Replay-derived match flow, timings, and composition.

Advanced match analysis

CharadaBR07 vs Nito

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
6818
Duration
31:53
Patch
19.17020
Played
· 1 day ago
Oasis map preview
MapOasis
Defeated
CharadaBR07 Amaterasu · Elo 1418 -10
31:53 Match length
Winner
Nito Amaterasu · Elo 1568 +10
29.7% win probability Pre-match · Nito favored win probability 70.3%
Key momentsIn match order
Fastest Classical
4:09* Nito Minakatatomi · estimated
First pressure
4:12 Nito Stable Japanese
First extra TC
4:38 CharadaBR07 Town Center
Armory timing
7:36 CharadaBR07 Armory
Fastest Heroic
11:09* CharadaBR07 Raijin · estimated
Market timing
11:31 Nito Market
Fortress timing
14:21 Nito Castle
Fastest Mythic
17:21* Nito Takemikazuchi · estimated

CharadaBR07

Amaterasu · Blue
Loss 1418 -10
EAPM
52.4
Favorite unit
Yari Spearman
110 fielded
Total score
49,367
Military score
20,588
Economic score
21,962
Kills score
6,897
Units killed
196
Units lost
387
Buildings razed
21
Largest army
287
First expansion
4:38
Age path
Ame No UzumeClassical · Est. start 3:42
RaijinHeroic · Est. start 9:54
TakemikazuchiMythic · Est. start 19:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling41 wall build events
Market economy4,300 total resource volume
Large army production287 military units
Most Deaths

Nito

Amaterasu · Red
Win 1568 +10
EAPM
75.3
Favorite unit
Naginata Rider
98 fielded
Total score
75,444
Military score
34,603
Economic score
29,559
Kills score
11,294
Units killed
376
Units lost
239
Buildings razed
48
Largest army
227
First expansion
5:59
Age path
MinakatatomiClassical · Research start 3:09
RaijinHeroic · Est. start 12:58
TakemikazuchiMythic · Est. start 15:21
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling65 wall build events
Market economy3,300 total resource volume
Large army production227 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

CharadaBR07Nito
Score
Total score Nito
49,36740%75,44460%
Military score Nito
20,58837%34,60363%
Economic score Nito
21,96243%29,55957%
Kills score Nito
6,89738%11,29462%
Combat and army
CharadaBR07Nito
196 Units killed 376
387 Units lost 239
21 Buildings razed 48
287 Largest army 227

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,600 total volume

CharadaBR07

Bought

Food1,500

Sold

Food1,800
Wood1,000
Total player market volume4,300

Nito

Bought

Food800

Sold

Food2,500
Total player market volume3,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CharadaBR07

Army · 287

Units

Yari Spearman110
Yumi Horse Archer65
Shinobi29
Samurai24
Naginata Rider12
Daimyo9
Onmyoji9
Oyumi9
Onna Musha6
Raiju5
Bushi4
Kamaitachi3
Yumi Archer2

Technologies2 researched · 20 pre-queued

Pickaxe6:44
HusbandryPre-queued · 7:14
Copper WeaponsPre-queued · 10:13
Copper ArmorPre-queued · 10:13
Copper ShieldsPre-queued · 10:13
Hand AxePre-queued · 10:28
Shaft MinePre-queued · 11:30
Medium Stable SoldiersPre-queued · 11:31
Bronze WeaponsPre-queued · 12:29
BallisticsPre-queued · 12:30
Bronze ArmorPre-queued · 12:30
Bronze ShieldsPre-queued · 12:30
PlowPre-queued · 15:10
Heavy Dojo SoldiersPre-queued · 19:39
Heavy Stable Soldiers20:26
Heavy Guardhouse SoldiersPre-queued · 20:54
Champion Dojo SoldiersPre-queued · 23:48
Bow SawPre-queued · 24:45
Iron WeaponsPre-queued · 24:46
Iron ShieldsPre-queued · 24:47
Iron ArmorPre-queued · 24:48
Champion Guardhouse SoldiersPre-queued · 26:16
Buildings 14 types
Farm54
Wall41
House19
Watermill16
Dojo14
Stable Japanese12
Guardhouse10
Mining Camp Japanese10
Shrine Japanese6
Castle5
Market3
Town Center3
Armory1
Temple1
God powers 6 invoked
Solar Shield3
Divine Slash1
Goshinboku1
Thunder Burst1

Nito

Army · 227

Units

Naginata Rider98
Samurai75
Daimyo23
Onmyoji18
Onna Musha13

Technologies12 researched · 5 pre-queued

PickaxePre-queued · 7:06
Hand Axe7:08
Husbandry12:06
Shaft MinePre-queued · 12:41
Bow Saw14:43
Plow15:54
Copper Shields19:35
Copper Armor19:36
Crenellations20:38
Copper Weapons20:48
Bronze Armor20:49
Bronze Weapons23:16
Bronze Shields23:16
Iron ShieldsPre-queued · 26:27
Iron ArmorPre-queued · 26:28
Iron WeaponsPre-queued · 26:28
Ballistics30:04
Buildings 14 types
Wall65
Farm42
House25
Watermill19
Stable Japanese11
Dojo7
Castle6
Mining Camp Japanese6
Shrine Japanese6
Market3
Town Center3
Guardhouse2
Armory1
Temple1
God powers 4 invoked
Divine Slash1
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1