Advanced match analysis
Evvexx4 + ChocoFlan1015 + Skart + vasil98 vs Itzcoatl + Unroc + SoyTuSeductor + El Viejo Ladino
- Queue
- Ranked 4v4 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 5593
- Duration
- 25:58
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1076
Evvexx4
Thor · Elo 1053 +21
ChocoFlan1015
Hades · Elo 931 +25
Skart
Zeus · Elo 1206 +14
vasil98
Poseidon · Elo 1116 +18
25:58
Match length
Defeat
Team Elo 1124
Itzcoatl
Quetzalcoatl · Elo 1217 -24
Unroc
Zeus · Elo 1235 -24
SoyTuSeductor
Zeus · Elo 700 -4
El Viejo Ladino
Loki · Elo 1343 -26
43.1% win probability
Pre-match · Itzcoatl + Unroc + SoyTuSeductor + El Viejo Ladino favored · Upset
win probability 56.9%
Key momentsIn match order
Evvexx4
Thor · Blue · Team 1- EAPM
- 37.7
- Favorite unit
- Raiding Cavalry 169 fielded
- Total score
- 59,097
- Military score
- 19,382
- Economic score
- 32,627
- Kills score
- 7,217
- Units killed
- 274
- Units lost
- 193
- Buildings razed
- 35
- Largest army
- 230
- First expansion
- 4:58
Age path
ForsetiClassical · Research start 3:48
BragiHeroic · Research start 12:02
BaldrMythic · Research start 16:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Large army production230 military units
Highest Score
Largest Army
Itzcoatl
Quetzalcoatl · Red · Team 2- EAPM
- 51.3
- Favorite unit
- Eagle Warrior 53 fielded
- Total score
- 52,154
- Military score
- 16,478
- Economic score
- 27,040
- Kills score
- 8,659
- Units killed
- 320
- Units lost
- 256
- Buildings razed
- 23
- Largest army
- 242
- First expansion
- 5:24
Age path
HuehuecoyotlClassical · Research start 3:35
CoyolxauhquiHeroic · Research start 8:33
TlalocMythic · Research start 18:03
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production242 military units
Most Deaths
Most Kills
ChocoFlan1015
Hades · Yellow · Team 1- EAPM
- 40.0
- Favorite unit
- Toxotes 45 fielded
- Total score
- 55,035
- Military score
- 24,775
- Economic score
- 26,045
- Kills score
- 4,215
- Units killed
- 140
- Units lost
- 126
- Buildings razed
- 15
- Largest army
- 112
- First expansion
- 5:53
Age path
AthenaClassical · Est. start 2:28
AphroditeHeroic · Est. start 8:41
ArtemisMythic · Est. start 15:58
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling28 wall build events
Large army production112 military units
No post-game awards
Unroc
Zeus · Green · Team 2- EAPM
- 42.2
- Favorite unit
- Hippeus 183 fielded
- Total score
- 37,911
- Military score
- 11,790
- Economic score
- 20,415
- Kills score
- 5,728
- Units killed
- 215
- Units lost
- 149
- Buildings razed
- 12
- Largest army
- 276
- First expansion
- 11:55
Age path
HermesClassical · Est. start 3:25
DionysusHeroic · Est. start 9:24
HeraMythic · Est. start 18:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production276 military units
No post-game awards
Skart
Zeus · Cyan · Team 1- EAPM
- 34.8
- Favorite unit
- Toxotes 245 fielded
- Total score
- 49,351
- Military score
- 14,357
- Economic score
- 29,481
- Kills score
- 5,537
- Units killed
- 169
- Units lost
- 207
- Buildings razed
- 8
- Largest army
- 276
- First expansion
- 5:53
Age path
AthenaClassical · Research start 4:52
ApolloHeroic · Research start 8:52
HephaestusMythic · Research start 17:05
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production276 military units
No post-game awards
SoyTuSeductor
Zeus · Pink · Team 2- EAPM
- 39.1
- Favorite unit
- Hoplite 135 fielded
- Total score
- 56,861
- Military score
- 15,808
- Economic score
- 38,361
- Kills score
- 2,736
- Units killed
- 114
- Units lost
- 152
- Buildings razed
- 1
- Largest army
- 191
- First expansion
- 6:01
Age path
AthenaClassical · Est. start 3:01
ApolloHeroic · Est. start 7:24
HephaestusMythic · Research start 22:02
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling7 wall build events
Market economy9,300 total resource volume
Large army production191 military units
Most Resources
vasil98
Poseidon · Orange · Team 1- EAPM
- 33.0
- Favorite unit
- Peltast 54 fielded
- Total score
- 33,733
- Military score
- 12,420
- Economic score
- 17,570
- Kills score
- 3,755
- Units killed
- 131
- Units lost
- 190
- Buildings razed
- 2
- Largest army
- 152
- First expansion
- 9:07
Age path
HermesClassical · Research start 3:42
DionysusHeroic · Research start 18:23
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Large army production152 military units
No post-game awards
El Viejo Ladino
Loki · Grey · Team 2- EAPM
- 62.7
- Favorite unit
- Throwing Axeman 160 fielded
- Total score
- 21,102
- Military score
- 6,964
- Economic score
- 12,540
- Kills score
- 1,620
- Units killed
- 60
- Units lost
- 176
- Buildings razed
- 7
- Largest army
- 339
- First expansion
- 7:36
Age path
HeimdallClassical · Est. start 3:43
BragiHeroic · Est. start 13:58
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy1,200 total resource volume
Large army production339 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Evvexx4ItzcoatlChocoFlan1015UnrocSkartSoyTuSeductorvasil98El Viejo Ladino
Score composition
MilitaryEconomyKills score
Evvexx4
59,097
Itzcoatl
52,154
ChocoFlan1015
55,035
Unroc
37,911
Skart
49,351
SoyTuSeductor
56,861
vasil98
33,733
El Viejo Ladino
21,102
Units killed vs lost
KilledLost
Evvexx4
274 / 193
Itzcoatl
320 / 256
ChocoFlan1015
140 / 126
Unroc
215 / 149
Skart
169 / 207
SoyTuSeductor
114 / 152
vasil98
131 / 190
El Viejo Ladino
60 / 176
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,500 total volume›
Evvexx4
Bought
No buys
Sold
No sells
Total player market volume0
Itzcoatl
Bought
No buys
Sold
No sells
Total player market volume0
ChocoFlan1015
Bought
No buys
Sold
No sells
Total player market volume0
Unroc
Bought
No buys
Sold
No sells
Total player market volume0
Skart
Bought
No buys
Sold
No sells
Total player market volume0
SoyTuSeductor
Bought
Sold
Total player market volume9,300
vasil98
Bought
No buys
Sold
No sells
Total player market volume0
El Viejo Ladino
Bought
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Evvexx4
Army · 230Units
Technologies18 researched
Buildings ›8 types
God powers ›6 invoked
Itzcoatl
Army · 242Units
Technologies9 researched · 5 pre-queued
Buildings ›11 types
God powers ›3 invoked
Monolith Of Tlaloc1