeroic · Research start 16:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling28 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ErimanurT_Pav
Score
Combat and army
ErimanurT_Pav
114
Units killed
92
96
Units lost
113
32
Buildings razed
4
142
Largest army
63
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,100 total volume›
Erimanur
Bought
No buys
Sold
Total player market volume4,100
T_Pav
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.