Replay-derived match flow, timings, and composition.

Advanced match analysis

Erimanur vs T_Pav

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
10181
Duration
21:39
Patch
19.17020
Played
· 21 hours ago
Anatolia map preview
MapAnatolia
Winner
Erimanur Quetzalcoatl · Elo 1035 +15
21:39 Match length
Defeated
T_Pav Hades · Elo 978 -20
58.1% win probability Pre-match · Erimanur favored win probability 41.9%
Key momentsIn match order
Fastest Classical
4:36* T_Pav Ares · estimated
First pressure
5:00 T_Pav Archery Range
Armory timing
7:27 T_Pav Armory
Market timing
8:31 Erimanur Market
First extra TC
9:37 Erimanur Town Center
Fastest Heroic
11:16* Erimanur Coatlicue · estimated

Erimanur

Quetzalcoatl · Purple
Win 1035 +15
EAPM
27.2
Favorite unit
Eagle Warrior
37 fielded
Total score
43,514
Military score
18,965
Economic score
21,307
Kills score
3,339
Units killed
114
Units lost
96
Buildings razed
32
Largest army
142
First expansion
9:37
Age path
HuehuecoyotlClassical · Est. start 5:00
CoatlicueHeroic · Est. start 10:01
TlalocMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment4 dock build events
Market economy4,100 total resource volume
Large army production142 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

T_Pav

Hades · Red
Loss 978 -20
EAPM
35.2
Favorite unit
Toxotes
23 fielded
Total score
21,540
Military score
6,067
Economic score
13,362
Kills score
2,150
Units killed
92
Units lost
113
Buildings razed
4
Largest army
63
First expansion
10:17
Age path
AresClassical · Est. start 3:36
ApolloHeroic · Research start 16:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling28 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ErimanurT_Pav
Score
Total score Erimanur
43,51467%21,54033%
Military score Erimanur
18,96576%6,06724%
Economic score Erimanur
21,30761%13,36239%
Kills score Erimanur
3,33961%2,15039%
Combat and army
ErimanurT_Pav
114 Units killed 92
96 Units lost 113
32 Buildings razed 4
142 Largest army 63

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,100 total volume

Erimanur

Bought

No buys

Sold

Wood4,100
Total player market volume4,100

T_Pav

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Erimanur

Army · 142

Units

Eagle Warrior37
Tlamanih Spearman35
Coyote Warrior24
Otontin17
Warrior Priest14
Ocelotl Warrior9
Chaneque5
Atlatl Siege Canoe1

Technologies2 researched · 6 pre-queued

Hand Axe3:22
PickaxePre-queued · 4:48
Husbandry5:06
Medium Nobles Hut SoldiersPre-queued · 7:22
PlowPre-queued · 8:15
BallisticsPre-queued · 12:52
Heavy Nobles Hut SoldiersPre-queued · 17:30
Heavy Great Temple SoldiersPre-queued · 18:50
Buildings 13 types
House20
Farm11
War Hut9
Calpulli8
Great Temple5
Dock4
Nobles Hut4
Temple3
Market2
Town Center2
Wall2
Armory1
Sentry Tower1
God powers 2 invoked
Earth Monster1
Tailwind1

T_Pav

Army · 63

Units

Toxotes23
Hoplite16
Hippeus15
Cyclops3
Achilles2
Ajax2
Chiron1
Manticore1

Technologies4 researched

Medium Archers5:40
Medium Infantry6:36
Medium Cavalry11:59
Heavy Archers21:06
Buildings 12 types
Farm36
House29
Wall28
Storehouse8
Military Academy7
Archery Range4
Temple4
Granary3
Town Center3
Armory2
Stable2
Sentry Tower1
God powers 2 invoked
Sentinel2