Advanced match analysis
CharadaBR07 vs Nito
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 6818
- Duration
- 31:53
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
CharadaBR07
Amaterasu · Elo 1418 -10
31:53
Match length
Winner
Nito
Amaterasu · Elo 1568 +10
29.7% win probability
Pre-match · Nito favored
win probability 70.3%
Key momentsIn match order
CharadaBR07
Amaterasu · Blue- EAPM
- 52.4
- Favorite unit
- Yari Spearman 110 fielded
- Total score
- 49,367
- Military score
- 20,588
- Economic score
- 21,962
- Kills score
- 6,897
- Units killed
- 196
- Units lost
- 387
- Buildings razed
- 21
- Largest army
- 287
- First expansion
- 4:38
Age path
Ame No UzumeClassical · Est. start 3:42
RaijinHeroic · Est. start 9:54
TakemikazuchiMythic · Est. start 19:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling41 wall build events
Market economy4,300 total resource volume
Large army production287 military units
Most Deaths
Nito
Amaterasu · Red- EAPM
- 75.3
- Favorite unit
- Naginata Rider 98 fielded
- Total score
- 75,444
- Military score
- 34,603
- Economic score
- 29,559
- Kills score
- 11,294
- Units killed
- 376
- Units lost
- 239
- Buildings razed
- 48
- Largest army
- 227
- First expansion
- 5:59
Age path
MinakatatomiClassical · Research start 3:09
RaijinHeroic · Est. start 12:58
TakemikazuchiMythic · Est. start 15:21
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling65 wall build events
Market economy3,300 total resource volume
Large army production227 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CharadaBR07Nito
Score
Combat and army
CharadaBR07Nito
196
Units killed
376
387
Units lost
239
21
Buildings razed
48
287
Largest army
227
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,600 total volume›
CharadaBR07
Bought
Sold
Total player market volume4,300
Nito
Bought
Sold
Total player market volume3,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.