Replay-derived match flow, timings, and composition.

Advanced match analysis

Tomi360#2800 vs dyru60800

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
21679
Duration
30:15
Patch
19.17020
Played
· 1 day ago
Anatolia map preview
MapAnatolia
Defeated
Tomi360#2800 Poseidon · Elo 619 -14
30:15 Match length
Winner
dyru60800 Fuxi · Elo 686 +14
40.5% win probability Pre-match · dyru60800 favored win probability 59.5%
Key momentsIn match order
Fastest Classical
4:41* dyru60800 Chiyou · estimated
First pressure
7:22 Tomi360#2800 Archery Range
Market timing
8:34 Tomi360#2800 Market
First extra TC
8:45 Tomi360#2800 Town Center
Armory timing
9:26 Tomi360#2800 Armory
Fastest Heroic
13:21* dyru60800 Nuba · estimated
Fortress timing
17:07 Tomi360#2800 Fortress
Fastest Mythic
23:30* Tomi360#2800 Hephaestus · estimated

Tomi360#2800

Poseidon · Blue
Loss 619 -14
EAPM
18.1
Favorite unit
Toxotes
139 fielded
Total score
36,512
Military score
11,795
Economic score
20,327
Kills score
4,400
Units killed
163
Units lost
319
Buildings razed
1
Largest army
192
First expansion
8:45
Age path
AresClassical · Research start 5:54
AphroditeHeroic · Research start 14:53
HephaestusMythic · Research start 21:30
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy8,900 total resource volume
Large army production192 military units
Most Deaths

dyru60800

Fuxi · Purple
Win 686 +14
EAPM
16.5
Favorite unit
Ge Halberdier
60 fielded
Total score
85,499
Military score
34,670
Economic score
42,799
Kills score
8,030
Units killed
320
Units lost
167
Buildings razed
15
Largest army
205
First expansion
12:18
Age path
ChiyouClassical · Research start 3:41
NubaHeroic · Research start 12:06
GonggongMythic · Research start 23:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Large army production205 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Tomi360#2800dyru60800
Score
Total score dyru60800
36,51230%85,49970%
Military score dyru60800
11,79525%34,67075%
Economic score dyru60800
20,32732%42,79968%
Kills score dyru60800
4,40035%8,03065%
Combat and army
Tomi360#2800dyru60800
163 Units killed 320
319 Units lost 167
1 Buildings razed 15
192 Largest army 205

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,900 total volume

Tomi360#2800

Bought

Wood300

Sold

Food1,900
Wood6,700
Total player market volume8,900

dyru60800

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tomi360#2800

Army · 192

Units

Toxotes139
Cyclops25
Colossus10
Theseus5
Atalanta4
Hippolyta3
Polyphemus2
Hetairos1
Peltast1
Pentekonter1
Scylla1

Technologies17 researched

Hand Axe6:51
Pickaxe6:53
Husbandry7:00
Ballistics12:00
Medium Archers12:05
Plow12:11
Crenellations14:19
Copper Armor14:58
Copper Weapons14:59
Copper Shields14:59
Heavy Archers17:35
Bronze Shields17:48
Bronze Weapons17:48
Bronze Armor17:49
Shaft Mine19:05
Bow Saw19:05
Champion Archers27:59
Buildings 12 types
House17
Farm15
Storehouse14
Archery Range9
Temple5
Town Center2
Armory1
Dock1
Fortress1
Granary1
Market1
Village Center1
God powers 7 invoked
Curse2
Lure2
Pestilence1
Plenty Vault1
Titan Gate1

dyru60800

Army · 205

Units

Ge Halberdier60
Wuzu Javelineer44
Fire Archer32
Tiger Cavalry13
Siege Crossbow11
Chu Ko Nu9
White Horse Cavalry9
Sage6
Dao Swordsman5
Pioneer5
Jiang Zi Ya2
Tao Tie2
Ya Zi2
Chi Wen1
Nezha1
Nezha Child1
Nezha Youth1
Yang Jian1

Technologies25 researched

Pickaxe4:27
Hand Axe4:45
Husbandry4:47
Plow6:49
Medium Infantry10:35
Medium Archers10:36
Copper Weapons10:39
Copper Armor10:39
Copper Shields10:40
Ballistics12:36
Bow Saw14:41
Shaft Mine14:42
Crenellations15:44
Heavy Archers16:05
Heavy Infantry16:23
Bronze Armor21:38
Bronze Shields21:39
Bronze Weapons21:50
Heavy Cavalry22:10
Champion Cavalry26:33
Iron Weapons29:03
Iron Armor29:03
Iron Shields29:03
Champion Archers29:07
Champion Infantry29:09
Buildings 12 types
Farm24
House17
Silo13
Military Camp3
Sentry Tower3
Baolei2
Dock2
Machine Workshop2
Town Center2
Armory1
Imperial Academy1
Temple1
God powers 5 invoked
Drought Land1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1
Titan Gate1