Advanced match analysis
Tomi360#2800 vs dyru60800
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 21679
- Duration
- 30:15
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
Tomi360#2800
Poseidon · Elo 619 -14
30:15
Match length
Winner
dyru60800
Fuxi · Elo 686 +14
40.5% win probability
Pre-match · dyru60800 favored
win probability 59.5%
Key momentsIn match order
Tomi360#2800
Poseidon · Blue- EAPM
- 18.1
- Favorite unit
- Toxotes 139 fielded
- Total score
- 36,512
- Military score
- 11,795
- Economic score
- 20,327
- Kills score
- 4,400
- Units killed
- 163
- Units lost
- 319
- Buildings razed
- 1
- Largest army
- 192
- First expansion
- 8:45
Age path
AresClassical · Research start 5:54
AphroditeHeroic · Research start 14:53
HephaestusMythic · Research start 21:30
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy8,900 total resource volume
Large army production192 military units
Most Deaths
dyru60800
Fuxi · Purple- EAPM
- 16.5
- Favorite unit
- Ge Halberdier 60 fielded
- Total score
- 85,499
- Military score
- 34,670
- Economic score
- 42,799
- Kills score
- 8,030
- Units killed
- 320
- Units lost
- 167
- Buildings razed
- 15
- Largest army
- 205
- First expansion
- 12:18
Age path
ChiyouClassical · Research start 3:41
NubaHeroic · Research start 12:06
GonggongMythic · Research start 23:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Large army production205 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Tomi360#2800dyru60800
Score
Combat and army
Tomi360#2800dyru60800
163
Units killed
320
319
Units lost
167
1
Buildings razed
15
192
Largest army
205
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,900 total volume›
Tomi360#2800
Bought
Sold
Total player market volume8,900
dyru60800
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.