Advanced match analysis
Saryx98 + Dark_Thunder_God vs SubMandibular + CroNouS
- Queue
- Ranked 2v2 Supremacy
- Map
- Tundra
- Map Seed
- 3373
- Duration
- 15:30
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 1474
Saryx98
Amaterasu · Elo 1473 -22
Dark_Thunder_God
Susanoo · Elo 1475 -22
15:30
Match length
Victory
Team Elo 1390
SubMandibular
Poseidon · Elo 1390 +22
CroNouS
Gaia · Elo 1390 +22
61.9% win probability
Pre-match · Saryx98 + Dark_Thunder_God favored · Upset
win probability 38.1%
Key momentsIn match order
Saryx98
Amaterasu · Blue · Team 1- EAPM
- 55.4
- Favorite unit
- Naginata Rider 24 fielded
- Total score
- 20,281
- Military score
- 8,749
- Economic score
- 10,015
- Kills score
- 1,554
- Units killed
- 46
- Units lost
- 31
- Buildings razed
- 2
- Largest army
- 58
- First expansion
- —
Age path
MinakatatomiClassical · Est. start 3:08
RaijinHeroic · Est. start 10:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
SubMandibular
Poseidon · Red · Team 2- EAPM
- 50.3
- Favorite unit
- Hippeus 33 fielded
- Total score
- 19,302
- Military score
- 5,704
- Economic score
- 12,234
- Kills score
- 1,424
- Units killed
- 55
- Units lost
- 35
- Buildings razed
- 1
- Largest army
- 40
- First expansion
- 7:21
Age path
HermesClassical · Research start 3:04
AphroditeHeroic · Est. start 12:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Most Kills
Dark_Thunder_God
Susanoo · Orange · Team 1- EAPM
- 44.8
- Favorite unit
- Yumi Archer 47 fielded
- Total score
- 18,555
- Military score
- 9,579
- Economic score
- 7,968
- Kills score
- 1,040
- Units killed
- 35
- Units lost
- 48
- Buildings razed
- 2
- Largest army
- 84
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:29
RaijinHeroic · Research start 14:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production84 military units
Most Deaths
CroNouS
Gaia · Green · Team 2- EAPM
- 55.2
- Favorite unit
- Katapeltes 40 fielded
- Total score
- 29,474
- Military score
- 9,053
- Economic score
- 19,859
- Kills score
- 586
- Units killed
- 28
- Units lost
- 46
- Buildings razed
- 0
- Largest army
- 81
- First expansion
- 4:18
Age path
OceanusClassical · Est. start 3:51
TheiaHeroic · Est. start 9:56
AtlasMythic · Est. start 13:19
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
Large army production81 military units
Highest Score
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Saryx98SubMandibularDark_Thunder_GodCroNouS
Score composition
MilitaryEconomyKills score
Saryx98
20,281
SubMandibular
19,302
Dark_Thunder_God
18,555
CroNouS
29,474
Units killed vs lost
KilledLost
Saryx98
46 / 31
SubMandibular
55 / 35
Dark_Thunder_God
35 / 48
CroNouS
28 / 46
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.